MASSIVE nerf; nothing actually fixed.

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: spacemayu.4817

spacemayu.4817

So one of the big nerfs I think people missed is that it is now no longer possible to get permanent fury from Potent Elixirs + Fast-Acting Elixirs combined with using Elixir B.

The max duration you can just about get is 36 seconds with the Superior Runes of Fury… and due to cooldowns + the fact fury is 1/3 chance when thrown, you could be without fury for significant durations.

It also means it’s no longer possible to get perma-swiftness again from Elixir B + the combination of the above traits (you can still get perma-swiftness from speedy kits trait).

This nerf is actually kinda massive and without that fury boon up, the damage output of builds made around keeping that fury up will be severely reduced.

Additionally… certain things they apparently fixed are still not working (e.g. deployable turrets, elixir S cooldown).

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Lureei.9457

Lureei.9457

Potent elixirs dont work atm m8, when thats fixed maybe it will be a bit easier to apply buffs. had perma swift/fury without all the runes before patch so

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: MrSilver.5269

MrSilver.5269

Try sup. rune of the centaur with med kit.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: tigirius.9014

tigirius.9014

So one of the big nerfs I think people missed is that it is now no longer possible to get permanent fury from Potent Elixirs + Fast-Acting Elixirs combined with using Elixir B.

The max duration you can just about get is 36 seconds with the Superior Runes of Fury… and due to cooldowns + the fact fury is 1/3 chance when thrown, you could be without fury for significant durations.

It also means it’s no longer possible to get perma-swiftness again from Elixir B + the combination of the above traits (you can still get perma-swiftness from speedy kits trait).

This nerf is actually kinda massive and without that fury boon up, the damage output of builds made around keeping that fury up will be severely reduced.

Additionally… certain things they apparently fixed are still not working (e.g. deployable turrets, elixir S cooldown).

Had no idea there was a perma fury option. hmm. Oh well.

I’ve been so busy dealing with my kits not giving me buffs like the Eles conjured weapons do or trying to get the cone abilities in FT/EG to actually hit something consistently I haven’t paid attention.

Balance Team: Please Fix Mine Toolbelt Positioning!

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Raijinn.9065

Raijinn.9065

That’s the build I was using and I still don’t get it. That was my only non RNG main source of boons right there. Where do I look to next for boons? Run right into a necros well and use elixir C? EFF THAT. I’m way more mad about the elixir b nerf then the grenade kit nerf. I switched my build up and since short fuse is broken I got explosive powder and runes of divinity and they actually hit harder. To me the increased throw rate is only noticeable when throwing straight up, or close to you like at your feet so to me it was unwarranted. I now find myself much slower and without my main boons at crucial moments so I’m currently trying to find something else as viable, or switching classes.

The worst part about all of this is that they gave us absolutely nothing to make up for this nerf. They basically took all our boons and nerfed our grenades and bombs and much more. Fixed nothing, and left us with barely anymore options. The fact that they even nerfed runes of water/monk means that this nerf was meant for only this build. Which is truly sad…they took it to such a great extent….they nerfed it in every aspect they could

Has any other specific build ever seen a COMPLETE nerf from the ground up like this before?

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Raijinn.9065

Raijinn.9065

Oh and elixir s works fine for me, and honestly it worked for me before the update so at least that’s ok still

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Punny.9210

Punny.9210

Oh and elixir s works fine for me, and honestly it worked for me before the update so at least that’s ok still

Do u even understand what they are talking ?

Cooldown on Elixir S is still 60 sec not 48 sec after u use it

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MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Raijinn.9065

Raijinn.9065

Oh and elixir s works fine for me, and honestly it worked for me before the update so at least that’s ok still

Do u even understand what they are talking ?

Cooldown on Elixir S is still 60 sec not 48 sec after u use it

Settle down now smalls, maybe English is your second language. My post clearly was in response to the cooldown on elixir s being 60 seconds still. But I said that FOR ME, yes for me, it is working just fine. I know it’s hard to believe that’s its not working right for anyone, but when I said I played pvp for 3 hours last night and it works fine for me I mean it. Takes your fires elsewhere troll

MASSIVE nerf; nothing actually fixed.

in Engineer

Posted by: Punny.9210

Punny.9210

lol ok

if u r just talking about skill working fine it’s been fine for long
but i believe in this thread he talks about that skill doesn’t work as patch note said

not that skill is working fine

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