I don't think we are supposed to deal damage
What I think is that we need to be able to deal better damage. You know, like the rest of the classes.
We are suppose to be cc masters running around causing different things to happen to cause chaos and frustration while effectively SUPPORTING our group. However all classes should be played and focus on dmg, defence, support ( even in the end it would be well rounded there should still be a viable build that can focus MORE on the three categories ). At the current state we are condition removers and moral boosters cause we can do many different useless things and drop many turrets. If played right we can pretend and lie to a group(and apparently to ourselves as well) that we are indeed contributing something to the group. * I always feel like I’m being carried *.
… Oh, we also stuck with the job of ressing people. since we have Elixer S, Elixer R, and Elixer U.
Elixer S – shrink to res without interruption
Elixer R – self res / res a number of downed players as long as it is within the res circle
Elixer U – quickness for faster res
(You can combine all of these together as well to res SUPER fast without getting hurt.)
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
(edited by Coltz.5617)
I somewhat agree but all of are weapons are not very good damage.
I do agree that we should do good damage but I THINK IT WOULD BE BEST as a heal/tank.
The problem with CCing things is that a good few things (particularly the ones that you really wish you could CC – Champions, for example) are immune to it, instead gaining stacks of Defiant, or are tagged with Unstoppable or something.
If our entire role is basically support…well, that’s stupid. No class should be the designated sidekick.
For my part, I mostly spend my time being a decoy, if I’m running with a party (not all that often). Turrets everywhere, pistols to kitten things off and do damage, and then a lot of time spent kiting. I’m also kitted out as a tank, and intend to run with it unless aggro gets reworked.
(edited by Anymras.5729)
The problem with CCing things is that a good few things (particularly the ones that you really wish you could CC – Champions, for example) are immune to it, instead gaining stacks of Defiant, or are tagged with Unstoppable or something.
If our entire role is basically support…well, that’s stupid. No class should be the designated sidekick.
For my part, I mostly spend my time being a decoy. Turrets everywhere, pistols to kitten things off and do damage, and then a lot of time spent kiting. I’m also kitted out as a tank, and intend to run with it unless aggro gets reworked.
yeah, which is what i meant by chaos and frustration. Also a form of support
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
Ok well defense is turrents which deals damage against foes while exlisers heal people.
Yes you can be a damage dealer and stuff but being a tank or defense is not a sidekick!!!!!!
There’s only two elixirs that heal people, and only one of them is any good at doing it reliably for people that aren’t the user – and even that one only heals them when they’re down.
Also: basically every class can do these things to the same, or greater, extent that the Engineer can, perhaps with less Regeneration being thrown around.
My biggest problem is PvE.
CC doesn’t really work in dungeons. Turrets die from 1 aoe and don’t help at all. Our support options are more risk with little to no reward.
I can live without versatility there. But I want at least one good DPS spec for engi, with autoatack and thief- or warrior-like damage.
Everyone here is right, except the OP. Elixirs are not support, except elixir R. Another one applys a regen sometimes. Super elixir heals best, but not enough to keep anyone alive. No one player can keep other players alive…that’s a team effort. Full support is simply not possible.
Turrets die easy and do not retain aggro. And even if they did you couldn’t keep it alive because turret repair is vastly insufficient.
Now as an engineer I feel I do enough damage in explorable dungeons with bombs or grenades, enough support with Elixir Gun, and enough control (when it works, which it usually doesn’t as noted by Anymras) with my primary weapons. I do not play high level fractals nor do I usually PUG dungeons, so I haven’t encountered the “no engineers” scenario. I don’t feel like I’m being carried, though I know I’m not the top performer on any run, either.
Heck, we as engineers can do it all! Unfortunately we only do it half-kittened.
Doing what I can for DB during EU primetime
(edited by Eviator.9746)
We do deal great damage if specced and geared for it, just like every other profession. Other professions deal with the same dilemma, go all out dps or stay in the middle, or perhaps go all out defense.
We have very viable damage options, both in melee range if thats your cup of tea and from range.
And regarding CC, we can CC everything in game, except unstoppable enemies. Immobilize works EVEN if the CC resist has stacks. 8 second CD on your rifles net is godly, combine it with one of our snares and its even better.
With the immob followed by a snare, the boss will only move towards people at normal speed for 2-3 seconds during a 10 second interval. Giving the person who has aggro an easier time to move around. It’s very valueble vs melee bosses or bosses with some form of leap/charge. Have a guardian in the group and you have one more immob on a far longer CD.
I honestly dont know what kind of specs people are playing since you complain about damage and everything else. I love my engi, my favorite character I think. He deals great damage and still has good survivability.
To me it sounds like you want to be able to do everything well with one spec. Thats now how it works, for any of the profession.
You also waste your utility if you try and use the elixirs for you group. Equip your medkit and you wont have to mess around with tossing elixirs. Just place medpacks on the group that people can pick up, they heal for more than your elixir regens and do it in one big gulp.
If you wanna spread reliable regen then use healing turret and elixir gun as utility, both having a healing mist toolbelt skills that applies regen.
