dps - healing - tank. Why the hate A-net?
The same Innovative feeling is why they have made DD stronger than staff.
Here’s your false assumption. Anet didn’t do anything of the sort. They tried to make the profession to have as many options as they could, and then the player base discovered that D/D 0/10/0/30/30 was a really really strong way to play the Ele. It wasn’t like that for a really long time. For the first few months of the game, everyone was running Staff or S/D, and then we found the D/D cantrip build. Most professions have a similar thing going on right now, where one apex build is dominating all the others because of what players have discovered.
I think the next few balance patches are going to be very interesting for the Ele. I wouldn’t be surprised to see a few new builds become more viable in more places.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Your preaching to the choir. I doubt Anet even cares as if they change it now, it would show they made a mistake and they don’t want to look bad so I predict it will just continue as the weakest link (class). Just relish in the fact that many of the best players are eles as warriors and guardians can just stand there and take damage, we have to move all the time as two hits and we die.
The same Innovative feeling is why they have made DD stronger than staff.
Here’s your false assumption. Anet didn’t do anything of the sort. They tried to make the profession to have as many options as they could, and then the player base discovered that D/D 0/10/0/30/30 was a really really strong way to play the Ele. It wasn’t like that for a really long time. For the first few months of the game, everyone was running Staff or S/D, and then we found the D/D cantrip build. Most professions have a similar thing going on right now, where one apex build is dominating all the others because of what players have discovered.
I think the next few balance patches are going to be very interesting for the Ele. I wouldn’t be surprised to see a few new builds become more viable in more places.
And honestly, this is silly. We as a playerbase have chosen to min/max. There’s plenty of other viable builds. But, we all want to use the “best” one. Well, there will ALWAYS be a best build. It’s impossible to completely balance everything.
Check out my S/D Ele tPvP guide: http://intothemists.com/guides/202-aiden_frosts_sd_sustain_burst
And honestly, this is silly. We as a playerbase have chosen to min/max. There’s plenty of other viable builds. But, we all want to use the “best” one. Well, there will ALWAYS be a best build. It’s impossible to completely balance everything.
Build diversity is important for the longevity of the game. Currently, the Ele’s apex build is so much better than its other builds, regardless of which weapon set you’re using, that it’s crushing all diversity. A big part of this is how so many of our traits and traitlines are garbage. Anet can’t achieve build diversity just by nerfing our apex builds and everything they’ve said has indicated that they know this.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Yeah I agree that Elementalist are the red head step children of Anet. It really sucks. I prefer the staff, but being a healer is difficult in this game without sacrificing everything. We get multiple skill sets per element and for this we give up the ability to switch weapons. It’s always been that magic users get light armor for producing great damage, but let’s face it. Ele damage isn’t extraordinary by any means. Especially if you are Staff and just try going 1v1 while expecting to win much. Yet we still get stuck with light armor and if that wasn’t enough we have the lowest health pool of any class in the game. Not to mention we are the last ones to get any bugs fixed, and we have plenty of bugged skills. Why?? What do we really get for all of these losses. Rage if you want. I LOVE my elementalist (My only level 80 char in the game since launch), but it would be nice not to feel like I’m getting the shaft. You can say this isn’t true, but when the vast majority of the player base kicks eles out of groups and begs for Guardians then there has to be a reason. Would have a lot more respect for Anet if they did something about this.
You are obviously mad and not making any sense.
I doubt Anet even cares as if they change it now, it would show they made a mistake and they don’t want to look bad so I predict it will just continue as the weakest link (class).
Question: Who do you have biggest respect for ?
1: A company that make misstakes, but just ignores them.
2: A company that make misstakes, Admits it, BUT Fixes the misstakes, and learns from it.
I dont know about you. but the ones that earn my respect as player, and fellow human. are the ones that admit misstakes, fix them and learns from it.
Honesty, is ALWAYS the best way.
