Expert Examination change, fix Engi in Raids

Expert Examination change, fix Engi in Raids

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Posted by: Xyonon.3987

Xyonon.3987

Wahoo and hello everyone!


(This topic is mainly about PvE and Raids, but also keeps PvP and WvW balance in order.)

Engineers have a hard time finding a party for Raids nowdays, since we can’t bring anything unique to a party anymore. There once were Slick Shoes wich really made us a solid pick, but I agree that they were overpowered and required a fix. However we didn’t get anything in return for that wich sux :/

Under optimal conditions we are just better replaced with an Ele (except for some niche exceptions). I really dislike this, since I want every profession to be a solid pick on a wider area in Raids.


I was thinking what could be changed, so Engis become more viable again in Raids, while not breaking PvP or WvW. Then it hit me – it’s so easy and yet so powerful if ANet would change one little thing:

https://wiki.guildwars2.com/wiki/Expert_Examination

“Expert Examination: Stunning or dazing a foe applies vulnerability and weakness to them.”

This trait has so much potential! The only thing that had to change would be this:


Expert Examination
Stunning or dazing a foe applies Static Overchage for 10s to them.

Static Overchage increases incoming damage by 5% and reduces outgoing damage by 5%. Static Overcharge does not stack, only refresh it’s duration when reapplied.


With that change and an adaption to a more intereseting rotation, we would be a solid pick again for Raids. It also doesn’t support the idea to just “fill up” with engineers like we do with Eles nowdays.


While it’s easy applied as a Power Scrapper, it’s harder to apply as a Condi Scrapper. How to fix that? The answer is Shredder Gyro GASP !

The Flame turret inherits condition damage and duration from the player, yet has it’s own power stats. Apply this to the Shredder Gyro too and it will be a good pick instead of the Flame Thrower, since it’s toolbelt applies Static Overcharge.


What do you guys think about this? While I think all PvE players would greatly welcome this trait change, I’d also like to hear about PvP and WvW players if this would break the engineer in some way I didn’t think of.

Wahoo and greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

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Posted by: Shaogin.2679

Shaogin.2679

I can’t really see any downsides to this off the top of my head. Sounds like a great idea.

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Posted by: Xyonon.3987

Xyonon.3987

Thanks It’s like any other aura other professions got, like +150 power from War or +150 ferocity from Rev.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Chaith.8256

Chaith.8256

They just need to do something with Shocking Speed, top Adept major, and Expert Examination, middle master major.

Like, no where in the entire game, across all modes would I see those traits getting play

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Posted by: Xyonon.3987

Xyonon.3987

That’s not the issue here. The problem isn’t that those traits are bad. Even if they were “good” or simply something different, aslong as the engi doesn’t have some group wide support or in my suggestion case, a unique dmg increasing debuff on the enemy, we won’t get love for raid teams. We have nothing unique to offer, but super speed, but you don’t need that. And even if – stack a few eles and they do the same :/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Chaith.8256

Chaith.8256

That’s not the issue here. The problem isn’t that those traits are bad. Even if they were “good” or simply something different, aslong as the engi doesn’t have some group wide support or in my suggestion case, a unique dmg increasing debuff on the enemy, we won’t get love for raid teams. We have nothing unique to offer, but super speed, but you don’t need that. And even if – stack a few eles and they do the same :/

They can be both good and something that helps Scrappers in raids you know…

But just throwing it out there, the entire Engineer profession isn’t unequipped for raids, especially considering some professions low dps

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(edited by Chaith.8256)

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Posted by: guildabd.6529

guildabd.6529

Only if it increases incoming condition damage too +1 for idea.

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Posted by: Xyonon.3987

Xyonon.3987

They can be both good and something that helps Scrappers in raids you know…

But just throwing it out there, the entire Engineer profession isn’t unequipped for raids, especially considering some professions low dps

Yea sorry, I probably misunderstood you a bit. You meant it like “fix one of those traits for the same effect”, like when Shocking Speed would also enhance you, so all allies within 360 range of you under the effect of Super Speed have +5% outgoing damage?
Yup, agreed, maybe those traits could work with a similiar threatment.

Engi is not “unequipped” for raids, yes, in many situations he’s rather overequipped. You barely need all the utility he’s got. Sure it help to blind the unblockable Slublings, to help with our over average CC and stuff like that. But in most cases (and in well organized groups), you’d be faster with an Ele instead. There are some niches where it’s useful to have one, but you barely say “YES we have an engi!” except for VG, and even there people seem to like Necros more nowdays.

