Mortar nerf
mortar kit was good enough to not take nades for a day. now you have to take nades again. 4 fields is nice sure, but is it as nice as supply crate? I know which one will help me win a 1v1. mortar(anet why is mortar a swear?) doesn’t need to be somewhat useful, it has to compete for the elite slot. it needs to be sup crate good. needs to win you teamfights like X moa > rampage can.
Mortar isn’t a 1v1 weapon. Its primary use will be in group fights in WvW and PvE, in spvp I expect supply crate to still be the go to elite.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Can anyone get its auto-attack to cleanse when fired through light fields?
Ele earth staff1
Edit, misread.
The “cleanse condition” is an aoe around the target you hit. You need to hit something and be close to it to get cleanse.
Can anyone get its auto-attack to cleanse when fired through light fields?
Ele earth staff1
Edit, misread.
The “cleanse condition” is an aoe around the target you hit. You need to hit something and be close to it to get cleanse.
I know, but I was testing it on allies (by hitting an enemy next to them) and it didn’t seem to cleanse. I didn’t test it on myself, although I’m much more interested in the supportive potential of it.
(edited by Fashion Mage.3712)
Yea I agree with what some of you said already. Its an Elite skill… shouldn’t elite skills be stronger than normal skills? Isn’t that why they are labelled “Elite” ?
I am pretty sad about this.
I hope they can get Mortar up to being a little more effective than this.
I realize many Engie builds are still somewhat OP, but Mortar really isn’t the culprit here.
i find it useful for my condi engi in wvw, but whats the point of having an elite if youre going to nerf it?
I would have preferred the old Mortar Turret. At least then I still had my own little deployable siege weapon in WvW when everyone was hogging the available ACs.
Now it was pretty useless with the range being all screwed up when standing on a tower and not giving the 1500 range so for an Elite it would have been nice to have a 2500 range or something, but it still gave me something to do.
With the new Mortar Kit it seems I’m better off keeping Supply Drop and using a rifle. I’d rather have my stationary Mortar Turret back.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
I would have preferred the old Mortar Turret. At least then I still had my own little deployable siege weapon in WvW when everyone was hogging the available ACs.
Now it was pretty useless with the range being all screwed up when standing on a tower and not giving the 1500 range so for an Elite it would have been nice to have a 2500 range or something, but it still gave me something to do.
With the new Mortar Kit it seems I’m better off keeping Supply Drop and using a rifle. I’d rather have my stationary Mortar Turret back.
The old Mortar was unusably bad. It rooted you, it did no damage, it had a minimum range, and you’d be lucky if you did as much as a tick of damage on a zerg. 2500 range is asking for way too much, just because it’s in an “Elite” slot. That’s like requesting that the guardian invuln elite should be bumped up to 10 seconds of nothing affecting you because it’s in an elite slot!
And no, you’re not better off keeping supply drop. ESPECIALLY in wvw. Your 1000 range rifle won’t help you much there alone, and 900 range greandes are high risk / high reward.
Once Explosives Powder actually works, there will be some damage potential to the kit. But currently, oh boy. Another 5% base buff could not hurt.
Jara Ariasdottir (Soon all classes proper!)
Testing mortar again right now. I am NOT getting explosive powder bonus currently. I do not know why yet.
vs dummies in SW.
1517 power.
base 545-600
+Excessive energy. 602-660
+glass cannon. 633-690
+shaped charge. 632-685. (immune to vul/cond.)
+thermobaric det. 631-688
Firearms changed to alch with no traits selected.
632-690. Not a firearm or alch trait effecting it.
Tools changed to inventions.
- excessive energy. 574-628. (545-600 base x1.05% glass cannon= 572-630)
grenadier, aim assisted, seige.
544-599
explosive, aim seige.
543-591
glass cannon, aim, seige
571-629
explosive, shaped, seige
546-597
explosive,short fuse, seige
etc, etc.
nope to all explostive traits.
So thoughts now. no it has nothing to do with trait interaction. zoning possibly?
(edited by Casia.4281)
Testing mortar again right now. I am NOT getting explosive powder bonus currently. I do not know why yet.
‘tis a buggy mess! Make sure that during earlier tests you didn’t get an effect like Glass cannon instead! It’s an easy mistake to make. I did some testing in the past, and I have not yet seen a ninja-fix. But hey, it’s on the bugs megathread. Best hopes!
Jara Ariasdottir (Soon all classes proper!)
I would have preferred the old Mortar Turret. At least then I still had my own little deployable siege weapon in WvW when everyone was hogging the available ACs.
