So I was bored, and I’ve decided to create my dream balance patch for engineer.
Brace yourself for wall of text!
Bug fixed and features:
- Kits now properly scale from Ascended quality gear
- You can now switch between visable Hobosacks and disabled
- While switching to kits, player no longer looses legendary weapon effects – aura and footsteps.
Pistol – pistol lacks of strong auto-attack also glue shot feels unimpactfull with it’s low duration of immobilize.
- Fragmentation Shot – now inflicts bleed in explosion part of skill. Increased bleed duration to 5 sec.
- Glue Shot – increased immobilize to 2 seconds.
Rifle – I like to compare engineer’s rifle to Ranger’s greatsword. They both have weak auto-attack, but have strong burst cooldowns. However engineer’s rifle is locked behind much higher cooldowns. Jump shot locks engineer in animation, allowing to be shutdown in mid-air, this shouldn’t have a place becouse you can’t react to anythig while in casting animation.
- Blunderbuss – this skill is swapped with net shot in places on the skill bar. Removed bleed from the skill. Increased skill damage by 10%. Reduced cooldown to 4 seconds.
- Net shot – this skills is now under 3# slot. Improved projectile speed.
- Jump shot – evade attacks while in air – leap animation.
Hammer – there’s lack of clarity when using electro whril. You deal damage in the first part of the skill and second part is only reflect based, which leads to misunderstandings where attack accur. Now skill does three impact through all of it’s attack animation, with reduced damage per single impact – however overall damage is buffed.
- Electro-whirl – increased number of impacts from 2 to 3. Reduced single impact damage by 20%
Bomb kit – Bomb kit auto-attack simply out-dps all of other damage oriented skills in raid scenario. Reduced power scalling by a bit and increased effectivnes of big-ol bomb
- Bomb – Reduced power scalling from 1,25 to 1,05.
- Big Ol’ Bomb – Increased damage by 20%, increased blast radius to 400.
Flamethrower – Goal to changes in flamethrower is increasing it’s purity of purpose. Flame Blast were to clunky to use, so now it’s ground targeted skill which hit’s 2 times – as projectile pass through enemy and detonation part.
- Flame Jet – Reduced power damage of this skill by 33%, now inflicts 1 sec of Burning every second hit.
- Flame Blast – Now is ground-targeted skill, like elementalist’s Phoenix skill.
Med kit – Med kit felt realy underwelming as support kit. We are buffing it’s condition removal abilities. New Grandmaster trait will increase it’s usability in group scenario (read about it bellow)
- Throw Stimulant – Now removes 2 debilitating conditions (weakness. blind, vulnerabilty). Increased cooldown to from 10 to 15 seconds.
- Throw Accelerant – Now removes 2 movement-impairing conditions (chill, immobilize, cripple). Increased cooldown to 15 to 16 seconds.
- Throw Antidote – Now removes 2 conditions and grants 3 seconds of Ressitance. Increased cooldown from 20 to 25 seconds.
Toolkit – Toolkit uses mace attack animations, however it was forgotten when maces recieved their animation improvements. Toolkit skills now hits up to 3 targets
- Smack – Improved chain attack speed and animation. Now hits up to 3 targets.
- Prybar – Now hits up to 3 players.
- Throw Wrench – Increased cooldown from 17 to 20 seconds. Wrench while returning now pulls enemies by 100 units.
Elite Mortar Kit – Orbital strike didn’t do enough damage, as traited elite attack – so we are increasing it’s attack. In compensate delay before hit has been increased
- Orbital Strike -Increased Power Scalling from 1.33 to 2.00, increased delay time between cast and impact from 2 to 3 seconds.
Elixirs – We are buffing some unused Elixirs and increasing guaranteed effect chances
- Elixir H – Now always grants Regeneration (10 seconds), and one of following: Protection (5seconds) or Vigor (10 seconds).
Throw Elixr H – Now always grants Regeneration (8 seconds), and one of following: Protection (5 seconds) or Vigor (8 seconds). - Throw Elixir C – Now applies Ressitance (3 seconds). Removed condition removal part.
- Elixir R – Reduced cooldown to 15 seconds.
(edited by Miltek.2104)