Celestial rifle build utility variations

Celestial rifle build utility variations

in Engineer

Posted by: Cenzuo.6328

Cenzuo.6328

Hey guys,
I wanna know if I can replace grenade kit with another utility, could be another kit like bomb kit, without reducing its viability? I’m running a small variation of this build http://metabattle.com/wiki/Build:Engineer_-_Celestial_Rifle , but kinda tired of the grenade kit, all you do is swap to grenades, throw at other team, swap out. Anyone else running something different? (I’d like to keep the other two kits)

Celestial rifle build utility variations

in Engineer

Posted by: vincecontix.1264

vincecontix.1264

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Celestial rifle build utility variations

in Engineer

Posted by: Necrotize.2974

Necrotize.2974

You could replace it with bombs, but you’d have to use a different damage rotation to make up for the lack of range on them. Against melee, it really doesn’t matter as they’ll get hit regardless, but to change the rotation you’d probably want to Magnet Pull>Pry Bar>Overcharge Shot>(while running towards them as fast as possible) throw wrench if you have time, but if you don’t, immediately netshot when you see them start to stand>Concussion Bomb>Glue bomb(to refresh immob)>Fire bomb(since they’re now immobed and crippled, thus more likely to stay in fire)>etc.

Trait wise, you’d probably want short fuse in place of Accelerant Packed Turrets(as you won’t need to use the knockback to apply melee pressure, you’ll have bombs) and Grenadier with Forceful explosions.

For more variety(especially against melee players) I actually find myself using Slick Shoes in place of Elixir S and Elixir Gun. Works best with points in tools as 4 points gives you a -20% Toolbelt cooldown, making Super Speed a 24 sec cd stun break, which most classes can’t even get without using a trait, whereas for us it is just a nice perk that comes with speedy kits and power wrench. Slick shoes I’d also imagine is great for keeping enemies in fire bomb. Circle them with the slick, fire bomb then continue damage rotations.

Celestial rifle build utility variations

in Engineer

Posted by: Chaith.8256

Chaith.8256

http://gw2skills.net/editor/?fdAQFAUlUUpPrtbxkLseNSaBNy0MHRGyt85JcgAA-TJRHwAFeAAAuAAk2f4YZAA

Here is the best non-grenade Cele Rifle build that I’ve found.

The guy above me has the damage combo down, but there’s one more thing to learn.

Smoke Bomb → Jump Shot → Big Ol’ Bomb → Magnet Pull before that combo.

Stealth Magnet pulls are many times stronger than ones with a telegraph. Bombs and Toolkit are traited so Jump Shot syncs up as well on a 20 second cooldown, so you can do this gank opener every 20 seconds.

Honestly though, the build can’t chase. It pretty much only fights on point, but does that well. If an enemy exceeds like 400 distance from you, all you can do is helplessly EG1 or Rifle1 spam.

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