Devs hate this class, period

Devs hate this class, period

in Engineer

Posted by: Makarei.4316

Makarei.4316

@JubeiTM.5763 Well it’s easy to say, I uninstalled it cos i was mad, tmr I will install it.. this process repeats itself often.. I enjoy the forums tho.

Devs hate this class, period

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Posted by: Zenguy.6421

Zenguy.6421

I can’t help but feel that the people that complain the loudest—in particular, those that complain about having multiple builds nerfed—are the ones that are actively chasing fotm stuff.

I was one of those who complained loudly about having multiple builds nerfed and I’ve never run a fotm build.

Overall, I think ANet did far better by our class with this patch than they did with the March one. Still a long way to go, but at least there seems to be some attention to what works for this class (the Healing Turret buff is the first that’s delivered something worthwhile for our turrets, so maybe someone is listening after all).

Devs hate this class, period

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Posted by: Manuhell.2759

Manuhell.2759

They don’t die in a couple of hits. You are exaggerating your claim. The problem is the excessive blanket AoE in the game and not the turrets. Anet has claimed they will be addressing AoE at a future date. Defiant stacks on a boss do not stop your rocket and rifle and flame turrets from doing damage.

They die in a couple of hits indeed, especially in dungeons. Not to talk about bosses, where your control skills don’t work – due to defiant stacks – and they’re free to maul whatever turret they can hit. Or AoE them, as said above. A good half of them have got a pretty short range anyway, so they can be easily hit either by normal attacks or by AoE (even the one casted directly on players).
And until they do something about that, i don’t care what they claim they want to address.

That isn’t true. We bring more water fields than any other class

http://wiki.guildwars2.com/wiki/Water_field
As far as the number goes, it is in par with other classes; Whileas our recharge times are better, they’re still based on the (wrong) assumption that the healing turret will survive.

we have the longest ranged aoe weapon in the game

Only if traited, and you need a grandmaster trait. And still, it can easily miss from that distance. Also, you basically need to go glass cannon to make some decent damage.

we have the fastest critting short range aoe weapon in the game

With a negligible damage and hits 3 targets max; also, retaliation kill you.

we have free, instant weapon (kit) swapping

They cost us utility slots and we take a toll in the dps department according to “their vision” because of them

have the best healing skills, etc, etc.

Guess this is just your opinion on the matter. Like the ones above.

What part of their vision doesn’t work so far? Be specific, because, frankly, what their vision is, at this point, is guess work. What is their vision? Do you know?

Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

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Posted by: Manuhell.2759

Manuhell.2759

/You have been staggered for 2759 damage by Manuhell’s hyperbole.

Did you ever tried using them outside PvP? Like, in Fractals? Good luck making them survive there.

No, you don’t have any right to demand anything. Of anyone. Ever. Not in life or online… especially not online. Go ahead, demand me to do something. LOL. Child.

Well, avoiding to call others “child” because they’ve got a different opinion than yours could be a start.

You know, maybe everything I can do, you can do better (re: other professions), but I can do everything, you can’t.

What really is: engineer is a versatile class that brings numerous options to any given situation by always being prepared with various kits, gadgets, turrets, and elixirs. many skills need polishing and refinement, just like every profession.

We should be that. But we aren’t, for a couple reasons.
Kits depend too much on traits, especially grandmaster ones – all in different trees – for them to be actually interchangeable. Grenades without grenadier and steel-packet powder are useless as far as damage go; Bombs lack survivability without EIB. Flamethrower and elixir gun have got less problems, mostly because juggernaut got changed back then (and due of that we lack reliable means of stability, but that’s another matter).
On top of that, these traits often reference a single kit, so a single utility skill. We had just two traits that worked on all of them, and one got badly nerfed (despite what you think about the matter).
One other problem was given by the lack of different balancing between PvE/PvP; while they started to do that now, we’re still suffering from the past nerfs (that were done for PvP reasons)
The major problem lies in their concept of versatility. A versatile class…in a game where there is no trinity and every class has some degree of versatility. And we pay a price for being “highly versatile” (unlike the king of versatility, as they call them elementalists).

And well, then there is the whole problem with conditions in PvE, but that isn’t exclusive of this class. Although, we kinda lack in the direct damage department unless we use turrets and rifle (and turrets, as i said above, lack survivability -especially in pve).
Gadgets…heh…guess they should really rework them from scratch.
[/quote]

what you seem to want: engineers to be like elementalists and not only bring everything to the table, but to do so in such a manner as pushing a button makes you win.

This is not class balance.

No, but neither is what we’re getting as now.

Anet is in the process of bringing professions down, reigning them in, and they are doing it piecemeal. Maybe engi has received more nerfs because they chose to work on engi first since, at launch, they were still unhappy with where the class was, but were forced to launch the game by NCSoft who was starting to count beans and wanted more.

And how exactly can you achieve a balance by nerfing to the ground the class least played (or one of the least played anyway) while buffing more or less constantly the others?

Had to split into two posts, it was too long.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

And how exactly can you achieve a balance by nerfing to the ground the class least played (or one of the least played anyway) while buffing more or less constantly the others?

Engineers are definitely not the least played class in PvP, and haven’t been for a long time. 100nades drew in a bunch of players, as has the popularity of the HGH Grenadier build.

And Warriors needed this buff. Are you joking? Who cares how many people play it? Now that the patch is out this experiment is irrelevant, but pre-May you should have made a point to keep track how many Warriors actually played in PvP, and how many of them actually managed to kill you.

They are one of the best PvE classes in the game, but they’re easily the worst PvP class out there. By a lot. I literally had zero reason to ever take my Warrior into the Mists over my Guardian or Engineer.

Like all the players whining about Endure Pain in the other thread, it’s fascinating how ridiculous some players’ perspectives of other classes are. Actually try playing a Warrior in PvP before you say what is or is not needed for them.

[EG] Ethereal Guardians

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Posted by: Manuhell.2759

Manuhell.2759

Guess you aren’t getting the point.
That is, until they decide to truly divide pve and pvp balancing, they can’t actually balance. As i also wrote above, anyway.
We’ve been nerfed a lot cause we can be good in pvp (thanks to certain particular builds), all the while ignoring how we are bad in pve.
For warriors is the opposite. They continue getting buffs because they’re bad in pvp, all the while ignoring how they’re good in pve.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

We’ve been nerfed a lot cause we can be good in pvp (thanks to certain particular builds), all the while ignoring how we are bad in pve.

lolwut?

Engineer is not a bad class in PvE. And none of the big nerfs in this patch (Elixir S, Confusion, Incendiary Powder) affect our viability in group content.

If anything, we’ve gotten better this month in PvE thanks to Elixir U buff and Healing Turret.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Moderator.6837

Moderator.6837

Hello,

Threads created for the sake of complaining are not allowed as they do not invite to constructive discussion. Please refrain from creating such threads in the future.

This thread is now closed.