Now it was pretty useless with the range being all screwed up when standing on a tower and not giving the 1500 range so for an Elite it would have been nice to have a 2500 range or something, but it still gave me something to do.
With the new Mortar Kit it seems I’m better off keeping Supply Drop and using a rifle. I’d rather have my stationary Mortar Turret back.
The old Mortar was unusably bad. It rooted you, it did no damage, it had a minimum range, and you’d be lucky if you did as much as a tick of damage on a zerg. 2500 range is asking for way too much, just because it’s in an “Elite” slot. That’s like requesting that the guardian invuln elite should be bumped up to 10 seconds of nothing affecting you because it’s in an elite slot!
And no, you’re not better off keeping supply drop. ESPECIALLY in wvw. Your 1000 range rifle won’t help you much there alone, and 900 range greandes are high risk / high reward.
Once Explosives Powder actually works, there will be some damage potential to the kit. But currently, oh boy. Another 5% base buff could not hurt.
But then what am I supposed to use as my Elite slot if everything sucks? At least Supply Drop had a tiny stun so I felt like I could actually help in some way. That elixir is stupid as I can’t count on RNG effects. So that left Supply Drop or Mortar.
And I agree that Mortar Turret was pretty pathetic as an elite and the damage output was beyond useless, but it made me feel special as I had my own little siege weapon. But the arc of the projectiles chewing into my range was the problem and I could never hit beyond 900 range when standing on a wall.
Don’t get me wrong, the Mortar Kit feels like it may have potential; if only ANet wasn’t constantly doing these knee-jerk nerfs.
Guess I’ll just go and troll enemies with grenades because they are bugged and deal twice the damage! :P
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Testing mortar again right now. I am NOT getting explosive powder bonus currently. I do not know why yet.
‘tis a buggy mess! Make sure that during earlier tests you didn’t get an effect like Glass cannon instead! It’s an easy mistake to make. I did some testing in the past, and I have not yet seen a ninja-fix. But hey, it’s on the bugs megathread. Best hopes!
nope. Very consistent in keeping track of that. As well as excessive energy, etc.
Had a moment there where I thought I had it… day 1 test was with pistols, day2 after Gern vid, I used rifle to match his using a rifle… today was pistols again. But nope, tried rifle just now, and it still is not working today.
But then what am I supposed to use as my Elite slot if everything sucks? At least Supply Drop had a tiny stun so I felt like I could actually help in some way. That elixir is stupid as I can’t count on RNG effects. So that left Supply Drop or Mortar.
And I agree that Mortar Turret was pretty pathetic as an elite and the damage output was beyond useless, but it made me feel special as I had my own little siege weapon. But the arc of the projectiles chewing into my range was the problem and I could never hit beyond 900 range when standing on a wall.
Don’t get me wrong, the Mortar Kit feels like it may have potential; if only ANet wasn’t constantly doing these knee-jerk nerfs.
Guess I’ll just go and troll enemies with grenades because they are bugged and deal twice the damage! :P
You really underestimate the current mortar. It’s not quite as strong as grenades in pure damage, but…
- You get a cheap blind field, and can trait its duration
- You get a cheap water field, and can trait its duration
- You get a cheap poison field, and can trait its duration
- You get a cheap chill field, and can trait its duration
- You get a blast finisher and can trait it into being a double blast finisher
- You don’t instantly melt to retaliation unlike the old grenades would have you do. Especially with many warriors now having spiked armor as a minor.
- You get a projectile finisher on every #1 use.
For defensive purposes, that 2 seconds stun is amazing against a single person, but the supply crate with its huge cooldown is lost on zerg fights. Just throwing down an aoe chill that pulses, throwing a poison field where the zerg is and orbitally lasering into it for an aoe weakness, and having your aoe blind pulse is pretty useful! And should things get scary, throw the water field at your feet, do some autos for regen all over, and-or blast / leap away to heal, gain regen -and- get out of combat faster. It’s a matter of management rather than direct dps. Same way full zerk is not recommended wvw gear even though it would be highest dps.
And don’t use the bugged grenadier trait. That’s just unfair.
Jara Ariasdottir (Soon all classes proper!)
(edited by Sold Out.7625)
You really underestimate the current mortar. It’s not quite as strong as grenades, but…
More specifically.. “It’s not quite as strong as grenades, as a melee aoe pve dps machine.”
but why the heck should it be?
You really underestimate the current mortar. It’s not quite as strong as grenades, but…
More specifically.. “It’s not quite as strong as grenades, as a melee aoe pve dps machine.”
but why the heck should it be?
