5 minutes of turret duration is too short.

5 minutes of turret duration is too short.

in Engineer

Posted by: Roo.2037

Roo.2037

I don’t often use turrets, very rarely in fact. But when I do, I’m planning to have them up for a longer period of time. Turrets are squishy and have excessively long cooldowns, so the only way to prevent them from getting destroyed in a second (which leaves us empty-handed, questioning our choice of utilities) is placing them in hard to reach and not obvious locations. However, now that they only last for 5 minutes (without any visible timer too), strategically placing turrets in advance is… well, silly – the zerg might come later than expected, with our turrets having 1 minute of life left (or blowing up as it arrives). 5 minutes is less than many PvE events last, too. I understand that the time limit was introduced to stop players from afk-farming events, but it could have been done in a way that doesn’t hurt the majority of players who did not abuse their turrets in such ways.
I believe that the fix we need , and which would still prevent afk-farming, is simply to increase the duration of our turrets to 15 or even 10 minutes. This way the turrets could once again be more useful for defending, especially with the neat buffs they got last patch (crossing fingers for more in the future!).