A Medkit Bug? Or another feature of the engineer..
I don’t think that’s a bug... but it would be nice to be able to use med4 to remove immobilized from yourself, so I wouldn’t mind a ’fix’
If it dropped right on you then you would need to walk backwards if you wanted to drop it for someone else.
Ideally you would be able to activate medkit drops using the interact key within ~100 range as well as activate them by running over them physically.
Ideally you would be able to activate medkit drops using the interact key within ~100 range as well as activate them by running over them physically.
Yeah that would be great
No matter how fast you run, you always ‘eat’ them while moving in a straight line.
Yet you can never simply use one while standing still…
Very odd design here.
1. You take it out of the bag.
2. you manually put it in front of you (watch the animation)
3. you can’t reach it????
simple solution, so you can still put them on the ground as use yourself when immobilized:
one click: consume
double click: put on ground for others
or simply use them once dropped, but that would be too logical (so what yukishiro said)
Yeah currently the medkit is a bit meh for immobilize. If I’m using that for conditions, I’ll keep rocket boots on as well (rifle can clear it too iirc, but not stun).
There are a lot of kinks to work out for Engies, that’s for sure.
There are a lot of kinks to work out for Engies, that’s for sure.
we’re engineers, if only they would allow us to tinker on it ourselves… but no: they have to play it stubborn and really want to do it themselves!