Zephyr's Speed
I like having the minor speed boost when not running Elemental Attunement, but I agree that it’s pretty worthless. What I’d like to see is the original One with Air (maybe with different numbers). I can’t remember quite what the numbers were before, but here’s my idea:
Zephyr’s Speed: move 5% faster while attuned to air, +5% for every 5 seconds you stay attuned to air (max 25% buff).
edit: fix’d a word
(edited by cheese.4739)
i use it together with windborn daggers when roaming , gives me 20% speed in total, its 5 % away from what most ppl use besides swiftness
what like to see is the haste when attuning to air having a longer duration, like 3-5 sec, 1 s is nothing
You cant use it togheter with windborn daggers. It doesnt stack. You just got the 15 percent from windborn daggers. and the trait Zephyr’s Speed is wasted. In fact, everytime you have any movement bonus, the trait is a waste. And if you dont have any other movement bonus, it is only a 10 percent increase and only in air. If it works only in air, then it should at least give 25 percent. The way you thought it worked with windborn daggers, is the way i also propesed. Then it would always matter, and the trait is never a waste. Besides, we are elementalist, if there is one class that has the right to be the fastest (after thief) then it is the elementalist.
ah so i was just running around in 10% speed, screw this >.>
anyway ty for clearing it up>.>
Yeah, no problem. Sorry for making you feel sad that you are stuck with this worthless trait the minute you spend points in air.