I don’t say Engi is the only one with that issue. Guard and Thief have the same problem. Guard has perma protection, wich is quite nice, but often an overkill. And thief is just an easy-to-play weaker version of an Ele, unless stealth gets some serious uses. :/

Fix Engi with this change – one fixed is one less to worry about in the future.


Only if it increases incoming condition damage too +1 for idea.

Definitly, since the original trait also did so, aswell for the viability to use it as Condi Scrapper aswell.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Question on that though. In PvE, specifically (raid) bosses, wouldn’t that mean Static Overcharge would apply when the defiance bar is broken?

I ask because I recall there were/are issues with similar traits that activated a bonus when stunning or dazing a foe. Some of which applied only when the player inflicted the CC to break the defiance bar while others applied by striking a broken boss.

Feel free to fill me in if this is not the case with (some) traits anymore, or if it just had to do with wording. Ie: “…stunning or dazing a foe…” vs “…striking a stunned or dazed foe…”

Anyway, +1 regardless on the idea.

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Posted by: Xyonon.3987

Xyonon.3987

Question on that though. In PvE, specifically (raid) bosses, wouldn’t that mean Static Overcharge would apply when the defiance bar is broken?

I ask because I recall there were/are issues with similar traits that activated a bonus when stunning or dazing a foe. Some of which applied only when the player inflicted the CC to break the defiance bar while others applied by striking a broken boss.

Feel free to fill me in if this is not the case with (some) traits anymore, or if it just had to do with wording. Ie: “…stunning or dazing a foe…” vs “…striking a stunned or dazed foe…”

Anyway, +1 regardless on the idea.

Heya,

Traits and skills that work “on daze” or “on stun” do still work even tough there is a defiance bar. They proc on “attempt to daze / stun”, unlike traits that work via “on interrupt”. So, just like the current Expert Examination it’ll work

Greez!

And thanks for the support!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: David.5974

David.5974

11/10 you should be member of the class balance team bro. I returning to game after break and I am really happy to see that somebody love engi still. Thanks ziggy

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Xyonon.3987

Xyonon.3987

11/10 you should be member of the class balance team bro. I returning to game after break and I am really happy to see that somebody love engi still. Thanks ziggy

Very nice words, thank you so much I really hope ANet read this and take it into consideration for the next balance patch. I’d be SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO happy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Mnemesis.8257

Mnemesis.8257

While I do feel that this would be a relatively good change, I also feel that there are some oversights that would allow this to be equally viable for PvP and WvW environments. In particular, a 10% cd reduction to AED would be proof of a synergetic combination through a (now) realistically applicable heal and a tool belt that sees no use for lack of incentive + difficult utilization. This would in turn help pave the way to more active combat for us; resembling something along these lines.

TLDR:
A good change that would definitely help pave the way for other minor “adjustments” and save us from bruiser town.

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Posted by: miriforst.1290

miriforst.1290

I hate to be a killjoy but-

From a pvp/wvw perspective i much prefer the current function of the trait. The problem with 10 man dps focused content is that this might as well be 1% increased damage and it would still be yet another unique boost to throw upon the pile of stuff. But in a pvp context 5% damage increase (instead of vulnerability 5x application for both condi and power) and 5% damage decrease (instead of super strong weakness which also reduces endurance gain) makes it a bit too much of a massive nerf to a trait that is already not exactly meta material if im not mistaken.

If you want something like this why not make it a pve mechanic of the function gyro (which already lacks half of its mechanic in pve) so that you can “send your function gyro to harass the enemy, dealing minor damage and bleeds while also increasing the damage the afflicted enemy takes” (similar to the bird attack on ranger warhorn but with a gyro buzzing about and debuffing).

If you want to make scrappers more attractive in pve why dont we start with the elephant in the room (our primary mechanic) instead of making revamps affecting all modes for the sake of giving us the golden ticket for dps rac- i mean raids. People complain about nerfs in pvp affecting pve right so lets be better than arenanet and not make the same mistake.

(edited by miriforst.1290)

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Posted by: Mnemesis.8257

Mnemesis.8257

(instead of vulnerability 5x application for both condi and power) and 5% damage decrease (instead of super strong weakness which also reduces endurance gain) makes it a bit too much of a massive nerf to a trait that is already not exactly meta material if im not mistaken.