@Isslair: Here is a spec if you want one for damage.
Explosives 10: V
Firearms 30: IV, VI, IX
Tools 30: II, VIII, XII
Heal: Medkit
Utility: Utility Goggles, Tool kit, Rifle Turret (Grenades under water).
Elite: Supply Crate
Armor: Exo Berserker with Beryl Orbs
Accessories: Exo Valkyrie+Karka with Exquisit Beryl Orbs
Neck: Exo Valkyrie with Exquisit Beryl Orb
Rings: Red Ring of Death, Crystalline Band
Weapon: Berserker Rifle with Superior Sigil of Blood
45% Crit chance, 3400 Attack, 107% Crit damage, 17300HP.
If you dont want the firearms rifle skill CD reduction you can go with vulnerability proc on crits. But as I said earlier, the 8 sec immob is godly together with the snare from throw wrench. You can exchange the gear for pure berserker if you dont want the health, its a player choise. Rifle 3+5 deals alot of damage both to single targets and packs, rifle 1 deals good sustained damage aswell, on par with any other professions auto-attack.
I very rarely die, unless I kitten up in a boss fight or fall of ledges and such.
SneakyErvin, you have helped me. Based upon your post I have taken it upon myself to learn about Defiant, and am now on board with engi’s awesome CC. Thanks!
You mentioned “snare”. This is not the right name for whatever it is you are referring to. Are you talking about the Net Turret?
Doing what I can for DB during EU primetime
My Engineer is lv62 and while I agree that the profession is lacking DPS while leveling, I know from WvW experiences with my other lv80s that condition Engis do tons of dmg for example. I’m sure there are a few other builds that aren’t too bad, but maybe there are fewer of them than for other professions…
Engineers are good when running with the zerg AoE tagging inexperienced players in WvW. That type of gameplay isn’t useful in any other situation though.
I think this class was meant to defend(turrents) and heal( turrents, exlisers).
Nope, you’re thinking of Guardian. What engineers are currently good at (PvE) is blowouts and support in the form of stacking vulnerability. Sometimes, If you’re desperate and lucky, we can draw champ aggro and run around throwing grenades over our shoulders.
We offer decent support, just not vital support : (
I’m not bashing the class unnecessarily. I run a support build myself and my engi is still my main, I’ve just come to an understanding on how to best perform my favorite build.
EDIT: Scratch that. I’m not that jaded yet. I’ve come to understand an adequate way to perform my favorite build, I still like taking advice and trying things out.
My build doesn’t give you the best survivability (that’s reserved for healers that max out alchemy) but it makes you tanky and gives you utility. Depending on what you tackle, you might tank with healing bombs or support with grenade vulnerability stacking. The elixir gun is just there for a cleanse, or a double super elixir in a tight spot.
The combo fields this build gives are many. Bomb kit alone gives you a fire field, a smoke field, and a blast finisher, while healing turret has a water field and elixir gun gives an air field. So how I usually synergize these together is to go bomb kit, then big ol bomb, and either smoke bomb or fire bomb. With healing turret you get the water field and blast it right away, then super elixir and shield #4 on the air field. So I end up giving my party a lot of regen, area might, lots of blow outs, area retaliation or stealth and a load of vulnerability stacking.
It’s a lot to pull off. Some times I screw up a combo field and leave myself wide open to be downed by a big boss, but if I pull it off I feel like I’m vital to my party. I think it’s like this for a lot of engineers. You have to scramble a great deal and use a variety of abilities to be a little useful, yet If you make mistakes you’re the weak link in the chain.
(edited by JohnDied.3476)
well according to Anet on combat no class should be having the difficulties we are having, that wasn’t part of their original vision. healing priests in WoW, early druids, early LM in LOTRO all come to mind when i play my engi now cept there’s none of the prestige of the LM
jus because we do mediocre damage doesnt mean we are doing good healing compare engineer heals and damage and support skills with other classes and then you ll see how crappy we are other classes pretty much have both healing and damage or damage and support , heck actually this is the only game where engineers dont carry cannons or machineguns lol wich makes them feel as real engineers being the gun specialists.
(edited by Rezzet.3614)
was meant to defend(turrents) and heal( turrents, exlisers).
Problem is we actually cant do either of them.
SneakyErvin, you have helped me. Based upon your post I have taken it upon myself to learn about Defiant, and am now on board with engi’s awesome CC. Thanks!
You mentioned “snare”. This is not the right name for whatever it is you are referring to. Are you talking about the Net Turret?
Snare = cripple and chill in this game, anything that hinders movement speed. Nets are immobilizing abilities. Usually refered to as roots.
And yeah, test your rifle net and skills with cripple on some defiant bosses and see the wonders of engi CCs.
(edited by SneakyErvin.3056)
Snare = cripple and chill in this game, anything that hinders movement speed. Nets are immobilizing abilities. Usually refered to as roots.
And yeah, test your rifle net and skills with cripple on some defiant bosses and see the wonders of engi CCs.
Ah, okay, thanks for the info.
Doing what I can for DB during EU primetime