A few Question ...

A few Question ...

in Engineer

Posted by: Chazz.6709

Chazz.6709

Hey guys ,

First of all , i want to ask you guys , if you notice any kind of damage increase from mortar kit ?

Well i didn’t so far , describtion and damage seems to be same as before.

Second Question is : Do you think it was a important buff for takedown round ?

I think it’s kind of useless , since it spawns and need some time to detonate , means i need to use short fuse for it aswell ?

Third Question: Why Med blaster buffed by 36 % only ?

I didn’t experimented alot with the medi kit.I only enjoyed the toolbelt skill and the rest seems like , if should help me.I have to go to cleric armor and even ,then i think it won’t be that great at all.Also the rework itself is kinda meeeh … I wanted our Quickness tower :/ …. Still wont save medi kit with that “buff”.What’s your point ?
( Yes , i know it’s bugged now (Sadly .____. !!))

4th Question: What about Medical Dispersion Field ?

Should be this another step for support and preparation for HOT ?
Fun Question: Does it work with Rabid regneration ? I mean regeneration is healing aswell … which we apply to us …

5th Question : 11 % Dmg increase for Autoattack FT ?

What your opinion ? Nice good or bad ? I think Irenio want us to play around with Juggernaut and Scrapper traits ,since he looked so happy , when he said that and it would fit as a scrapper to use Flamethrower.

6th Question: What do you say about fragmentation Shot that bleeding duration increase ?

Could be more ? since it was before already 2 3/4 sec dura.

7th Question : Transmute ? Finally a fix for this trait and make it usefull ?

I wonder if it’s turn some conditions like 10 stack vulnerability into 10 Stack might.

8th Question : What do you say about those other Bug fixxes ? Yey or well … nice , but doesn’t help at all ?

I’m curious about your opinion and if you may see some changes for us with those trait changes and buffs?

Greetings,

Chazz o/

“All genius said it’s impossible – until someone just did it.”

A few Question ...

in Engineer

Posted by: Are.1326

Are.1326

A bunch of the “buffs” feels like something they added because they knew it would have no impact at all and they needed some “buffs” in this balance patch. It’s mostly bug fixes, and half of them seems to not work.

11% dmg buff to flamethrower AA means nothing.
3 sec instead of 2 sec of bleeding on fragmentation shot means nothing.
36% buff to Medblast does absolutely nothing, except breaking the skill and it is now disabled.
Takedown rounds is a missplaces trait that that makes no sense, why is there a les impressive aim-assisted rocket in tools? Why does it have a 50% health limit?

The only nice buff is Medical Dispersion Field , but I have yet to test it to see if it actually work.