Completely disagree on this front. The damage increase from vulnerability is only useful to a power, since hammer is essentially required to activate EE in its current state as well as reliably follow up with instant reapplication(s) of the trait. At this point you have wasted a few seconds of that precious vulnerability stacking, unless you are coordinating team spikes; highly unlikely due to the extremely situational context of the skill and combined stab abundance/cleanse. Regarding the weakness application, something that is indeed a strong mechanic, but one that is easily reproduced through our endless application of blasts inside poison fields and something that is simultaneously provided freely by Elixir Gun.

If you want to make scrappers more attractive in pve why dont we start with the elephant in the room (our primary mechanic) instead of making revamps affecting all modes for the sake of giving us the golden ticket for dps rac- i mean raids. People complain about nerfs in pvp affecting pve right so lets be better than arenanet and not make the same mistake.

Nothing about this change has negative applications to PvP or WvW, while EE in its current state is remarkably easy to neuter both actively and passively; making it a poor choice for any environment. As for our Scrapper mechanic, I can honestly say that no one has ever complained about our ability to resurrect twice as fast in PvE, while also providing remarkable utility in PvP using this very simple mechanic.

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Posted by: Xyonon.3987

Xyonon.3987

While I do feel that this would be a relatively good change, I also feel that there are some oversights that would allow this to be equally viable for PvP and WvW environments. In particular, a 10% cd reduction to AED would be proof of a synergetic combination through a (now) realistically applicable heal and a tool belt that sees no use for lack of incentive + difficult utilization. This would in turn help pave the way to more active combat for us; resembling something along these lines.

TLDR:
A good change that would definitely help pave the way for other minor “adjustments” and save us from bruiser town.

Great idea! I totally forgot about the synergy with AED! Makes it even better, thanks for pointing that out!

I feel like they should buff the AED independend of that Expert Examination. The range of Static Shock could be increased a bit, the CD from AED could be lowered from 40 to 30. There are other ultra heals of ofther professions with less CD and they don’t need the timing :P


I hate to be a killjoy but-

From a pvp/wvw perspective i much prefer the current function of the trait. The problem with 10 man dps focused content is that this might as well be 1% increased damage and it would still be yet another unique boost to throw upon the pile of stuff. But in a pvp context 5% damage increase (instead of vulnerability 5x application for both condi and power) and 5% damage decrease (instead of super strong weakness which also reduces endurance gain) makes it a bit too much of a massive nerf to a trait that is already not exactly meta material if im not mistaken.

If you want something like this why not make it a pve mechanic of the function gyro (which already lacks half of its mechanic in pve) so that you can “send your function gyro to harass the enemy, dealing minor damage and bleeds while also increasing the damage the afflicted enemy takes” (similar to the bird attack on ranger warhorn but with a gyro buzzing about and debuffing).

If you want to make scrappers more attractive in pve why dont we start with the elephant in the room (our primary mechanic) instead of making revamps affecting all modes for the sake of giving us the golden ticket for dps rac- i mean raids. People complain about nerfs in pvp affecting pve right so lets be better than arenanet and not make the same mistake.

Killjoy? Never! Every input it a good input!

That “increased damage boost thrown upon the pile of stuff” isn’t really important, but the source of it is. If it means that everyone gets 5% more damage if there is 1 Engi in your party, that’s amazing. It’s even better if it doesn’t matter how many Engis there are, so you aren’t forced to pile em up. It’s the desire for max dps that dominates PvE, that’s the reason for the change.

Now let’s see about PvP. 5% damage is equal to vuln, so that’s fine. So you say the 5% dmg decrease are too weak. So how about the unique 5% dmg debuff + weakness? That’d be the same for PvP as it is now, just that it’s like “up to 30 stacks vuln” for the target. How about that?

The idea with the function gyro is also very nice! Altough I don’t really see that big problem like most other players with it. I really like FG :< But yea, sure also an option.


Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Tiilimon.6094

Tiilimon.6094

Reminds me of WoW Survival spec Hunter in Burning Crusade times, they had this debuff that was applied on the target, which improved attack power of attackers by 25% of the hunters agility.

If the raid group was about physical dps instead of magical, a SV hunter was always picked for that dps boost, and I guess this would do the same for engis

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Posted by: David.5974

David.5974

Yea.. I remember half year ago I was said that engi don’t have any unique ability. 1st wing was good for engis – VG great condi dps (thanks for might and VULN stacking) + control seekers. Gorse for slick shoes.. After slick shoes nerf (which I agree but not happy) we loose our half-ticket for raids.

Ziggs suggestion is perfect and in terms of balance. You will want 1 engi in your raid, and hell yes this prevent from 1 class stacking in squad.

