Incendiary Powder

Incendiary Powder

in Engineer

Posted by: Curring.9752

Curring.9752

I’ve been testing viper stats in the mist as I wondering if it was worth me investing in for PvE.

Anyways, I noticed that Incendiary Powder’s burn duration increase only seems to be effecting the burn applied by the trait and the burn from pistol 4. Any other sources like Flamethrower, Bomb kit and Incendiary Ammo don’t seem to be effected by this trait.
Not sure if this is the same in PvE, haven’t tested.

Is this a known bug?

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

Incendiary Powder

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Incendiary Powder affects all sources of burning! In wvw, spvp, and pve!

Incendiary Powder

in Engineer

Posted by: ANort.1425

ANort.1425

There’s definitely something wonky with the tooltip when you take Incendiary Powder. With Runes of Balthazar and 0 expertise, it says Incendiary Ammo and Fire Bomb’s burns last 4 1/4 seconds(up from a 3 second base), then with Incendiary Powder, it goes up to…7 seconds? That’s not right at all and it’s the same with Napalm, goes from 3 1/2 seconds with just the runes to 6 seconds with the trait+runes. I think the trait is working as intended, but the tooltip is showing incorrect burn duration values for most skills.

(edited by ANort.1425)

Incendiary Powder

in Engineer

Posted by: Curring.9752

Curring.9752

There’s definitely something wonky with the tooltip when you take Incendiary Powder. With Runes of Balthazar and 0 expertise, it says Incendiary Ammo and Fire Bomb’s burns last 4 1/4 seconds(up from a 3 second base), then with Incendiary Powder, it goes up to…7 seconds? That’s not right at all and it’s the same with Napalm, goes from 3 1/2 seconds with just the runes to 6 seconds with the trait+runes. I think the trait is working as intended, but the tooltip is showing incorrect burn duration values for most skills.

I think you’re right, I decided to further test this.

Base is 3 seconds, so at 100% condi duration it should be 6 seconds, with traited bombs this means the first burn tick should expire at around 1-2 seconds left on fire bombs C/D which they do. However with IP the tooltip says 8.5 seconds per burn meaning that they would start to expire just after the C/D finished.

With Vipers and IP I have 70.33% burn duration which should be 5.1 seconds of burning but the tooltip says 6.75 which is 125% condition duration.
AT 100% the tooltip says 8.5 which is 283.33*.

What I believe is happening is that the tool tip is trying to calculate it as if it were increasing the BASE duration (like chemical rounds) and is then applying the 33% again.

I’ll take the first set of data – 70.33% Burn duration, 3 second burn from Fire Bomb.

3*1.33 = 3.99 Rounded = 4
4*1.7033 = 6.796167 Rounded = 6.75

As for the second set, it would be 8 seconds calculated however I don’t think it’s taking into account the cap;

Balth = 45%
Viper = 37.33%
IP = 33.33%
Total = 115.33%

3*1.33 = 3.99 Rounded = 4
4*2.1533 = 8.6132 Rounded = 8.5

The tooltips are a lie!

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

Incendiary Powder

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

viper is worth.

ip / serrated steel (33%) + viper armor/weapon (38%) + 18 or 20% food + malice (10%) = 100% burn / bleed duration. without using runes (as in you can take berserker, aristocracy, thorns, or perplexity).

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Incendiary Powder

in Engineer

Posted by: Curring.9752

Curring.9752

I meant as in worth it for which character – I want it for either my Ranger, Engi or Necro just unsure which I preferred the style of from a PvE perspective.

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!