Darth 'Nader build

Darth 'Nader build

in Engineer

Posted by: tempus.6570

tempus.6570

So I posted this in the builds thread, but there weren’t any responses, and I’m looking for a little input. Link to the original post below.

https://forum-en.gw2archive.eu/forum/professions/engineer/Post-Your-Build-Thread/page/3#post1272043

It feels strong for DE’s, but my survivability is suffering atm, and I was hoping for suggestions, or wondering if anyone else has had success with this for dungeons / higher level fractals.

Any input would be appreciated.

Darth 'Nader build

in Engineer

Posted by: Chaith.8256

Chaith.8256

So I posted this in the builds thread, but there weren’t any responses, and I’m looking for a little input. Link to the original post below.

https://forum-en.gw2archive.eu/forum/professions/engineer/Post-Your-Build-Thread/page/3#post1272043

It feels strong for DE’s, but my survivability is suffering atm, and I was hoping for suggestions, or wondering if anyone else has had success with this for dungeons / higher level fractals.

Any input would be appreciated.

Cool name!

I’m no expert in PvE builds, but here are my thoughts.

Personally, I feel that flamethrower is a little lacking compared to the bomb kit for offensive condi builds. You’re already traiting explosions to cause bleeding and cause vuln, why do you feel flamethrower is best? Pick up pistol offhand to compensate for the burn loss.

Traiting for tools has very little synergy with offensive condi builds as well. You can’t utilize the critical damage as well – kit refinement does not offer much more pressure for condi builds either.

For great survivability and condi stacking, without changing the premise of the build TOO much, this is what I recommend:

http://gw2skills.net/editor/?fcAQJAqal0piYnwynF17ICIF1HeJSR+pffe8WpFEC;TsAAzCuoAzAmAMLYOwkgNq4EwcBA

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Darth 'Nader build

in Engineer

Posted by: tempus.6570

tempus.6570

Thanks for the reply Chaith, and from the builder of 100nades no less. I’ve revised my traits a tad in the direction you’d suggested, but it still feels somewhat lackluster (or it might be that I’m not yet used to the bomb kit and combo’ing with it).

I’ve been running with a 30/20/0/10/10 setup, same as before for explosives / firearms, but added perma-vigor from the alchemy tree in lieu of kit refinement. I still can’t get rid of speedy kits, especially with a 3 kit build.

The main thing I find is that I can spread / stack bleeding like a champ, and chill is up 95% of the time, but burning (our hardest hitting condition) is limited to my fire bomb which I can never seem to blast finish on.

The thing I liked about FT and kit refinement was the fire blast every ~10 seconds, as well as incendiary ammo (24 seconds of burn with food / traits), and the extra condition removal which may or may not be a bug.

TL;DR: How can I trait bomb kit to apply more burning, or if I can’t, what are my options other than the synergy-less kit refinement / FT combo?