Hey guys
,
First of all , i want to ask you guys , if you notice any kind of damage increase from mortar kit ?
Well i didn’t so far , describtion and damage seems to be same as before.
Second Question is : Do you think it was a important buff for takedown round ?
I think it’s kind of useless , since it spawns and need some time to detonate , means i need to use short fuse for it aswell ?
Third Question: Why Med blaster buffed by 36 % only ?
I didn’t experimented alot with the medi kit.I only enjoyed the toolbelt skill and the rest seems like , if should help me.I have to go to cleric armor and even ,then i think it won’t be that great at all.Also the rework itself is kinda meeeh … I wanted our Quickness tower :/ …. Still wont save medi kit with that “buff”.What’s your point ?
( Yes , i know it’s bugged now (Sadly .____. !!))
4th Question: What about Medical Dispersion Field ?
Should be this another step for support and preparation for HOT ?
Fun Question: Does it work with Rabid regneration ? I mean regeneration is healing aswell … which we apply to us …
5th Question : 11 % Dmg increase for Autoattack FT ?
What your opinion ? Nice good or bad ? I think Irenio want us to play around with Juggernaut and Scrapper traits ,since he looked so happy , when he said that and it would fit as a scrapper to use Flamethrower.
6th Question: What do you say about fragmentation Shot that bleeding duration increase ?
Could be more ? since it was before already 2 3/4 sec dura.
7th Question : Transmute ? Finally a fix for this trait and make it usefull ?
I wonder if it’s turn some conditions like 10 stack vulnerability into 10 Stack might.
8th Question : What do you say about those other Bug fixxes ? Yey or well … nice , but doesn’t help at all ?
I’m curious about your opinion and if you may see some changes for us with those trait changes and buffs?
Greetings,
Chazz o/
“All genius said it’s impossible – until someone just did it.”