So, I really tried a heap of builds and eventually settled on a flame thrower build that had swiftness, vigor, incendiary ammo and bleeds on crit along with juggernaught and 15% extra damage – with 2 of each of the strength runes I also had 60% bonus to might and I was rocking berserker amulet. So basically the build had a crazy amount of power and crit before the constant 11 stacks of might and the extra might with the elixir trait helped too and the build had quite a decent amount of survivability thanks to dodges etc
I loved the ability to hit people theough floors/walls on certain maps, even though sometimes there would be misses for no reason – when they were hiding in plain sight
Anyway the point is that to be honest despite the build being well quite decent – good survivability, high power – 3k+ not including the usual 16 or do stacks of might (with elixirs) 40-50% crit, 20% crit damage and all the crap that procs off it, I really feel the actual damage output is really underwhelming.
It seems the best use of a flame thrower is really to generate might for a real weapon with working control abilities like a rifle…
Anyway it’s just a general rant, which you probably wont agree with and I’m probably playing it wrong but yeah, I really tried to like the flame thrower, it seems like it could be a great kit – but isn’t, from my experience that is….
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