Yarr. Edited that post, then proceeded to refresh my page, but saw you already replied! And it’s true! Plus, 900 range is the only area where grenades were ever efficient in wvw, and that can still be used just fine. : >
Jara Ariasdottir (Soon all classes proper!)
But then what am I supposed to use as my Elite slot if everything sucks? At least Supply Drop had a tiny stun so I felt like I could actually help in some way. That elixir is stupid as I can’t count on RNG effects. So that left Supply Drop or Mortar.
And I agree that Mortar Turret was pretty pathetic as an elite and the damage output was beyond useless, but it made me feel special as I had my own little siege weapon. But the arc of the projectiles chewing into my range was the problem and I could never hit beyond 900 range when standing on a wall.
Don’t get me wrong, the Mortar Kit feels like it may have potential; if only ANet wasn’t constantly doing these knee-jerk nerfs.
Guess I’ll just go and troll enemies with grenades because they are bugged and deal twice the damage! :P
You really underestimate the current mortar. It’s not quite as strong as grenades in pure damage, but…
- You get a cheap blind field, and can trait its duration
- You get a cheap water field, and can trait its duration
- You get a cheap poison field, and can trait its duration
- You get a cheap chill field, and can trait its duration
- You get a blast finisher and can trait it into being a double blast finisher
- You don’t instantly melt to retaliation unlike the old grenades would have you do. Especially with many warriors now having spiked armor as a minor.
- You get a projectile finisher on every #1 use.
For defensive purposes, that 2 seconds stun is amazing against a single person, but the supply crate with its huge cooldown is lost on zerg fights. Just throwing down an aoe chill that pulses, throwing a poison field where the zerg is and orbitally lasering into it for an aoe weakness, and having your aoe blind pulse is pretty useful! And should things get scary, throw the water field at your feet, do some autos for regen all over, and-or blast / leap away to heal, gain regen -and- get out of combat faster. It’s a matter of management rather than direct dps. Same way full zerk is not recommended wvw gear even though it would be highest dps.
And don’t use the bugged grenadier trait. That’s just unfair.
Alright, you sold me (out) LOL :P
I’ll give the Mortar Kit a good run and see. Fortunately my current gear can be used as I already had a full set of Strength runes because of my old FT build.
And don’t worry. I would never use a bugged trait as I always fight fair! Even to the point of gimping myself with the old Mortar Turret because it was fun!
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Just keep in mind that Explosives Powder is currently still bugged and doesn’t proc most of the time, and that the projectile finisher will get buffed (if it will go as promised, at least) to always proc as soon as you hit someone with the aoe rather than a direct hit.
Jara Ariasdottir (Soon all classes proper!)
Is anyone able to actually give themselves regen by shooting mortar’s water field with the #1 attack? It never seems to give me any more regen, even if I’m standing in the water field as I’m shooting it with the #1 attack, my regen still goes away as soon as the water field does.
Is anyone able to actually give themselves regen by shooting mortar’s water field with the #1 attack? It never seems to give me any more regen, even if I’m standing in the water field as I’m shooting it with the #1 attack, my regen still goes away as soon as the water field does.
Couple of things going on here.
First, you can get the combo popup for projectile finishers even if no combo actually happens. All projectile finisher combos require you to hit a target (with the projectile, not the mortar shot AoE) to trigger, even if the effect is a beneficial one.
and secondly, to take advantage of beneficial projectile combo effects (like water regen or light condition cleanse) someone has to be standing right next to the target to receive the effect. I say “someone” because if an ally is standing next to your target when you trigger a water projectile combo, they will get the regen. IIRC it’s not an AoE effect either, only one person next to the target will get the regen stack or the condi cleanse (though I could be wrong on that)
Aaaand still none of the finishers or traits fixed. But you know, at least it’s nice and nerfed.
Jara Ariasdottir (Soon all classes proper!)
Aaaand still none of the finishers or traits fixed. But you know, at least it’s nice and nerfed.
whew… was worried for a moment…
Notes rarely are complete.
Test it in game first. you never know…
Ps. I am probably not going to be helpful with this, or any other testing. Taking another break. wasn’t super happy with the bugs, playtesting, etc. state of the game is pretty meh to me atm. And terraria 1.3 just came out. and
July 10th, Path of Exile Act4.
(edited by Casia.4281)
I’m not as competitive a player as many here, but I have to say that in terms of tagging mobs in open-world events, it’s phenomenal. Especially where groups of mobs are coming in from a variety of directions: its range and rate of fire lets you just walk your fire all around a perimeter and tag about everything that moves.