Why I don't like Stone Heart...

Why I don't like Stone Heart...

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I think Stone Heart was basically meant to turn earth attunement into a anti-spike state that you pop whenever you see a thief running at you, or a warrior CC and 100blading you. Combined with protection, stability, and other earth attunement buffs, you won’t even need to use a skill like obsidian flesh to mitigate burst.

The problem is, ALL the classes have fast and easily accessible burst. You might prevent the first burst attempt. Unless you stay in the attunement that is no threat you will just be hit with the next one.

This sort of style will still end the same way – The burst WILL come and we have very little we can do about it. This trait makes it even worse in that Anet doesn’t see that. They think we will be able:

1) See burst coming. Go Earth
2) Negate the burst
3) Be a threat
4) Move to another attunement
5) attack them
6) see burst coming. Go Earth

It won’t work like that, especially against classes that have burst on cool downs lower than our attunement cool downs. They will just keep attacking, force us out to heal and then burst us know that we have at least 10seconds of being at high risk.

Well, what would you want? A trait in earth that makes you invulnerable while attuned to earth?

Combined with elemental attunement, this trait is going to make switching to earth make you be extremely tanky.

Did you want a god mode? That’s what it seems like you’re asking for. I’m actually thoroughly surprised they made THIS a trait!

It’s all about adaptability, and with this trait were going to see ele’s make a come-back into the meta.

I don’t see how we can complain about these buffs.

PS, the 6 steps in which you named is how I already play but with elemental attunement and the protection it gives. I’m quite positive it’s how a bunch of other eles play as well.

I am a teef
:)

Why I don't like Stone Heart...

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Well, what would you want? A trait in earth that makes you invulnerable while attuned to earth?

Combined with elemental attunement, this trait is going to make switching to earth make you be extremely tanky.

Did you want a god mode? That’s what it seems like you’re asking for. I’m actually thoroughly surprised they made THIS a trait!

It’s all about adaptability, and with this trait were going to see ele’s make a come-back into the meta.

I don’t see how we can complain about these buffs.

PS, the 6 steps in which you named is how I already play but with elemental attunement and the protection it gives. I’m quite positive it’s how a bunch of other eles play as well.

No. I would rather have had a Condition based trait. Maybe change the 25point trait as well because considering its in the defense and condition line, it being about power damage makes no sense.

Its all well and good not being able to be crit hit, the problem comes with the fact that the attunement is just simply awful when it comes to pressure. It doesn’t matter that you are just taking say 3k damage from high damaging skills when the fact you are no threat what so ever means they CAN just keep attacking and attacking until they force you out of the attunement.

It will become just like Diamond Skin after its newness has worn off.

Why I don't like Stone Heart...

in Elementalist

Posted by: Chastein.9874

Chastein.9874

Well, what would you want? A trait in earth that makes you invulnerable while attuned to earth?

Combined with elemental attunement, this trait is going to make switching to earth make you be extremely tanky.

Did you want a god mode? That’s what it seems like you’re asking for. I’m actually thoroughly surprised they made THIS a trait!

It’s all about adaptability, and with this trait were going to see ele’s make a come-back into the meta.

I don’t see how we can complain about these buffs.

PS, the 6 steps in which you named is how I already play but with elemental attunement and the protection it gives. I’m quite positive it’s how a bunch of other eles play as well.

No. I would rather have had a Condition based trait. Maybe change the 25point trait as well because considering its in the defense and condition line, it being about power damage makes no sense.

Its all well and good not being able to be crit hit, the problem comes with the fact that the attunement is just simply awful when it comes to pressure. It doesn’t matter that you are just taking say 3k damage from high damaging skills when the fact you are no threat what so ever means they CAN just keep attacking and attacking until they force you out of the attunement.

It will become just like Diamond Skin after its newness has worn off.

Why is it so hard for you to understand? It’s been pointed out a lot of times, rephrased over and over again by different people just so you can understand.

