Meet the Scrapper [Elite Spec Discussion]

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Morfedel.4165

Morfedel.4165

Revives are necessary in pve as well, especially considering hot is a tougher environment than most other parts of the PvE game, and raids will be even tougher. So it will still have some utility in PvE

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Kodama.6453

Kodama.6453

Like already stated, it could be the new class mechanic is feeling a little bit underwhelming compared to others. The mechanic won’t be noticed most of the time in PvE, because there isn’t someone in down state each 15 seconds.

That’s why I thought: Why don’t we add something? It doesn’t have to be very powerful, just something you can notice the whole time in battle.

And so I want to leave a suggestion I made in another topic.

If you activated a toolbelt skill (or 3 or whatever would be balanced) a protective gyroscope will spawn. This gyroscope can not be attacked directly, but will absorb a set amount of damage for the scrapper. It also is gated by an ICD (to prevent abuse of low cd toolbelt skills).

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Jerus.4350

Jerus.4350

as someone who doesn’t PvP or WvW, I’m underwhelmed as hell.

the big profession mechanic is utterly useless in PvE unless there is someone dying nearby, and the elite is purely a PvP ability considering how insanely situational stealth is in PvE for non-thieves.

consider that for the elite mechanic revenants get a new legend, necros get a new death shroud, mesmers get to save-scum, and thieves get a third dodge, the ability to rez/finish someone at range is so situational outside of PvP that unless HoT adds a LOT of finishable enemies like the toxic alliance, it may as well not exist.

It is because pve right now is laughable at best. 5 man dungeons are about might stacking aoe-ing and skipping mobs optionally with aoe stealth. World events are pure pewpew. Higher level fractals are somewhat better but still mostly pewpewpew with might stacks. You might find the new spec’s utilities useful in raids.

Btw kind of new mechanics are expected too in pve. For example in Stronghold you need to finish off the pve boss like you would do a normal player in pvp. You might need to do that in certain scenarios in the pve content too, then your stomping drone will be very useful. It all comes down to what new things arenanet packs into expansion’s pve. This spec could be the absolute counter to some specific situations. Remember that GW2 is not about having a universal build for everything.

The fact that your example starts with referencing PVP is exactly why I’m quite apprehensive about this specialization.

Every facet of it seems to scream PVP and not really much of anything leaning towards current PVE play style. If they shift PVE to a playstyle similar to PVP then that will change of course, but then I don’t know if I’ll be playing the game so… /shrug.

Honestly what really bugs me are the traits, but not just the choosables ones instead the minors… they have little to no use in PVE. A random boon on rezzing, so I get what a like few seconds every minute or so? whoopee…. and longer stuns when the enemies I want to stun will be coming with breakbar, talk about useless. Superspeed can be very nice in PVE but it’s very niche as most of the time when you’re concerned with playing Sanic (gotta go fast) it’s between combat where superspeed doesn’t help you any more than swiftness. Just all around very useless to a PVE player.

The hammer looks fine, the gyros are ok nothing worse/better than expected, but the traits just look like they’re useless for PVE as in even if they are solid they simply won’t be of any help the vast majority of the time.