I wish that anet see this topic.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Venatorn.7619

Venatorn.7619

+1 this is a great idea

All proffesions 80

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Posted by: Eastcorn.5901

Eastcorn.5901

I think that this is a great idea. I would definitely be in support of this change. I like that you bring shredder gyro in with this, because I feel like that Gyro could have been something better than what it is now. I might actually bring in AED, if the cool-down on that skill ever gets reduced.

From a PvP perspective, I don’t see how this will break anything.

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Posted by: Rezzet.3614

Rezzet.3614

meh just give engi a trait like Phalanx strength we got all this boons and the ones we can give have long CDs and only have 240 radius

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Posted by: miriforst.1290

miriforst.1290

Killjoy? Never! Every input it a good input!

That “increased damage boost thrown upon the pile of stuff” isn’t really important, but the source of it is. If it means that everyone gets 5% more damage if there is 1 Engi in your party, that’s amazing. It’s even better if it doesn’t matter how many Engis there are, so you aren’t forced to pile em up. It’s the desire for max dps that dominates PvE, that’s the reason for the change.

Now let’s see about PvP. 5% damage is equal to vuln, so that’s fine. So you say the 5% dmg decrease are too weak. So how about the unique 5% dmg debuff + weakness? That’d be the same for PvP as it is now, just that it’s like “up to 30 stacks vuln” for the target. How about that?

The idea with the function gyro is also very nice! Altough I don’t really see that big problem like most other players with it. I really like FG :< But yea, sure also an option.


Greez!
- Ziggy

Yes i suppose that change would sit better with me than the original version, weakness is an incredibly powerful condition in pvp and the ability to easily apply it to multiple enemies or to stack up a bit of it on one target is potent. We only need it to apply on gyro detonation as well.

I was highlighting is that the nature of pvp is vastly different to that of 10 people focusing dps on one target for minutes. And when i mean throwing upon the stack i dont mean stacking with itself. If we can avoid furthering the icon chaos for simple damage boosts when we already got boons and conditions for those exact purposes i would prefer tweaking how the boons/conditions works on bosses rather than to reinvent the wheel (and slap it on the old one) yet again. Perhaps if we removed the 25 vuln cap from bosses but had it act logarithmic instead of linear above the threshold instead? I think that if we are to introduce new effects we should ask ourselves “could this be a boon or a condition?” or even better “IS this a boon or a condition? why is it not working?” and reserve the unique effects to things that would be hard indeed to classify. Stability and quickness got changed into boons and for the better id say, it allows you to manipulate them for better or for worse.

I do wish arenanet had stuck more to the boon/condition system with more focus on tweaking traits (like having regeneration on engineers give bonus healingpower for everyone, still encouraging a varied team composition) instead of adding 25% movement speed (when we already got swiftness) or increasing the damage on a foe (when we have vulnerability and might). But alas its too late for that.

Regarding stacking vulnerability as opposed to non stacking 5% unique damage boost, the later is only more useful when you are stacking more than 20 stacks of vulnerability which also happens to be the expectation on a thing being attacked by 10 dps oriented players but not necessarily when you are fighting players. Now i will say that exchanging vulnerability for 5% damage buffs have less of an impact than that of the weakness to 5% damage reduction, one change gets you killed the other reduces a possible 15% damage increase on 5+3 combo to 5% guaranteed. And engineers already have a lot of ways to stack vulnerability anyhow to make up for that.

As for the function gyro the problem is that if we are talking about raids, if 5% more damage on an enemy is enough of a deal to suddenly make scrappers attractive- is a mechanic that only is usable when someone screws up attractive? In the dream raid team should the function gyro be deployed even once?

In pvp it works better as a concept because its balanced around the expectation of 50% failure/win chance (just to illustrate my point, this is not true for all fights) and then you expect it to be deployed every now and then as long as the fights are not pure 1vs1. And it has a function even when you are not currently loosing the battle which is stomping. Of course i do not consider the gyro reliable enough to be consider good (id stick with niche for now) but in theory atleast it has an expected higher impact in pvp.

(edited by miriforst.1290)

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Posted by: Xyonon.3987

Xyonon.3987

Regarding stacking vulnerability as opposed to non stacking 5% unique damage boost, the later is only more useful when you are stacking more than 20 stacks of vulnerability which also happens to be the expectation on a thing being attacked by 10 dps oriented players but not necessarily when you are fighting players. Now i will say that exchanging vulnerability for 5% damage buffs have less of an impact than that of the weakness to 5% damage reduction, one change gets you killed the other reduces a possible 15% damage increase on 5+3 combo to 5% guaranteed. And engineers already have a lot of ways to stack vulnerability anyhow to make up for that.