Earth Attunement is supposed to be defensive. Why the heck do you want to be able to apply pressure offensively at the same time? Do you even play other other Weapon Sets aside from that Dagger/Dagger of yours?

Does Earth in scepter apply any pressure offensively at all?
Stone Shards – clunky auto attack that applies 3 stacks of bleeds.
Rock Barrier – increases toughness
Dust Devil – slow AoE blind

Do you even play staff?
Stoning – clunky auto attack with low damage that applies weakness.
Eruption – More commonly used as a Blast Finisher. Clunky activation time which makes it hard to hit without pairing it with stuns/chills.
Magnetic Aura – Reflects Projectile
Unsteady Ground – Line of Warding clone.
Shockwave – Weak Damage. Applies bleed and a soft CC in form of immobilize.

Now tell me, how do these skills apply any pressure offensively? Earth Attunement has always been meant to be used defensively with the ability to dish out lackluster bleeding. All I see from you are cries for passive defense buffs.

(edited by Chastein.9874)

Why I don't like Stone Heart...

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Earth Attunement is supposed to be defensive.

Their is defensive and then their is useless and in most cases Earth is useless.

Dagger/Dagger – Terrible and pretty much useless auto attack. A decent at best skill #2 still nothing that great. Then we get onto Magnetic Grasp that loves to bug out and not work – i have had it give out the good old “obstructed” message due to a slight change in the terrain. Earthquake is decent but the cool down is insane and Churning Earth, well that is just useless in 99/9% of situations.

Scepter – Solid Auto attack. A nice defensive skill #2 though the second part could really be better and an average blind. Nothing amazing but i guess its not hugely terrible. Though Scepter Earth isn’t the problem, its the rest of the Scepter skills that aren’t up to it (imo)

Focus – Same issue as Scepter, decent(ish) Earth skills, terrible skills elsewhere. Magnetic Wave is pretty solid and the invul be it on an insane cool down (what a shock, i know) isn’t to bad. It is just let down in all other attunements (again imo)

Staff – Decent, if slow auto attack the condition is rather poor considering its slow speed and damage. Will never under stand why Staff has a MUCH better version of Churning Earth that ground targetable, on a MUCH lower cool down and deals more damage, be it in a smaller range. Magnetic Aura is nice. Unsteady ground is useless most of the time thanks to the insane AoE access to stability and same goes for Shockwave, decent but nothing more.

Part of the problem of Earth being no threat isn’t because it can’t burst people down or anything and NO one is actually saying it should. It is because what it does have on most weapons is rather poor and the few weapons (ignoring staff) that has decent Earth skills is let down by all the other attunements being terrible them being Scepter and Focus.

I have not once said that Earth should be like a powerhourse melt people and take no damage. What it should be able to do and currently what it can’t is make people think about if they should carry on attacking and risk something bad happening. What risk does other classes currently have fighting an Ele in Earth? None.

Now this issue isn’t as bad for all of the weapons. Scepter/Focus has some really nice Earth skills, it just lacks everywhere else and that is the exact opposite of Dagger/Dagger great skills in every attunement – except Earth.

Does Earth in scepter apply any pressure offensively at all?
Stone Shards – clunky auto attack that applies 3 stacks of bleeds.
Rock Barrier – increases toughness
Dust Devil – slow AoE blind

Do you even play staff?
Stoning – clunky auto attack with low damage that applies weakness.
Eruption – More commonly used as a Blast Finisher. Clunky activation time which makes it hard to hit without pairing it with stuns/chills.
Magnetic Aura – Reflects Projectile
Unsteady Ground – Line of Warding clone.
Shockwave – Weak Damage. Applies bleed and a soft CC in form of immobilize.

Have you played D/D and seen the Earth skills? I mean they are pretty much useless and you spend as little time as possible in the attunement. Maybe get a Earthquake knockdown off. “Use” Churning Earth to give yourself a little bit of space before cancelling and going into another attunement. Dagger/Dagger has by far the WORST Earth Skills of ALL the weapons.

