4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
HoT Turret Trait suggestion v2
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’d have to say this would defeat the purpose I feel that the turret has. After all the turrets I feel are supposed to fortify your position helping you do damage and then move forward after the battle. Offering passive support either by fire power or defense. Though I would like to see the cool down instant if you pick up the turret instead of having it destroyed or blown up. I know that isn’t going to happen. I think they function how they should now. As it is you can always call up the turret hit it’s secondary ability then explode it causing a blast finisher all within that five second time. The cool down though would mean you’d have to wait to do it again.
The purpose is lost with the nerf. Plus, it seems no one wants that.
Reflect bubbles does have the “fortify your position” element.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’d have to say this would defeat the purpose I feel that the turret has. After all the turrets I feel are supposed to fortify your position helping you do damage and then move forward after the battle. Offering passive support either by fire power or defense. Though I would like to see the cool down instant if you pick up the turret instead of having it destroyed or blown up. I know that isn’t going to happen. I think they function how they should now. As it is you can always call up the turret hit it’s secondary ability then explode it causing a blast finisher all within that five second time. The cool down though would mean you’d have to wait to do it again.
Honestly, their purpose is very questionable at the moment. I know the original intent is an automated unit that helps you in battle, but this is clearly not a good solution for the PvP scene and it’s not very effective in any other game mode (especially after the nerfs, like how I can’t keep healing turret alive when fighting veteran mobs in Silverwastes…).
I think Runeblade’s idea makes them act more like actual utility skills; skills that are used, have some effect last a certain amount of time, and then going on CD for a certain amount of time. It would completely revamp how turrets are played, and it would be active play.