Build Help PVE
Hello guys. I have got my engi to level 80 and love it. Best class I have played so far imho. I’m very happy with it.
So happy it’s now my main.Here is my problem. I am trying to work a build out. That is tanky and as good attack rate.
So here is my list of things I would like from my engi.
Solid DPS – this does not have to be over the top.
Strong Defence. .
Good heal.I don’t want to use grenade kits.
My other question is do I need to out on condition damage armour or what is best.
All help would be lovely.
I think what you want is a 0/30/20/20/0
a link to the build: http://gw2skills.net/editor/?fcAQFAElIqqbnrSbdEJkiETCB9wu8L9SkiKrxA-jQxApwioxWRLiGr6GTHTEVbuLiWtUAQsGA-e
For the traits in firearm you would want sittingducks at 10 the rifle mod at 20 and rifle barrel at 30
For the invenions traitline choose the trait that converts toughness into power(energized armor) the trait that reduces damage to turrets by 30 percent(metal plating).
For alchemy take the trait that you prefer( i took self regulating defence) but make sure you take the one that makes elixir gun do 15 percent more damage(deadly mixture).
For the heal skill take healing turret as it is considered the beat heal amount. For skill 7 take the elixir gun skill 8 net turrent and finally rocket turret. Now with all that set up, in combat you generally want to start with rifle 2 then f4 to fire a rocket at then then rifle 3 at close range and rifle 4 to knockback then close the gap with 5 at this point switch to elixir gun and use 4 skill to jump back and attack with 1 and 2 while placing down net and rocket turret (net turret is really helpful because of the trait sitting duck which cripples and adds vulnerbility to your foe ) and for gear go for power toughness precision.
I hope this helped, the build is really fun to use and good at crowd controlling with its many immobilizing and knockback skills. Since you alao going heavily into the toughness and vitality traitlines, this will add further to your survivability.
If you have anymore questions feel free to drop me a message.
AdolOfYs.
(edited by AncientYs.8613)
Also i forgot to mention theres a rifle trait that decreases the cooldown recharge time by 20% (fireforged trigger, you may choose to take this over the 10% increased damage or the improved range if you wish, but personally i think the skill cooldwosn on the elixir are short enough so i dont need it.) And since this build relies on the power stat you dont nees to worry about condition damage.
(edited by AncientYs.8613)