If i could make a “Perfect” Earth skill set using all the skills we have. it would be:

1) Stone Shards Auto attack. Solid skill. Can be used at range. Great for Condition builds.

2) Rock Barrier. Decent skill, used for the added Toughness. The 2nd part would need to be buffed a bit though

3) Magnetic Wave – beats out Magnetic Aura due to its melee damage, cripple and its Blast finisher. i think worth the loss of 2 seconds of the reflection as it can be used against other classes as well. Same cool down as well.

4) Eruption. Would need a tweak or 2. I would say lower duration but higher Bleed stacks would be reasonable. make it drop on the current player position rather than it being ground targetable. This beats out Churning Earth in my opinion.

5) Obsidian Flesh. Could do with a cool down reduction but another solid defensive skill

Other contenders:

Earthquake – A nice skill, just let down by its insane cool down.
Shockwave – Has potential would need to be tweaked here and there though cool down would also need to be reduced.
Dust Devil – Kinda feel like its lacking something. Maybe a Cripple or Torment or something

(edited by ArmageddonAsh.6430)

Why I don't like Stone Heart...

in Elementalist

Posted by: Chastein.9874

Chastein.9874

That’s the problem. You’re a Dagger/Dagger exclusive player who spams earth attunement just for spamming available skills. Yes, MH DaggerEarth skills are crap but you’re blinded by your close-mindedness about Dagger/Dagger that you don’t even see the potential of Stone Heart on other weapon sets.

So why do people who use Scepter or Staff attune to Earth? Because it’s a defensive weapon set that that has decent defensive skills that help them control their enemies and survive. Why do MOST Dagger/Dagger exclusive players like you attune to earth? To spam all available skills and to get the free protection boon.

The problem is not with Stone Heart. The problem lies with the Dagger/Dagger weaponset and the mindless playstyle of most Dagger/Dagger exclusive players that just spams Earth Attunement for spamming available skills and to get passive Protection.

If you have time to cry about Stone Heart being useless to your Dagger/Dagger build, maybe you should spend that time crying about Dagger Earth skills because that’s the source of the problem for main hand dagger players.

TL;DR – Any Elementalist playing Scepter or staff worth their skills switch to Earth for defensive/control purposes. Playing the spammy style of dagger/dagger had degenerated the minds of Dagger/Dagger exclusive players into swapping into any attunement currently available which makes Stone Heart useless for them.

On a side note, any decent Elementalist playing Dagger/Dagger will situationally switch to Earth for on-demand protection which will now be boosted by Stone Heart.

(edited by Chastein.9874)

Why I don't like Stone Heart...

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

That’s the problem. You’re a Dagger/Dagger exclusive player who spams earth attunement just for spamming available skills. Yes, MH DaggerEarth skills are crap but you’re blinded by your close-mindedness about Dagger/Dagger that you don’t even see the potential of Stone Heart on other weapon sets.

I actually spend less than 10% of a fight in Earth, i get in use the skills i need and then get out. Nothing more. Though i am curious how you can say such blind and stereotypical comments like: player who spams earth attunement without actually seeing me play.

As i said, out of all the attunements i spend the least amount of time in Earth. Because it just isn’t worth it. Once i have gotten Earthquake and Ring of Earth done i leave. I might on the occasion swap to try Magnetic Grasp but that is normally in a vein attempt to stop someone from running when i know it has more chance to fail than it does of working.

So why do people who use Scepter or Staff attune to Earth? Because it’s a defensive weapon set that that has decent defensive skills that help them control their enemies and survive. Why do MOST Dagger/Dagger exclusive players like you attune to earth? To spam all available skills and to get the free protection boon.

Like i said, Scepter and Earth have some decent Earth skills. I am not denying that. What Scepter and Focus lack is quality skills in the other attunements though. Though i wouldnt really call Scepter that defensive. I mean all it has is a little added toughness which is nice even if the second part of the skill is terrible and a Blind that is rather easy to dodge unless you are in melee range.