Yeah I agree that Elementalist are the red head step children of Anet.
Everyone thinks this. Seriously, you can find threads on every profession board that go on and on about how Anet has it out for them specifically.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
oh no, not this hero againg… I tought we locked up this guy in the lowest pits of forum hell but seems he has escaped.
I have to agree on Staff Elementalist. As is, it’s a very poorly designed option. It’s the AoE option. It’s not a particularly feared AoE option and if Arenanet really goes ahead with AoE nerfs to all professions, then Staff Elementalist will be… nothing. We aren’t nearly good enough at anything else to be considered a jack of all trades. More like a fool of all trades, competent at none.
In PvE, my Staff Ele usually rolls with at least one Conjure Weapon in utilities, along with Fiery Great Sword as the Elite, because the conjured weapons seem to be much better balanced and much more capable of damage output than any of the staff attunements.
In WvW, I don’t have that option, because the utility skill bar has too many mandatory skills that rank ahead of even considering a conjure utility.
I feel like I can bring utility to a zerg or wall defense via AoE and crowd control, but 1 vs. 1 are either very long fights I can either eventually win, or eventually get away from, or five second fares where I’m stomped into the ground because my survival skills and mobility have been countered long enough to burst me out.
Damage 1V1 is just far too pathetic with staff. I can kill people much, much faster with my defensive Guardian with 1900ish Attack Power and 5% skill rate than I can with my staff Ele with ~3100 attack power at ~38% crit rate. We can’t even blame that on the ability to AoE, because though the Guardian AoE may not have many options at range, I can get in, burst AoE and get out alive and do more AoE damage than I can with my Staff Ele.
Something is just not right with staff ele damage numbers. AoE numbers might actually be ok, if non-AoE skill damage received a 20%+ boost.
Yeah I agree that Elementalist are the red head step children of Anet.
Everyone thinks this. Seriously, you can find threads on every profession board that go on and on about how Anet has it out for them specifically.
True.
Isnt it about time then that A-net Admit they made a misstake on their core design ?
And that they try to fix it. Instead of just ignoring it.
The place i work at IRL. our top boss, is just ignoring everything we say to him.
“its 2013, we live in sweden, and we have no water in our building, please fix this”. Ignored for 3 years now.
“you have to repair the building, its falling apart, the roof can come down any second on us, look, when it rains outside, its more dry out there than in here”. ignored.
In Short: HE is running his company into the ground.
the sad part ? He is running a bussines that is very rare and have INSANE potentials.
We, his workers see the potentials, we even tell him. but we get ignored.
HE is boss. HE knows whats best.. ye right.
He can NEVER admit he have been wrong, in any way.
you can even show him evidence of how wrong he was, and still he says he is right.
I cant complain and bring in our system against his company, because the ppl i work with there are like family, and realy great ppl.
So iam curious about A-net. will they behave like my boss. being totaly stupid.
OR
Will they infact open their eyes, admit they made some misstakes, fix them.
And have a good chanse at actually becoming a good E-sport game.
Yeah I agree that Elementalist are the red head step children of Anet.
Everyone thinks this. Seriously, you can find threads on every profession board that go on and on about how Anet has it out for them specifically.
True.
Isnt it about time then that A-net Admit they made a misstake on their core design ?
And that they try to fix it. Instead of just ignoring it.The place i work at IRL. our top boss, is just ignoring everything we say to him.
“its 2013, we live in sweden, and we have no water in our building, please fix this”. Ignored for 3 years now.“you have to repair the building, its falling apart, the roof can come down any second on us, look, when it rains outside, its more dry out there than in here”. ignored.
In Short: HE is running his company into the ground.
the sad part ? He is running a bussines that is very rare and have INSANE potentials.
We, his workers see the potentials, we even tell him. but we get ignored.HE is boss. HE knows whats best.. ye right.
