100nades
Funny how fast the devs reacted to some random kid whining about engis.
What is kinda ironic about this post is reading it after just 15K 4 people ikittenerg with my Warrior Kill Shoot. It only 1 shoot 1 of them though had to volley to actually but 2 of other 3 down and 1 dodged:(. And it was less buttons than 100nade eng uses. As I was already 100% Adrenalin I hit Haste F1 and Then Volley 2secs boom.
I tend to agree with devs that kit refinement grenade barrage is a bit OP for a adept trait (same with Mug). However, I think engineer burst is about on par with 100b as far as setup and execution – backstab burst is still king though as it is a lot harder to avoid in general (sure if you see the thief coming and nothing else is going on you should be able to dodge the telegraphed cnd/steal).
@Leadfoot
Then they should have raised it to GM traits, if they thought it was too low.
Most of our good traits are Adept. I think they rushed Engineer since they were not supose to be in the game. Our tool traits order is mixed up.
Right now 3 of our best tool traits are Adept : Speedy kit, Kit Refinement(maybe not anymore) and Static Discharge.
Master trait we also have Toolkit trait, but other then that.
Both our Grand Master trait are lack luster, they are weaker then most traits in Tool. Switch the 50% endurance with kit refinement.
Now you need 2 GM traits to make 100nade work. And KR can be powerful because it is a GM trait.
Server : Anvil Rock (Since Release!) [SOLO]
With the right jewel, on a squishy target. Grenade barrage (8nades) + kit refinement switch to nade (8nades) is 16 nades with crits should be able to hit 12k. But yea. I played warrior yesterday for fun. I press C – > 2 (C hotkeyed to bullstrike) and i hit for 11k. Then throw ma sword which apparently can hit for 4k? and spin for another 3k. 3 seconds. 18k dmg. Kit refinement has 10 internal CD which broke a lot of multi-kit build.
But yea, sure, nerf engi man.
I have a guildie that plays a Zerker Warrior, has a screencap of a 34k hit.
Yep, nerf Engineer, we hit too hard. -eyeroll-
:: |SPvP | Rev | Engi | ::
@Leadfoot
Then they should have raised it to GM traits, if they thought it was too low.
Most of our good traits are Adept. I think they rushed Engineer since they were not supose to be in the game. Our tool traits order is mixed up.
Right now 3 of our best tool traits are Adept : Speedy kit, Kit Refinement(maybe not anymore) and Static Discharge.
Master trait we also have Toolkit trait, but other then that.
Both our Grand Master trait are lack luster, they are weaker then most traits in Tool. Switch the 50% endurance with kit refinement.
Now you need 2 GM traits to make 100nade work. And KR can be powerful because it is a GM trait.
^That’d be the smartest way.
The Dev specifically said that KR was too strong for a 10 Point Trait not just too strong in general.
So making it a GM Trait would be the easiest and least intrusive method of fixing the Trait.
Instead it seems they are going to try and come up with some type of support utility effect for KR, because if an Engineer needs anything it is more Support Utility.
So sadd, so saddd indeed!
Not sure it’s quite that simple because while the KR grenade barrage is OP the medkit KR is certainly NOT – so I don’t think just moving the trait to GM is sufficient.
Medkit isn’t OP, but the trait is still better then both our GM traits in tools.
3 second of retaliation with 25 CD? You mean a weaker version of a warrior trait? Come on! At least the warrior have it on a TANK trait line.
Server : Anvil Rock (Since Release!) [SOLO]