I see your point, you can proc that trait multiple times right away, but after the change you can’t anymore wich cripples it slightly in PvP. But as you mentioned – we are engineers and vuln shouldn’t be a problem … at all!

As for the function gyro the problem is that if we are talking about raids, if 5% more damage on an enemy is enough of a deal to suddenly make scrappers attractive- does a mechanic that only is usable when someone screws up attractive? In the dream raid team should the function gyro be deployed even once?

Oh this is a very good point! Seeing a +5% dmg modifier on the enemy by letting the FG attack the enemy also seems like a wonderful idea!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Mich.1793

Mich.1793

Omg! Just yesterday i wast thinking of something like this and came here to search for some similar, aaaaand here it is!
My idea was very close to yours, an unique way for the engi to buff the party or to malus the enemy.

Here i explain my idea:

Remove the trait “Thermobaric Detonation” from Explosions (the blast and buff to evasive power keg, the bomb you leave dodging). Guys seriously who ever took this into a serious build. This trait is SO useless.

Replace it with “Armor Breaker”, a trait that gives you the opportunity to put a malus that increase the damage and condis by 5%.

How the trait can works? Few ideas:
-The proximity to the Armor breaker (300 range) pulses the malus “Exposed” (5s) every 3s. 5 targets. (melee focused, indipendent from the attacks)
-The attacks from the Armor breaker put the malus … (Possibility to play ranged, every attacks work. So explosion in this way has: mortar buff, buff on explosions, general buff)
-Proc on things like: on explosions, on stun-daze, on vuln applied. Something like "when you put vulnerability, you can stack Exposed "

Positive aspects:
-Role of offensive buffer to the engi, both pve than pvp.
-The offensive buff is separated from the defensive traitlines.
-Not a buff on the Scrapper. Scrapper is an EliteSpec pvp-based. Mostly defensive one. I don’t really like to give more “Power creep” to elite specs, but i prefeer to boost the old ones.
-PvE Buff for the PowerEngi: 5% damage modifier and group buff. Indipendent from Scrapper power build or basic power build.
-PvE not sure if is a buff or nerf on CondiEngi, cause it has to choose from a personal damage boost or a total damage boost. For sure it is a total Engineer pve buff.

I think this is the most valuable idea cause it removes a useless trait and gives a cool mechanic, all indipendent from PowercreepEliteSpecs.

What do you guys think?

(edited by Mich.1793)

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Posted by: Slapinator.4196

Slapinator.4196

Maybe they could do this to the ‘Glass Cannon’ trait and swap places with ‘Shaped Charge’, and rework somehow ‘Expert Examination’ to be more usefull.

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Posted by: Xyonon.3987

Xyonon.3987

That’d be a great idea, Glass Cannon is also one of those traits who need to be adressed. I just tought it’d fit more to EE, but GC is fine too. As long as we get a party wide enhancement! xD

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Xyonon.3987

Xyonon.3987

Heya everyone, lil’ update


According to this thread:

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first#post6227666

The Lesh Prince recently developed some tech that makes skill-splitting more feasible than it was previously – you’ll see some PvP (and PvE) splits in the next balance update. It’s important to understand that changes will still need to be global, but we’ll definitely have a bit more flexibility moving forward.

Keeping parity between modes when possible is important to us – but when it’s not feasible we’ll look at splits.

edit: that clickbait though


So we could argue or talk about a version that is PvE exlusive. That way it won’t indirectly nerf PvP or WvW players whose intention it is, to stack vulneratbility with – let’s say hammer #5 into #3 – multiple times.

So – my initial post “for PvE only” How about that?

Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: guildabd.6529

guildabd.6529

Bring back slick shoes and triple leap.

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Posted by: Dinosaurs.8674

Dinosaurs.8674

For general pve I think this would be a cool trait, but in raids specifically I don’t like it too much. It’s really good in raids. As in, too good. Lots of classes provide buffs bigger than 5% (and this is actually equivalent to a 5.3% damage buff), but this one works for all 10 players at once, even if those players aren’t nearby. The defensive aspect is equivalent to a vitality buff depending on the character’s health (about 100 vit for high hp classes), but again it works for all 10 players.

