Forified Turrets reflection delay

Forified Turrets reflection delay

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Please make reflection not have a delay when placing turrets, thanks.

Not a useful trait when the 1s delay causes the reflection to appear after the moment that you needed it.

Forified Turrets reflection delay

in Engineer

Posted by: The Gates Assassin.9827

The Gates Assassin.9827

It’s already extremely powerful. Use it when you know someone is going to far cast. If you time it right, turret builds can reflect all projectiles for a good 15+ seconds.

Main: Raine Avina (Engineer)
Message me any time in game.

Forified Turrets reflection delay

in Engineer

Posted by: Sarahfull.4930

Sarahfull.4930

While the delay is annoying, you still can make it work against mai trin. ^ ^

Forified Turrets reflection delay

in Engineer

Posted by: Ameno.6813

Ameno.6813

On the subject of Fortified Turrets, are there any practically PvE/Dungeon use cases where it absolutely makes sense to pick this thing up? People keep telling me in game that Fortified Turrets is useless, and I haven’t been able to test it out myself.

Forified Turrets reflection delay

in Engineer

Posted by: Anymras.5729

Anymras.5729

In PvE, there are plenty of creatures with damaging, telegraphed volleys of attacks. For example, Young Karkas in Southsun Cove, or Attack Golems in Metrica Province both use flurries of ranged attacks as an opening tactic, and intermittently afterward, with a unique animation.

As for dungeons, I don’t run dungeons, so I don’t know. Any situation where the attack is reflectable and has a tell that can be recognized with enough time to place the Turret as a countermeasure, though, really shows the usefulness of Fortified Turrets.

Forified Turrets reflection delay

in Engineer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The reflect is short and there’s a delay + the turret drop time, which makes it a bit difficult to use, but yeah, reflects do fine in PvE. They’re like 99% of the reason anyone ever takes a guardian.

Forified Turrets reflection delay

in Engineer

Posted by: dancingmonkey.4902

dancingmonkey.4902

I am perfectly fine with the delay. It permits players an opportunity to stop firing projectiles when they see you drop a turret. It is essentially just enough time to offer reasonable counterplay. I want this in the professions I play against, so I feel it is reasonable for us to have.

Forified Turrets reflection delay

in Engineer

Posted by: Rainmaker.7594

Rainmaker.7594

For PVE, so far I’ve only made good use of turret reflects against Lupi and the final boss in Arah path 1. For Lupi, it is fairly easy to time it correctly during phase 2, but phase 3 can be more difficult as it seems to sometimes cause him to drop the dome on you and the timing of his rapid fire attack is more random (I’m not entirely sure that it reflects the rapid fire damage back to him, but it does at least protect you against it). As for the final boss of Arah p1, it can be useful (especially if there is no mesmer or guardian in the party) because if the attack isn’t being reflected by the crystal, it won’t break.

It can also be useful against various other enemies (such as risen elementalists), but you are probably better off with other traits/skills (toss elixir u, if you need projectile defense).

Forified Turrets reflection delay

in Engineer

Posted by: tigirius.9014

tigirius.9014

They need to eliminate the delay for many things engineers deal with, turret overload on healing turrets, the delay between exploding bombs starting with the first one (if the first one exploded immediately it wouldn’t be so noticeable) and now this. Please eliminate all delays in our skills. You eliminated them on ranger pets, the same balance requirements are needed here. Thanks.

Balance Team: Please Fix Mine Toolbelt Positioning!