Any Engineer PvE Build?
I mostly use this for overland PvE:
http://gw2skills.net/editor/?vdAQFAUlUUh+uYfWwkLQ7FLdG03svduBDexb441DQ3B-TxRBQBUS9nrs/o8AP6AIjSsH8AAGpSQAcBACAcAc+5BgzP/8zP/8m+8zXf9zLFgNysA-eThe combo of riffle, rocket boots, super speed and swiftness makes traveling super nice and easy. Mortar and bomb fields make AoE blinds and debuffs easy, the AoE chill is quite nice on the new destroyers. Against champions and elites you have great break-bar dmg and can get away easy with your mobility in case you need some room for breath. Great healing and might stacking with lots of blasts and water and fire fields.
The idea is mostly to be very mobile and kill things before the blind fields wears off.
Use the bomb auto-attack as your base AoE dmg and burst with blunderbuss+jumpshot+rocket kick+prybar+throw wrench.
For breakbars, try to get the magnetic bomb + BoB + Overcharged Shot. This will finish most breakbars, you can add magnet, glue bomb, net shot, and freeze shell before the main combo if you need some more. When you stun the champ/elite, go with your burst combo (try to pre-cast Orbital Strike before Overcharged Shot), the burst dmg on a stunned champ/elite is amazing.I find this the most fun overland pve build for my engi. It has great potential and can do quick work of multiple enemies or single powerful foes. Lots of utility, mobility and all that.
For Power engi on dungeons there are a few changes you would make from this, as buffs are provided by others in the group so you can focus even more on dmg.
What PvE content are you talking about? Open world, fractals, raids?
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What PvE content are you talking about? Open world, fractals, raids?
More for open world.
Regards.
Advanced or beginner? Beginner FT builds with a lean towards passive defense would make sense, as you get more advanced and learn to use blinds/blocks/dodges it becomes far better to lean offensive in things and let those active defensive tools keep you going. So, yeah it makes a difference I generally just take the Condi or Power metabattle builds (or well at least those or slight variations) out into open world. But, those would be the advanced side, if you need a more simple one what was linked above will treat you well though I’d probably use more power oriented stats, rifle/ft while having condi elements I don’t feel are worth any focus there and I’d prefer Knights or Marauder if you can and healing turret always, learn to use the combo field with rifle leap or ft blast for even more healing.
General Open world PvE
“Chemical Burner”
Main features: Pistol/Pistol, Flamethrower/ConditionDmg and Elixirs/Buff/CondiRemove
Stat combination(s): full Rampager, full Sinister, full Viper or any stat combination with preferably Precision and condition damage as main stats.
Traits: Alchemy (1-2-1), Firearms (2-3-1) and Inventions (2-3-2)
Healing skill: Elixir H
Utility skills: Flamethrower, Elixir B and (Free to choose Elixir on slot 3)
Elite skill: Elixir X
Utilize Dual wielded pistols and Flamethrower to inflict damage, use elixirs to buff yourself up and cleanse conditions, don’t forget to throw elixirs since they also give might and cleanses.
I rarely do PvP or Hard PvE, unless it’s organized.
blank things are optional:
- rifle or hammer, who cares youre camping flamethrower
- U or bulwark, whatever, or ditch rocket boots to have both if youre camping in a certain spot for a while. but switch back to rocket boots when you wanna go places.
- mortar or sneak. mortar to pull everything, sneak to run past everything.
- second sigil. air, energy, force, fire, whatever.
- 2 gearing options: marauder for survival, zerk for dps
- lots of rune options focusing on either dps or boon duration
head here to discuss wvw without fear of infractions