Again, stop making assumptions due to the weapon set i use. I also use Staff and i also have Scepter. I attune to Earth when i need to normally to try and get Ring of Earth and Earthquake off, because that is really all it is good for. Magnetic Grasp hardly works, Churning Earth is a joke and the auto attack is shockingly bad.

So, no i don’t spam my attacks. I know how to play the class and your assumptions that me and “Most” D/D players just use it to spam attacks is rather annoying.

The problem is not with Stone Heart. The problem lies with the Dagger/Dagger weaponset and the mindless playstyle of most Dagger/Dagger exclusive players that just spams Earth Attunement for spamming available skills and to get passive Protection.

Yet again, You need to STOP with this hatred against Dagger/Dagger users. I have seen PLENTY of staff and Scepter users spamming attacks pointlessly – do i assume or even suggest that they all do it? No because i am not stupid. The problem is with Dagger/Dagger in that the Auto attack is a joke, Magnetic Grasp hates the slightest change and that Churning Earth is useless in like 99.9% of situations. It is NOT because as you wrongly (again!) assume that Dagger/Dagger just mindlessly spam attacks.

As i have said several times. I spend the least time in a fight in Earth, some times i dont even go into it at all during fights. This is due to skills that Dagger/Dagger more than anything else.

If you have time to cry about Stone Heart being useless to your Dagger/Dagger build, maybe you should spend that time crying about Dagger Earth skills because that’s the source of the problem for main hand dagger players.

Again, making stupid assuptions. Me saying this trait is wasted and IS going to end up like Diamond Skin isn’t “crying” at all. It is simply stating putting such a trait in a useless attunement means nothing. I have said many times that the problem is not with the trait but with the attunement skills. Even for a defensive attunement it needs to offer something to make the attacker THINK if they should continue attacking and risk dying or pull back a bit. Currently NO Earth attunement weapons offer this. Because Earth is no threat what so ever.

(Too be continued in next post…)

Why I don't like Stone Heart...

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

(The concluding part to my post…)

TL;DR – Any Elementalist playing Scepter or staff worth their skills switch to Earth for defensive/control purposes. Playing the spammy style of dagger/dagger had degenerated the minds of Dagger/Dagger exclusive players into swapping into any attunement currently available which makes Stone Heart useless for them.

I wonder – are you able to read correctly? I mean i have stated several times that some weapons have good Earth skills but are let down by the other attunements and you seem to have ignored me saying it. I will repeat – Scepter and Focus have solid Earth skills even if they could be tweaked here and there the issue with them is not the Earth attunement but the other attunements. Staff doesn’t really count. It is pretty much a Zerg attack spamming weapon while trying to stay away from all the damage.

I have lost count now how many times i have said this: Stop assuming that all Dagger/Dagger users are just spamming everything they have in every attunement. You might have seen some that do it, that doesnt mean that we all do. This kind of comment just shows you have no idea what you are saying when you make such assumptions that “Most” Dagger/Dagger users just spam attacks.

No, using Dagger/Dagger HASN’T degenerated the minds of us that use Dagger/Dagger primarily into spamming the attunements. I know plenty that KNOW how the play the weaponset and switch at the right time. To make assumptions like this which you have done through out your post shows exactly what kind of person you are.

On a side note, any decent Elementalist playing Dagger/Dagger will situationally switch to Earth for on-demand protection which will now be boosted by Stone Heart.

On a side note, this trait will be used for a month or so until they see it really has little effect on the out come of a fight (unless it gets fixed to work with Lingering Elements) As you are “stuck” in an attunement that for ALL weapon sets has issues, some against range, some against melee but all due to the weakness of the attunement skills.

Now i will repeat: This is NOT me saying that Earth should be an insane killing machine of an Attunement. This is me saying that the Earth Attunement needs to be worked on with most weapons and the weapons with good Earth attunements need the others to be worked on.

Why I don't like Stone Heart...

in Elementalist

Posted by: Chastein.9874

Chastein.9874

See. You admit it yourself that you only attune to Earth Attunement specifically for Earthquake and Ring of Earth wherein you unconsciously admitted too that you don’t swap to Earth for active use of Protection.

