FT+Sigils>Grenades????
Grenades aren’t weaker then the other kits. They’re just as weak now.
Grenades are still worth using if you’re good at landing grenades’ ground-targeting.
You’re not gonna feel much better on Flamethrower if you earnestly think it’s got better damage.
However, I personally main the flamethrower on my Engie.
Always have since I discovered it, and always will. They’d have to nerf it until I couldn’t kill mobs my own level before I give it up.
I just love lighting things up on fire.
FYI, Juggernaut’s might-stacks max out at about 6 because the oldest stack will expire by the time you get a 7th one.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Juggernaut damage will not equal grenade spam even post nerf, but it will be competitive with might build up. Honestly constantly drinking potion buffs isn’t much fun for me, but I must admit Elixir B is quite the varied kittentail of boons. Also note that even if you’re running HGH for 2 stacks of might per elixir drink, throwing them still only gives you 1 stack (booo).
None of this matters for high mobility fights in dungeons, such as Alpha in CoE, where both grenades and FT will miss as often as they hit. In these instances you’re better off using the rifle or pistol, so you don’t really want to neglect them.
For the record, Flame Jet (FT #1) is a melee attack, meaning it can’t be projectile reflected (although the #2 flame blast can, as it’s a projectile). It CAN be reflected as damage if you attack something with retaliation (ie, the Butcher in HotW), but fortunately flame jet’s individual hits are slow and kitten weak, so you have to really work to do serious damage to yourself with it.
Nope, ’nades still better for PvE. Just shows us how other kits suck in this regard.
I have always been fond of the bombs in pve, if you are traited for explosives thats a good route. Jaggernaut is a pretty mean traitline at Firearms GM, awesome aoe stuff just not for me. In terms of a substitute for grenades, I haven’t dropped the kit. I am traited for explosives and switch between Nades and bombs, do just fine in pve don’t use the ol’ flametosser much.
I also made some tests in the mist yesterday and IF FT2 hits perfect in juggernaut etc. it was as good as grenades in explo spec. It felt more dependend on crit luck which golem goes down faster and in the end feels pretty similar to me :/
Problem for me is more how often you can get this ‘perfect’ hits I hope they will look into this in the next patch.
Scaling is another story and i just have only one armor set so i leave this to someone who can do better tests.
Just my impression.
Is it me only but FT cone feels wider after patch? FT feels quite strong on pve least outside dungeons especially against packs of mobs. Earth, fire, bloodlust, force etc sigils worked all quite well. If only #2 would explode on collision…
With the gear I have FT #1 hits roughly same as 2.5-3xrifle hit with twice amounts of crit chance procs. So for me it looks that our kits & weapons are reasonable balanced between engi specs, grenades mainly outshining rest due vulnerability stacks.
Anyways need to find out what sigils & runes to use with FT, straight power/crit/dam increase or abuse big amount of possible FT hits via bleeds etc and how to handle might. Get boon duration or stack might… serial chugging of elixirs isnt fun.