He can NEVER admit he have been wrong, in any way.
you can even show him evidence of how wrong he was, and still he says he is right.I cant complain and bring in our system against his company, because the ppl i work with there are like family, and realy great ppl.
So iam curious about A-net. will they behave like my boss. being totaly stupid.
OR
Will they infact open their eyes, admit they made some misstakes, fix them.
And have a good chanse at actually becoming a good E-sport game.
1) They are making a lot of money off of GW2. Like, a lot. They aren’t “running it into the ground.”
2) If every class thinks they are the red-headed stepchild then that’s pretty balanced.
3) They have rolled out multiple balancing tweaks and changes. We may not like them, but they’re absolutely working on it.
4) Making and running an MMO is hard, expensive, and time-consuming. Content updates and balance patches aren’t going to just fall out of the sky. Not to mention that every time they add/change something it’s easy to break something else, which adds to how long it takes to roll out new stuff.
5) Finally, what core-design flaw are you talking about? I won’t say that GW2 is flawless, but it’s certainly the best MMO on the market right now. I tried RIFT this past weekend, which I used to thoroughly enjoy, and it’s unplayable in comparison.
No class can aoe damage from afar like Staff eles, you guys want staff eles to be everything at once, from long range aoe powerhouses to 1v1 killing machines, and that just won’t happen.
Learn to see the pros that each weapon set can provide. Range isn’t something to be ignored.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
No class can aoe damage from afar like Staff eles, you guys want staff eles to be everything at once, from long range aoe powerhouses to 1v1 killing machines, and that just won’t happen.
Learn to see the pros that each weapon set can provide. Range isn’t something to be ignored.
Did you ever play wow ? or many of the other mmorps wich have a mage class.
They have a set of single target spells, and a set of AoE spells.
And you can most of the time specialize into one of the fields to master it.
But you still have access to both at same time while running around.
So if you face a group of ppl, you used your AoE skills,
and if you caught a random solo player, you used single skills.
IN GW2, we have to run with a bag open so we can switch weapons.
since we dont have a combat weapon switch… the stupidity of this idea!!!.
And, since A-net is realy hating the thought of doing it like many other games.
dps – healing – tank. specializations.
I dont even see the point in having a skill tree.
Because it wont allow you to be much better at anything anyways.
So in short. we are given FALSE choises.
A-net have fecked up the staff elemental so hard, i doubt they will ever find a good fix for it.
But, imo its not hard to fix it, and the key is called: TRAITS.
You wont have to do much to the weapons themselves. just minor stuff.
Increased fireball speed etc. small things. very easily fixed.
And traits is the way where we are supposed to pick a special field we want to master anyways. so traits are the way to fix elementals.. and staff / scepter mainly.
EX: making changes to staff only, (and scepter maybe) not to overpower the D/D even more.
Internal fire: increase fire dmg by 10 %. AND fireball criticals cause burning.
Aeromancer alacrity: All air skills reduced 20 . AND chain lightning have 10 chanse to stun on critical hit.
Add staff (and scepter) only benefits to traits to bump it up to be more usefull.
And 5point marks are made for DD in mind as it is now.
How about changing those to benefit both sides ??
As a range support, i realy dont want or need things like:
Flame barrier. 20 % chanse to cause burning when melee hit you.
Sunspot: Cause explosion when attuning to fire, cause dmg to melee.
IF staff is played right, you are NEVER close to enemy, and they will NEVER hit you.
I mean, seriously. staff have no use for anything that is melee based, yet most of traits and 5 points are made with melee benefits.
make them worthwile. for both sides. not just the precious “innovative” D/D.
Is this realy too much to ask for ?? I hardly think so.
BUT.
Dont overdo the traits. start low with one patch. see how that works. need more power ? buff it a little. untill it looks right.
Its realy not that hard.
I have no idea about the system A-net uses. but i could bet i whould be able to make these small changes myself, if given 2 days only.
1 day to look over the system, see how the database works. and 1day to make changes.
