Guild Master
[WvW Build] Interchangeable Staff + D/D Ele
Guild Master
Full set of exotics are ~5g + 950 badges so it shouldn’t take too long to get an extra set. Re-traiting is a negligible amount (4s?). Keep in mind that because of your starting goal you wont excel at anything.
From staff point of view that looks ok with the warning that you will probably need ~9 stacks of might to be happy with the damage. This shouldn’t be too difficult with a group though.
From dagger pov it will be quite a bit trickier and less forgiving. Go with the earth signet if too squishy. Will also need a bit of might.
Any reason you only went with 4 runes of melandru? The last two effects are actually quite good in wvw.
Personally I would just pick one weapon then go hard with it for a week or two until you have the resources for a second set of gear.
How would you suggest that I make this build optimized for staff play? We can forget about d/d for now.
Guild Master
As something to think about, heres a slightly modified armor/weap/runes set for your build with a bit more bite but similar survivability. Chest/weap can be swapped for incremental survivability or offense improvements, the rune is just one possibility.
Eventually you will want to experiment with moving points from water to air when not playing support. Try out some of the other utilities, particularly arcane wave as a blast finisher.