Ty Anet
I dont get why you are all so happy..I for one realised that 15 water and evasive arcana should be like the base for ele survivability..Not even something like fresh air can outweight the fact that ele base defence SUCKS..
This patch achieved nothing..It only forced EVERYONE in max cond removal only now we have our water line nerfed..Not even stability and 20 in earth is worth it with the necro plague.
Thx anet..but unless you really fix the arcana problem and the base ele defence nobody gonna use air/fire/earth grandmaster traits in serious pvp..
Thats my opinion of courseIt’s kind of a problem that anet decided to give classes basically the same dps, but gave classes different health and armor. Thieves and Elementalists who spec full damage get 1 shot by boss attacks if they ever get hit, warriors can survive it while specced full dps.
the result is thieves and eles have to spec into surviving rather than damage.
Pretty much. Obviously if you’re like me and play a Staff ele who is spec’d into Earth and Water then the patch is great. I can understand why others aren’t so happy. I originally played as a fire ele, but you very quickly realise it isn’t viable when you’ve used your dodges and get hit by a boss and die >.>
At least thieves have the ability to completely hide and are pretty much the worst profession ever -_- kill them all!
That is the problem, I don’t want to spec into water and earth to survive things other professions can survive without the need to trait into the defensive aspect.
To be honest I wouldn’t mind traiting into Fire and lightning for less defensives (or hell the defence we have now) if the trade off was notable and the traits were good. The damage gain is very minimal and hardly noticeable.
Most of the fire traits are stupid things like “Burn target when doing” not only is it silly that not all of our fire spells apply burning, but burning itself does very little damage and most of the fire traits revolve around lazy burning mechanics and nothing new and more fluid.
Things like:
-Cleanse a movement impairing effect and gain a Speed buff when running through fire fields
-Blast finishes being undodgeable and stuns when a foe is burning. (with a decided internal cd)
-Fire blast finisher when critting a burning targer (With a decided internal cd)
All would be a nice welcome instead of “Burn target for a millisecond when you execute every spell you currently have”
This is deciding whether or not the stuff we need now (evasive arcana, water trait 15 and increased healing) goes baseline
-Fire grab requiring a re-occurrence of the Big Bang to happen to land it on someone who moves an inch.
hahahahaha
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Guys guys.. I did really think the patch was verry bad at first too, but it opened up allot of doors. Its just that you cannot play the cleansing fire, LF, MF D/D build anymore. Just swap CF for the arcana shield/signet of air/AoE and you should be fine.
This patch actually made burst eles useful.
Yeah- I’m on the wagon as well. The patch opened so many doors for me. Now I can decide, should I stick with my Guardian, Mesmer or Thief?
No really – I have all classes (Guardian x2) and Ele was my main since day one. After last patch, there is so much love for other classes, so I barley find time to sit on my main character. And right after that I came here to whine. Go figure…