[Build] Flame Discharge (PVE DPS)

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: lLobo.7960

lLobo.7960

Was a bit tired of granades in dungeons and wanted to make something with the flamethrower for fun, but still do decent dps.

I decided to go with this:
http://gw2skills.net/editor/?fcQQFAUl0pyaX7STF19IxYGdm0gZA47KSR+bMA-jQCBYfBhEBI5pIas1hhtyJaVQBRXDT5iIq2erIa1A-e

The idea is to keep the might stacks up with FT while using the fast Utility belt skills to fire multiple discharges. This should keep high stacks of vulnerability and some stacks of bleed and burn that improve your dmg on the target.
Use the riffle to control the target and keep it bleeding.
For more AoE you can trade the googles for rocket turret, unless you need a stunbreak.
The turret(s) are to be used when their toolbelt skills are on CD, so you get extra discharges (use turret, overcharge, blow it, use toolbelt)

The on demand swiftness and vigor keep your dodges ready and your endurance filling for bonus dmg.

Comments and improvements are welcome.

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: coglin.1867

coglin.1867

He ask for comments and improvements for his build, not an elitist rant about damage. As well your way off base on your turret comment, as rifle turret is known as a staple of a SD build, you your tangent bashing turrets is irrelevant.

As far as the build goes, I am not a fan of SD with FT because of the TB skill and the issues with SD when your TB skill has no actual target. Otherwise, it is certainly a playable build if you ask me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Build] Flame Discharge (PVE DPS)

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Posted by: zaced.7948

zaced.7948

“Comments and improvements are welcome.”
the most massive improvement ist not using the flamethrower and/or turrets in pve.
and yeah, it might be used for sd, but sd isn’t actually the top of the food chain, either.

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: lLobo.7960

lLobo.7960

SD with riffle turret and the googles seems to do a nice ammount of dmg.
With the 15% bonus from trait, plus the 10% from having full end, plus the 5% from bleeding enemy, and all the vulnerability stacks I`m seeing 5k on FT autoattack and about 2k per SD hit, all AoE. I can use a SD every 8s with turret TB and get a full stack of vulnerability going with crits from FT and the TB from googles.
that with constant stacks of might and furry.

Its not a HGH or granades build, but Im having a good time with it so far…

Ah, numbers are from TA – Aether path, bosses…
and all the pushes are quite usefull too

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: zaced.7948

zaced.7948

2k is the damage that autoattack on granades or bombs does (without any cooldown). but it seems that you are not looking for the “absolute numerical maximum” possible, so i think that build is “fine” except for healing tower, which is just too good not to use.

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: coglin.1867

coglin.1867

“Comments and improvements are welcome.”
the most massive improvement ist not using the flamethrower and/or turrets in pve.
and yeah, it might be used for sd, but sd isn’t actually the top of the food chain, either.

He specifically after qualifying the idea and concept of the build when he said

The idea is to keep the might stacks up with FT while using the fast Utility belt skills to fire multiple discharges.

He did not ask you or anyone else what there opinion of the FT is. He asked if "within the idea is to keep the might stacks up with FT while using the fast Utility belt skills to fire multiple discharges. " that anyone had any improvements. Its getting really freakin old, that every time anyone ask for build advice in a FT build, every one trolls it by attempting to make it a discussion of FT damage potential.

If your not capable of discussing a build with in the specific perimeters the OP blatantly requested, then please go make a FT damage comparison thread elsewhere and stop trying to highjack others threads please.

2k is the damage that autoattack on granades or bombs does (without any cooldown). but it seems that you are not looking for the “absolute numerical maximum” possible, so i think that build is “fine” except for healing tower, which is just too good not to use.

And your realize that a players can drop 2 to 3 bombs in the channel duration of one Flame jet??

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

Do the Static Discharge bolts and the Tool Belt skills gain the 15% damage increase from Deadly Mixture if you’re using Flamethrower or Elixir Gun?

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: coglin.1867

coglin.1867

No, they do not

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: Raghnu.1049

Raghnu.1049

This build has been posted several times by other people. Also, if you are going for SD build, the best race for it is charr (hidden pistols toolbelt skill) not asura.

[Build] Flame Discharge (PVE DPS)

in Engineer

Posted by: Emanuel.9781

Emanuel.9781

Quantity does not make quality.

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