True.
Isnt it about time then that A-net Admit they made a misstake on their core design ?
And that they try to fix it. Instead of just ignoring it.
The only mistake Anet made was marketing their games to geeks, a notoriously curmudgeonly and tunnel-visioned group on the whole.
If every profession thinks they’re the weakest profession, chances are 1) the professions are actually pretty well balanced on the whole and 2) a lot of people suck at this game.
So iam curious about A-net. will they behave like my boss. being totaly stupid.
OR
Will they infact open their eyes, admit they made some misstakes, fix them.
And have a good chanse at actually becoming a good E-sport game.
You say this like they don’t release balanced patches every month. Every time they change something, they’re admitting they made a mistake while fixing it.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
This same person has made this same thread with countless titles. Just stop responding to him.
/taking my own advice…..
OP you’re mad that GW2 isn’t what you want it to be. But it is what A-net designed it to be. are there bugs/problems? Yes. Are they working on them? Yes. It may not be the speed at which you or I would like but they ARE working on it. No MMO is ever finished, that’s the nature of the type of game it is. There is no trinity in this game and you know what? it works. It’s frustrating at times because this game is different from any MMO we’ve played before but it DOES work. This isn’t WoW, (thank god). If you don’t like the game for the core mechanics, (no trinity everyone is heals, dps and support) then maybe this just isn’t the game for you.
Project Mayhem A multigaming, PVx social guild on Dragonbrand
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OP you’re mad that GW2 isn’t what you want it to be. But it is what A-net designed it to be. are there bugs/problems? Yes. Are they working on them? Yes. It may not be the speed at which you or I would like but they ARE working on it. No MMO is ever finished, that’s the nature of the type of game it is. There is no trinity in this game and you know what? it works. It’s frustrating at times because this game is different from any MMO we’ve played before but it DOES work. This isn’t WoW, (thank god). If you don’t like the game for the core mechanics, (no trinity everyone is heals, dps and support) then maybe this just isn’t the game for you.
Iam more annoyed about that we are given false choises.
“here you have skill points to use as you want, but you still cant specialize in any field no matter how many points you spend”.
OP you’re mad that GW2 isn’t what you want it to be. But it is what A-net designed it to be. are there bugs/problems? Yes. Are they working on them? Yes. It may not be the speed at which you or I would like but they ARE working on it. No MMO is ever finished, that’s the nature of the type of game it is. There is no trinity in this game and you know what? it works. It’s frustrating at times because this game is different from any MMO we’ve played before but it DOES work. This isn’t WoW, (thank god). If you don’t like the game for the core mechanics, (no trinity everyone is heals, dps and support) then maybe this just isn’t the game for you.
Iam more annoyed about that we are given false choises.
“here you have skill points to use as you want, but you still cant specialize in any field no matter how many points you spend”.
I couldn’t disagree more.
The playstyle of a S/D Burst Ele is completely different to a Staff Buffs/Heals Ele. Both of those are completely different to a D/D Bunker. Ele is my favorite class because it’s so trivial to build it to do whatever I want. If I want sustained damage, condi damage, burst, bunkering, mobility, support, whatever. And I can mix and match those functions pretty easily as well.
Iam more annoyed about that we are given false choises.
“here you have skill points to use as you want, but you still cant specialize in any field no matter how many points you spend”.
You’re correct that the Ele trait lines aren’t very well balanced. Some are indeed dramatically better than others.
You are incorrect that this is intentional. The devs have said in multiple SotGs that they are dissatisfied with Ele build diversity. They also leaked that this next balance patch will include between 1 and 5 changes to every single trait line in the game. This means we have a lot of improvements to the Ele to look forward to.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Just to let op know, when wow came out, it was horrible in comparison to gw2. Every month there was a super overpowered class in BGs, and when ever they wild neerf the class, they wuld make another overpowered. GW2 is young, and from the looks of it, as it matures, it will become epic.
