Hey.
Remember how everyone was upset about Scrapper, like only one elite specialization class is missing unique class mechanic ? Yeah I was upset too (as Engie is my main)
Function Gyro is way to situational and usefull only in small percentage of GW2 content (mostly PvP). You use it while “loosing” – reviving allies or winning – stomping enemies, which means they added mechanic which doesn’t direcly effect combat.
The problem with engineer is that Anet trapped themselves in engineer’s specialization case becouse:
- They can’t simply add weapon swap as people sugest. Engineer has way to small weapon pool to have weapon swap. Let’s say you add weapon swap to Scrapper, your options will be super limited becouse you choose only from 3 weapons, plus one is pure condi while others are pure power based. Means you will be locked with Rifle/Hammer to be most efficient. This sadly means that they won’t be able to add weapon swap and make it somewhat flexible.
- They can’t rid of toolbelt skills. Engineer utility skills compared to rest of clasess are ballanced based on their toolbelt skills. This also means that utility skills are heavly linked to their toolbelt counterpart. Let’s say Mortar kit, it’s primary role is to be combo field spammer but it’s F5 is great tool for power builds and has great synergy with other skills, even it has trait which alone modifies that toolbelt skill (Siege Rounds).
They used all of F1-F5 skill slots allready. Of course adding F6 is always an option, but it would be far from comfortable play
So my idea is to add new class mechanics under “~” – weapon swap key. Since it won’t be used becouse engineer doesn’t have weapon swap.
This brings problem with Kit skills stowing. While wielding kit/bundle skill “~” is always used to drop it, while on Kits it’snt much of problem (you can press Kit skill again to stow it) but with environmental weapons you wouldn’t be able to drop them.
Only solution to this is to make unique class mechanic usable only when you are wielding your primary weapon. Since Engineer kits doesn’t have cooldown it wouldn’t be a problem to simply: stow kit -> use special class mechanics -> get back to kit.
So based on this idea I’ve designed some ideas for Scrapper and future elite specs:
1. Scrapper – Function Gyro. Scrapper will keep his current clas mechanic, but it would have serious changes. While wielding your primary weapon next to your 1 skill (where weapon swap/stowing icon is) there would be icon displaying cooldown of your Fuction Gyro.
- Pressing “~” would change “mode” which Function Gyro is working in. There would be 3 distinct F.Gyro Modes sygnalized by different collor of Gyro in background of this skill:
– Function Mode (yellow): Your Function Gyro is able to stomp and revive allies by pressing F. (passive: Add small health regeneration)
– Scanner Mode (green): Your Function Gyro is able to Scan targeted enemy by pressing F, inflicting Exposed to enemy for x seconds. Exposed: enemy takes 10% more damage from all sources. (passive: Slowly apply vulnerability to all nearby enemies while in combat)
– Disruptor Mode (red): Your Function Gyro is able to daze targeted enemy by pressing F. (passive: Deal additional electicity damage every time you hit – like Vampiric Aura)
2. Scientist (or any other name for future specialization):
- Next to your 1 skill there would be Presure Gauge with new resource Chemicals, which you fill by supporting allies (inflicting boons, healing, removing conditions) and inflicting conditions.
- Pressing “~” will swap your toobelt bar with set of new skills which costs Chemicals. It has no cooldown. Presure Gauge would have 2 states:
– Drug State (Green) 0-75%: Pressing ~, while arrow is between 0% and 75%, will swap your toolbet bar with set of supporting skills. Using those toolbelt skills will consume your Chemicals.
– Toxic State (Red) 76-100%. Pressing ~, while arrow is between 76% and 100%, will swap your toolbet bar with set of condition based skills. Using those toolbelt skills will consume your Chemicals and inflict random conditions arround player.
It’s only an idea, how do you like it ?