So yeah it’s probably a little better than a warrior banner and it works on 10 players at once (so it’s way better lol). I really like the idea of class specific buffs in general, but adding in another “we have to bring this class” trait is unappealing to me. This would certainly get engineer into raids, but it would be as a 1-of in every group whose job would be to apply a stun/daze every 10s to keep up the buff. I’m not really a fan of the situation where some classes are mandatory for every raid, and I’d rather not push further down that road.

One solution would be to reduce the duration of the debuff, maybe to like 4s. Then you would have to make a large DPS sacrifice to actually keep it up, rather than basically getting it for free if it’s 10s duration (with a bit of alacrity you could just switch off thunderclap and medic gyro detonate). You could also just give the trait a cooldown, or make it something like “the next X players to hit the target get static overcharge”

If I were to make something along those lines I would probably want it to be something that your group has to actually try to get. Something like 5s duration on the static overcharge, 25s cooldown, and have it gain stacks every time a stun or daze is applied (from any source) in the duration of static overcharge. After static overcharge ends, the target gets “takes 5% additional damage/condi damage and outgoing damage reduced by 5%. Duration increased by 1 second for each stack of static overcharge (base duration 1 second)”. So you would have to coordinate your group’s stuns and dazes to get the most out of the debuff, and it might become worth it to bring skills that apply extra stun/daze to get the most out of it (thief would actually be good for it lol). You could also fix the duration and have the stacks improve the potency of the buff (0.33% for each stun/daze? 0.5%?), but that seems really hard to balance.

On a separate note it would be really, really nice if skills in raids were split from skills in general pve as well, but I have zero expectation of that actually happening.

Expert Examination change, fix Engi in Raids

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

It’s really good in raids. As in, too good. Lots of classes provide buffs bigger than 5%, but this one works for all 10 players at once, even if those players aren’t nearby.


So yeah it’s probably a little better than a warrior banner and it works on 10 players at once (so it’s way better lol).

Too good? Yes, it will affect all 10 players, but a 5% buff is really not that big of a deal. Shall we compare it to other profession’s buffs like the Berserker’s or Druid’s?

Berserker

Banner of Strength is like a 5% modifier for ~7 allies (6s dura, 3s cd, ~64% uptime à 10).
Banner of Discipline is like a 10% modifier for ~7 allies (") but mostly affect power specs.

Empower Allies is a 4% modifier for ~9 allies (9s dura, 3s cd, ~78.4% uptime à 10).

So the whole warrior kit, without the might, boosts the party by up to 13.2% (if they are power, will be less and a bit complicated to calculate for condis :P) in a 7-2-1 setup.

If you play with 2 warriors (like the most of us do → 5-5 or 4-4-2 setup), they both boost their subsquad by 20.1%, respectively 10.05% for the whole team.


Druid

Spotter affects ~78.4% of the players aswell, but let’s just assume the 5-5 or rather 4-4-2 setup cuz I’m too lazy to calculate all versions again! :’D

Spotter is like a 4% modifier, Frost Spirit 7%, 3 Glyphs (GotL) 4.3% and Empowerment 4.3%, wich equals to a 21.05% modifier for their own subsquad and insane 10.525% for the whole team.

This is even excluding GotL stacks from the Avatar!


And you tell me 5% for the whole team is … too strong? o.ô I do not think so, it’s rather pretty low, but the Engi also deals more damage than those buffers above so I thin it’s fine.


(and this is actually equivalent to a 5.3% damage buff)

My suggestion? How so? o.ô 5% are always 5%, not more and not less. Or did I misread somthing and you were referring to something completly different?


The defensive aspect is equivalent to a vitality buff depending on the character’s health (about 100 vit for high hp classes), but again it works for all 10 players.

Just that Mobs with a defiance bar don’t give a ~poop~ about weakness in the first place.

That’s how weakness is supposed to works. However on trash mobs, I agree it may be too powerful, better reduce the weakness duration to 5s. That’s a bit shorter than it is right now, so it surely is balanced.


A different good version of the main idea would be a change to Shocking Speed:

https://wiki.guildwars2.com/wiki/Shocking_Speed

How about “Using a leap or blast finisher in a lightning field applies superspeed and Static Overcharge to allies around you.”

However this change would definitly require a larger aoe (~300) and it would also require a stronger buff than 5% or a 10 target limit. I’d prefer the unusual 2nd one, since otherwise you’ll just boost mirror comps further.


On a separate note it would be really, really nice if skills in raids were split from skills in general pve as well, but I have zero expectation of that actually happening.

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first#post6227666

We may all be surprised soon Let’s just hope.

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