Staff did have decent damage in the beginning back in beta, but sadly the horrible players were too stupid to move out of the obvious red circles on the ground that you could WALK out of before the AoE even started to hurt you, so they nerfed staff ele’s damage into the ground due to all the complaining. “I keep dying when I stand still in the giant red circle and i get killed by meteors, nerf ele!” That’s what happened to us. Thieves used to actually have to be careful when they dropped down shadow refuge cuz we could meteor them, and there was an actual threat of hurting them. Now they just stand in it and eat the 1 or 2 hits of 1500ish damage that MIGHT hit them and laugh at us.
Just to let op know, when wow came out, it was horrible in comparison to gw2. Every month there was a super overpowered class in BGs, and when ever they wild neerf the class, they wuld make another overpowered. GW2 is young, and from the looks of it, as it matures, it will become epic.
I played in wow beta… so i know very well about wow and its balance.
(thistle tea rogues etc).
But atleast the Ranged Caster class that had AoE. could still specc into superior single target dmg instead. or stronger AoE.
It was actually how i leveled in early wow.
Run in and get aggro. drop frost nova, blink out. and rain ice on them until they died.
But later, as i got lvl 60. i specced into stronger Single target dmg. Fire, and none that supported AoE.
In GW2, you dont have a choise.
But, lets wait abit and see what the changes are.
Hope they speed up fireball abit aswell. its way to slow.
Umm guys, you do know the elementalist is the strongest profession in the game right?
But more on the subject I do see where your coming from about not being able to be a healer, or tank if you wanted. You are kind of forced to be an all around player if you want to or not which isn’t entirely true, but compared to other games based on their healers (the steady and constant healing) I don’t think gw2 has a healer profession. Tanks imo would be the ranger, and all around dps would be warrior, but healer is just non existent.
EDIT the closest ive come to becoming a healer was S/F and traiting up for lots of vigor ,endurance regen on crits, and utlization of evasive arcana. Water signet and even the water elite form. But this can only hold my team up for about one minute average.
(edited by Rastaman.9015)
Coming from Ultima Online another game that didn’t use holy trinity that was one of the best PvP games in MMO history I love that I’m nit relying on someone else to keep me alive.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Elemental. strongest profession.. ye right. if you havent noticed or read what i said.
Its staff that need buffing.. and alot of it.
DD is strong as it is.
Think scepter need a good clarification also while they are at it.
And Ultima Online. (wich i also played).
You had a total open choise regarding focus on skills.
IF you wanted to be a hard hitting spellcaster.. you could.
IF you wanted to be strong in melee. you could (aslong as you took Magic resist).
But the coolest you could be in ultima was a dragon tamer.
guess our ranger whould like to fit that role.
Ele DnD is still PWNing almost every 1v1 ,small grp fights and zerg warfare.
Ele DnD is still PWNing almost every 1v1 ,small grp fights and zerg warfare.
I know DD is stronger.
Iam talking about Staff, Scepter and Focus. you know. the other weapon types we can have, but is totalt crap in comparison to op DD.
If i wanted a strong trolling melee char.. i just roll a 1 hitting thief.
I took elementalist because: Elemental = Mage = Spellcaster = Ranged dps/Support
WOW the dissapointment i got was hard when i realised it was like this:
Elemental = Magic Thief = Melee dps… wtf…?!?!?
so basically what you want is for the elementalist to get a longbow for good single-target long range damage Instead of only AoE long range damage or single-target mid-range or D/D.
All you want to do is change the class. The other issues have been or will be dealt with in the near future. Just make sure to save up some silver for when they change the traits.
Lack of tank/heal/dps is the reason I will leave GW2 sooner or later.
I was very exited at first but after a while you realise it doesnt fix the need for specific professions and it makes the whole PvE (and PvP in a lesser extend) feels like random chaos, hardly readable and lacking teamplay and support.
