Explosive trait bug

Explosive trait bug

in Engineer

Posted by: Morpid.3659

Morpid.3659

so over a month ago i notice a strange behavior with Aim Assisted rocket about its damage being the same or lower than mortar AA heres the link.

https://forum-en.gw2archive.eu/forum/professions/engineer/Aim-assisted-rocket/first#post5425540

then today was the bug/fix patch but didnt see any about this explosive trait mystery! so i began to retest and put alot of investigating into and found someting strange with aar.

build used http://gw2skills.net/editor/?vdAQFAUlcTh2tYJXw6KQ7FLTGk4zOQA+Oeyf+4HefEA-TJBBABGt/g8lBA4CA4xDAAA

i went into Hotm for the testing first thing i do is checking the damage tooltip from the trait Aim Assisted Rocket and it says 922 , to compare its damage i used the Bomb from Evasive powder keg damage and tooltip says 937, ALSO the damage from Long-Fused Powder Pack and its 901. So i proceed to test on Target golem (indestructible)with mortar and first thing i notice is that once i equipped mortar kit the damage from AAR tooltip goes down to 800… while the others to compare its damage remain the same, but that alone isnt the only bug i discovered! onto actuall numbers…

Mortar shot tooltip 641
705 Normal 1447 Crits
722 1476
731 1507
777 1462

AimAssistedRocket tooltip 802(after equipping kit) but normal is 922…
677 1380
732 1344
663 1423
689 1431

Long-Fused Power Pack tooltip 901
926 1962
1038 2012
1055 2168
1039 2045

Explosive Power Keg Bomb tooltip 937
1115 2069
1141 2274
1069 2116
1130 2277

all of those numbers were copied from Combat log and wrote in here and those are the results with that info i found that aim assisted rocket it doin the same or less damage than mortar AA, it seems that when i equipped the kit(any) the damage on AAR went down drastically lower than what the tooltip even says!

I also used another method i left and reenter Hotm and didnt equip any kit went straight to indestructible golem and attacked with just rifle AA and the damage on AAR was still the same from like those i posted above

Rifle AA tooltip damage is 544
558(normal) 1152(crit)
664 1250
684 1306

i though maybe its hotm and i went to wvw home bl and started testing on those wolf on the north area and the results were the same.

Id like to ask any of the engineer around here if they are having the same problem or if they can recreate the testing i did and can confirm the low damage on AAR or if anyone has any info on this matter to help figure it out thanks !

Explosive trait bug

in Engineer

Posted by: SlyDevil.3952

SlyDevil.3952

I think that AAR is not scaling with multipliers besides vuln, whereas the other skills are.

Another thing to note, weapon kits have their own weapon strengths separate from your wielded weapon, the tooltip is listing the damage based on your current weapon strength which is the drop you see in the tooltip while having a kit equipped. Equip a pistol vs. rifle with and without a kit to see how it’s changing.

Explosive trait bug

in Engineer

Posted by: Morpid.3659

Morpid.3659

so i did test with the pistol vs rifle in hotm and the damage drop was identical to the one from the kit from 922 dropped to 802 it shouldnt matter cause its hotm and only ammy affects damage.

in WvW with rifle aar tooltip shows 1070 equipping a kit it goes down to 859
with dire pistol the damage went straight down to 814 and equipping a kit goes down to 789

Explosive trait bug

in Engineer

Posted by: Morpid.3659

Morpid.3659

i found a video where AAR wasnt affected by this bug 2 months ago
https://youtu.be/foXP8ka8_ns?t=164 riffle aa crits were around 1700 and aar hit for a 2800 crit

https://youtu.be/foXP8ka8_ns?t=193 u can clearly see the damage 3k

https://youtu.be/foXP8ka8_ns?t=367
in this part right after the blunderbuss he overcharged shot her for 2900 and right after the aar proc for 3200 if u compare the damage from the OverchargeShot tooltip and the one from AimAssistedRocket they are about the same with AAR a lil bit higher.

Right now AimAssistedRocket is losing about 30-40% damage of its damage its even close to Rifle AA.

(edited by Morpid.3659)

Explosive trait bug

in Engineer

Posted by: miriforst.1290

miriforst.1290

Ive noticed that, and to top it off i am not noticing that much of a damage boost on takedown round as well (50% is rather hard to miss).

But they couldn’t have misscommunicated and agreed that takedown round needs to do around 50% more damage than AAR without agreeing if you should nerf AAR or buff takedown round. And then the team implementing the change couldn’t have nerfed AAR instead of buffing takedown round as the patch notes suggests.

Right?

But this is kind of important, remember how well scope worked?

Explosive trait bug

in Engineer

Posted by: Morpid.3659

Morpid.3659

i didnt have the idea to compare the damage on takedownround b4 patch wish i did… Even TDK could be affected by this bug.

Explosive trait bug

in Engineer

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Back-of-the-envelope calculation has this version of AAR as comparable damage increase to shape charge, assuming you stay in grenades or mortar most of the time.