I do not hate hate Dagger/Dagger players. Hate is a strong word. I dislike Dagger/Dagger players who mindlessly spam skills and attunements without analyzing the situation then cries and over exaggerates on the forum how Elementalist is underpowered, more specifically players like you. Since you blatantly admitted that you just swap to Earth attunement for 2 specific skills, of course it’s very obvious that Stone Heart won’t work out for you and you are being biased in your claims. Because something doesn’t work specifically for your playstyle means it’s going to be useless for everyone else in general? Oh please.

How do I know you mindlessly spam attunements and skills? People just need to look at your recent posts and they will get a good idea of how you play. It’s pretty obvious that you don’t want to play mind games with your opponent judging by how you love suggesting passive defensive traits and on how you’re only fixated on only playing offensively.

I bet you won’t even be able to play GW1 because GW1 Elementalist is full of active defensive skills. To be precise, there are two Elementalist skills in GW1 where it gives the same effect of Stone Heart and one where you share the effect to an ally. Stay here in GW2 where you can spam all your skills but don’t drag down other elementalists who see the possibilities of the new trait.

Why I don't like Stone Heart...

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

-SNIP-

Isn’t that the exact opposite of what you were saying. I use Earth for a specific reason. I dont go in it just to spam the attacks before moving somewhere else to spam the attacks. I know when i want to go into Earth and i know when i want to use the attacks, it might not work every time but i don’t just go into it just to spam the attacks before moving to another attunement to spam attacks.

Sure, the protection is nice but if i am expecting an attack i go Air, not Earth. Shocking Aura is great against Thieves in Stealth plus with the short duration of Protection it means having to go into Earth at the very last second. Not always easy when you are fighting someone that has just gone stealth and not knowing when they will next attack.

-SNIP-

Please, you hate them. All you have done is say how they all just spam attacks from every attunement. Which i will repeat not all Dagger/Dagger ele do. I also wonder why you think only they do it. Then again you make stupid assumptions based on nothing. You haven’t seen me fight yet just assume that i spam everything i have. Curious, what Server are you on? I would be interested in having a duel in OS if its possible.

How have i said the Ele is underpowered? Which though we aren’t exactly weak we aren’t powerhouses either when it comes to damage. Saying a trait or attunement is bad isn’t the same as saying the class is underpowered. Sure we could use some buffs here and there but we are close. We just lack sustain.

So i swap to an attunement when i need 2 skills how is that bad? Surely that is the POINT of attunements. Knowing when to swap and knowing what skills you want to use. The reason it is only 2 skills is due to the fact the other 2 and the auto attack are shockingly crap. That isn’t my fault. Why would i stay in an attunement and use the other skills if i know they are either terrible or not going to hit. Surely, surely it is better to know what skills you will want to use, get in use them skills and then move again…

Like i said, Give it a few months after release and see who is still using it. I guess everyone is different, i wouldn’t want a trait that has no effect on like 90% of a fight. So you stop one burst attempt – Then what? most classes have plenty fast recharging burst, Thief can do it every 4-5seconds if they want. As i ahve said, my issue isn’t with the trait but the attunement. If they make Earth more viable to actually spend more than 4 or 5seconds in then sure it could be great. Until then its just going to be rather pointless. stopping some burst but having no way of putting them on the defensive means you are going to be kinda stuck.

-SNIP-

Oh right, silly me. Because peoples posts define how good of a player they are. Please, tell me what server are you on. I would love to duel you some time. Do i claim to be the best? Of course not but to just straight out assume that i am terrible is kinda stupid. So my invitation is open – Come duel me some time in OS assuming you are on the right server. If you are SO amazingly good and i am SO amazingly bad i should be no threat to you what so ever.

-SNIP-

I played GW1, i found it to be pretty terrible. Does that have anything to do with my skill level? No, it just means i found the game rather poor. I have played plenty of MMO games and GW1 was by far the worst, well Tera Online came very close as well – man that game sucked.