It was annoying in many games having to look for a tank or healer, having to look for a guardian or a mesmer is even worste.
PS: btw I’m completely out of topic
It only feels like random chaos if you want the holy trinity. S/d ele might be better than d/d it just takes longer to pick up and doesn’t feel as fluid. if your groups are having trouble finishing any content besides high level fractals its a l2p issue.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
so basically what you want is for the elementalist to get a longbow for good single-target long range damage Instead of only AoE long range damage or single-target mid-range or D/D.
All you want to do is change the class. The other issues have been or will be dealt with in the near future. Just make sure to save up some silver for when they change the traits.
Giving elementals a longbow is just as stupid to have as DD imo.
What i want is the choise to specc how i want.
You know.. if i spend 30 points into fire and Air.. i should be able to have a pretty strong long range nuking setup. but we are very limited atm.
Do i want a more long ranged single target nuker..
Do i want a more long ranged AoE support. (dmg or healing).
And traits are the way to make this happen.. without making changes to the staff skills.
EX: A fire trait could Increase fireball speed by 50 %. (single target nuking).
Travel speed only.. so it can actually HIT something…
Or a Water trait could increase ALL AoE effects. Healing, CC, Dmg.
effects = dmg, healing, longer cc. etc.
Just make sure you cant get all in one as DD have now.
you should have to choose either side.
A staff user at max range should not have better or even as good as a melee dps. That is complete bullkitten.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I suggest to staff players that never tried D/D to stop the hate.
D/D once were staff players pushed there from a huge load of nerfs….
If you think for 10 seconds you can get that D/D has not everything….
It just has slightly more dps in line with aner philosophy of melee dps >>>> everything.
Despite being still low dps.
Also lacks RANGE…being locked in short range is way worse that being uneffective at short range…
You can t hit anything on a wall for example…..nor get near a door and stuff like that.
At short range staff ele still can hit instead.
And what about antiprojectile? ZERO…..
D/D is less versatile than staff and works almost only in PvP…..if you still don t get it try to use them.
Also again staff problems are not by design…
It all comes from nerfs the weapon got since release date.
First they cut damage reliablility, then dps and then support…
Most of them were made when people couldn t avoid meteor shower.
Same is happening with D/D and its already uberbad as it is…..unless you play pvp only…
And no….roaming in www without Killing anything is useless.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
A staff user at max range should not have better or even as good as a melee dps. That is complete bullkitten.
Imo.. it sounds like you are one of the “statue-guys”. that stands still in Staff elemental AoE.. and then complain about dying.
Learn to use movement keyes. the one that make your character more around.
Take a few minutes to learn wich button does wich direction.
Then face a staff elemental again. while using the movements you just learned.
As you noticed, staff elementals are now free kills. congratulations.
I tried DD. for some time. pve, wvw.
But the overall playing style didnt apeal to me for one bit.
Is it hard to master ? not realy. so many guides now.
“use x + x + x + switch + x + x + x switch”… … …
Mage class using DD.
It the same as putting in a 1 liter diesel engine into a Bugatti.
Fun idea ? sure. But should it be the only way ??? ’
Imagine the car company calling back every bugatti to the workshop,
and putting in the 1 liter diesel engine to everyone..
“We are feeling innovative, This is the new way”…
Its just wrong…
Bugatti should have its dual V8. 1 k horses.
The same as a mage class should have its Ranged focus.
Its just more… “natural”.
Lol I don’t use a kittening staff you idiot your the one crying for staff to get a buff and I’m saying it shouldn’t be as good dps as dagger lol.
Stop complaining that d/d doesn’t fit the lore this isn’t dungeons and dragons and even then I’m sure there are some examples of an all powerful mage that oh I dunno maybe started out as a theif/mage that used a dagger.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Lol I don’t use a kittening staff you idiot your the one crying for staff to get a buff and I’m saying it shouldn’t be as good dps as dagger lol.
