Different Automatic medical response?
Actually making it reset the cooldown after y% HP defeats its purpose. Yes, your idea is actually a good one, but in order for it to work you have to raise the bar on y% since it can’t be an “emergency response” which is the idea. For instance if it resets after 30 seconds and you use a heal skill like healing turret and blow it up just before the reset you can double-up on it.
Actually making it reset the cooldown after y% HP defeats its purpose. Yes, your idea is actually a good one, but in order for it to work you have to raise the bar on y% since it can’t be an “emergency response” which is the idea. For instance if it resets after 30 seconds and you use a heal skill like healing turret and blow it up just before the reset you can double-up on it.
Thanks.
Just to picture the general idea I used x and y, rather than actual concrete numbers.
The numbers on x and y should be numbers that make the trait fair.
Whichever numbers that will be.
(edited by Yashuoa.9527)
Actually making it reset the cooldown after y% HP defeats its purpose. Yes, your idea is actually a good one, but in order for it to work you have to raise the bar on y% since it can’t be an “emergency response” which is the idea. For instance if it resets after 30 seconds and you use a heal skill like healing turret and blow it up just before the reset you can double-up on it.
Thanks.
Just to picture the general idea I used x and y, rather than actual concrete numbers.
The numbers on x and y should be numbers that make the trait fair.
Whichever numbers that will be.
Then I would behind the idea. I think that you are right that the difference isn’t terribly noticeable.