Why no reduce falling damage trait?

Why no reduce falling damage trait?

in Elementalist

Posted by: Scribbles.7493

Scribbles.7493

Temperature Drop:

Reduces fall damage by 50%, create Frozen Ground where you fall. (cooldown yada yada)

Blacktide – [CIR]
Crimson Imperium Reborn

Why no reduce falling damage trait?

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Posted by: Winds.3087

Winds.3087

I think they still guessing what actual on fall effect they should give to those who command 5 elements. Be it something related to earth, would surely kitten off those who prefer air, etc.

Consider this as compliment to profession’s variety of tools.

Why no reduce falling damage trait?

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Posted by: Furienify.5738

Furienify.5738

Just replace one of the less useful minor Arcana traits, have the effect differ depending on attunement like all the others. Ring of Flame, Geyser, Static Field, Eruption. Done.

It’s awkward as heck slowly and carefully following groups down the levels of the Mad King dungeon simply because I’m the only one that doesn’t have a fall damage trait.

Why no reduce falling damage trait?

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Posted by: McClearyUnderMistRaildexGun.2086

McClearyUnderMistRaildexGun.2086

I’d bet you did MK dungeon like many others OP.

Would be nice, I think and instant churning earth on landing would be pretty kitten, someone else asked for that a long time ago.

Why no reduce falling damage trait?

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Posted by: Tenebram.8975

Tenebram.8975

still no word on this? It is really needed, even for the clock tower.. other classes can fall and keep on running but a elementalist from the same height will fall and land on their face causing you to wait until they get back up before you can continue running.. this also plays a major part in WvW and quite a few jumping puzzles