Stop complaining that d/d doesn’t fit the lore this isn’t dungeons and dragons and even then I’m sure there are some examples of an all powerful mage that oh I dunno maybe started out as a theif/mage that used a dagger.
You dont use the kittening staff, because its a wet noodle compared to DD.
Exactly my point.. and still you dont get it.. amazing.
No, I don’t use the staff because I didn’t want to play a ranged character. The staff should hit like a wet noodle because its max range.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Melee has bigger inherent risks and limitations than ranged, so ranged needs to do less damage to compensate. The staff should be better at controlling the battlefield than D/D… and oh look, it is.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
(edited by Blaine Tog.8304)
If they buffed staff damage everyone in wvwvw would be a berserker staff ele two hit killing eachother all over the place no thx.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I tried DD. for some time. pve, wvw.
But the overall playing style didnt apeal to me for one bit.
Is it hard to master ? not realy. so many guides now.
“use x + x + x + switch + x + x + x switch”… … …
again nonesense and hate….
Want to come with me at fotm 40+ and show me how good you are with D/D
Arah would also go…..
D/D takes an INSANE skill in PvE…and its the MOST DIFFICULT weaponset in the game for pve (<===).
To the point that i never met anyone able to use it in every situation.
I think you would fail with a proper D/D build even at cof1 from what you said….
If you run anything but zerker just know you are being more than a burden to your party…..
Sad truth is like anet said….ele is just useless in pve…took 8 months of tests (i have 8 different daggers, 3 sta kitten 4 foci and 2 scepters and 4 armorsets)….i didn t want to quit it…
But the only use the profession has in PvE is farming open PvE or events.
So again i suggest some staff players to stop giving credit to forum rumors and actually start trying at least your profession.
I hate scepter/focus so much, yet i was forced to learn it for example…and its possibly one of the most efficient PvE weaponsets.
@nexed:
Nonesense…..
if you don t move from an aoe for 5 seconds you deserve to die.
In the meantime a warrior can oneshot you from 1500 range in 2,75 seconds….
You know in PvE mobs meteor shower hits for 11.000 at least per meteor and almost nobody dies to it?
fireball hits for 7000
TL:DR
D/D needs way MORE dps
Staff needs to have reimplemented as it was in beta….then balanced properly and not nerfed 360° as they did
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Elem is a “fine” 5th man in PvE if you already have guardian, mesmer and 2 warriors. Besides, PvE balance is completely screwedup, support is nearly non existant besides projectile cover and most bosses are generally just huge bags of hitpoints.
Fixes are easy :
- Make threat readable
- Give us damage/heal parsing tools (so people will know they suck)
- Remove downed state
None of this will happend of course.
trust me…its not.
Mesmer/guardian/warrior/thief/eng and maybe even ranger
Does the same things an ele can do but add a lot more.
I don t know necro very well to express myself on it
And if they remove downed state they can even delete all dungeons and fractals….dleting the Whole game could be faster at that point.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
so basically what you want is for the elementalist to get a longbow for good single-target long range damage Instead of only AoE long range damage or single-target mid-range or D/D.
All you want to do is change the class. The other issues have been or will be dealt with in the near future. Just make sure to save up some silver for when they change the traits.Giving elementals a longbow is just as stupid to have as DD imo.
What i want is the choise to specc how i want.
You know.. if i spend 30 points into fire and Air.. i should be able to have a pretty strong long range nuking setup. but we are very limited atm.Do i want a more long ranged single target nuker..
Do i want a more long ranged AoE support. (dmg or healing).And traits are the way to make this happen.. without making changes to the staff skills.
EX: A fire trait could Increase fireball speed by 50 %. (single target nuking).
Travel speed only.. so it can actually HIT something…Or a Water trait could increase ALL AoE effects. Healing, CC, Dmg.
effects = dmg, healing, longer cc. etc.Just make sure you cant get all in one as DD have now.
you should have to choose either side.
Elementalist is a jack of all traits. What you want is a different profession which they’ll hopefully add in an expansion some time in the future.
I tried DD. for some time. pve, wvw.
But the overall playing style didnt apeal to me for one bit.
Is it hard to master ? not realy. so many guides now.
“use x + x + x + switch + x + x + x switch”… … …again nonesense and hate….
Want to come with me at fotm 40+ and show me how good you are with D/D
Arah would also go…..
D/D takes an INSANE skill in PvE…and its the MOST DIFFICULT weaponset in the game for pve (<===).To the point that i never met anyone able to use it in every situation.
I think you would fail with a proper D/D build even at cof1 from what you said….
If you run anything but zerker just know you are being more than a burden to your party…..
Sad truth is like anet said….ele is just useless in pve…took 8 months of tests (i have 8 different daggers, 3 sta kitten 4 foci and 2 scepters and 4 armorsets)….i didn t want to quit it…
But the only use the profession has in PvE is farming open PvE or events.So again i suggest some staff players to stop giving credit to forum rumors and actually start trying at least your profession.
I hate scepter/focus so much, yet i was forced to learn it for example…and its possibly one of the most efficient PvE weaponsets.
@nexed:
Nonesense…..
if you don t move from an aoe for 5 seconds you deserve to die.
In the meantime a warrior can oneshot you from 1500 range in 2,75 seconds….You know in PvE mobs meteor shower hits for 11.000 at least per meteor and almost nobody dies to it?
fireball hits for 7000TL:DR
D/D needs way MORE dps
Staff needs to have reimplemented as it was in beta….then balanced properly and not nerfed 360° as they did
first:
nice to see you on the forums again Lord Byron.
second:
5 armor sets
8 daggers
6 foci
4 staves.
S/F is effective in pve but half the Focus skills do no damage at all. So before they improve daggers please first improve focus.
You stated that not going full zerker makes you useless and D/D doesn’t do enough damage. Yet in wvw and dungeons I’ve been hitting 2-3,5k dmg with auto-attacking alone and 8k firegrab, 7k churning earth(add to that bleeding which does the same amount of damage but over time). The large amount of AoE might you can give and I can only come to the conclusion that D/D is pretty good when played right even if you trait for bunker and only half of your armor is knights/soldiers while the other half is clerics. (2 rampager rings though).
Its just that the player skill-ceiling is way higher for the D/D spec. (not saying S/F doesn’t take skill because it requires you to be a master at timing skills).
I have however seen people play the D/D spec and get obliterated because they didn’t utilize all the stuff the elementalist has to offer. Once you do use all that it has to offer you’ll become very very hard to kill.
The elementalist is a jack of all traits and if you spec it any other way (dps/heal/tank) it won’t work; that’s how the elementalist core-mechanic works and its why I love being an elementalist.
Because gw2 is a pvp game and you cannot force enemy players to focus the tank. There is no aggro meter showing how much an enemy player hates you.
GW2 isnt a PvP game. Its a game where people fak around ignoring allies, teamplay and positionning.
Crap healing (on other) return, low buff radius, no combat log and 1998 group interface (not to mention squad interface). CC are short, breakable by hundred of abilities and you can have 100% uptime on 5 players of CC immunity with just one guy.
Oh and when you’r dead you can shoot a critter and be alive again!
And if they remove downed state they can even delete all dungeons and fractals….dleting the Whole game could be faster at that point.
Mostly everything is doable without downed. What is not is badly designed.
When sucking at dodging an AoE isnt punished with wipe, what’s the point? Just having to spend MORE time on loads of hitpoints stuff?
At least remove rally! Its (mostly, ok Mesmer can start a fight downed) useless on solo and counterproductive everywhere else.
(edited by innocent ouarior.1954)
other class do mode dps? more support? who care :P, if you are a true ele all the other class is like play immobile
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)