New trait suggestion: Deadly Toxicity

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: David.5974

David.5974

Backpack Regenerator (Alchemy trait line) will be replaced by Deadly Toxicity

Deadly Toxicity: if you apply poison on opponent, he will be vulnerable against conditions. (For every condi from every player)

Suggestion #1: stack treshold: 2-3 poison condi on enemy (increaed 7% condition damage taken) will apply deadly toxicity for 5-10sec.
-this can increase demand on use of poison dar volley, poison gas shell. Poison stacks can be higher to prevent to be OP.

Suggestion #2: each stack of poison provide +2% condition damage taken (max 6%)
-nothing change in gameplay

Suggestion #3: -> your suggestions, how to make engi more team friendly and demand.

- this trait must be only in alchemy trait so you can choose now to be more selfish with quality of life or more team based.
-post here how much you use backpack regenerator. Or other less used traits.
-this is only some dmg offer suggestion. If you will have some, put some simply, I think that devs are really not interested about hard mechanic.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: Samug.6512

Samug.6512

I don’t think we need more condi damage. I’d like to see Backpack Regen having regen increased.

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: David.5974

David.5974

I don’t think we need more condi damage. I’d like to see Backpack Regen having regen increased.

This can lead into more sustain (for scrapper..) and it can be out of control. Increase base regen by 1-50 is still useless. For pve you really doesn’t need sustain because often you see model “bad dodge – > downed” . In pvp if backpack regen can offer same sustain like rapid regen, then core engi can be meaby more viable, but scrapper totaly OP (imagine of toolkit scrapper bunker..)

My suggestion is something to make engi like: " Hey, we have engi, he bring us this " . In pve content, I feel that I am useless. Yea engi shiny in small things like heavy blind aoe, but other things make other proffesions better. Slick shoes was good concept why you likely see engi on gorseval, or open world boss with big cc bar (vinetooth AB). Yea it was OP, but now we had nothing.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: Ardid.7203

Ardid.7203

I suppose the point is not that WE have more condi damage, but that the whole party would have it.
I don’t know if I really like the idea, but at least the spirit of adding something useful for the group is there.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: Ishmael.3642

Ishmael.3642

I think it would be easier for the asura racial skill radiation field to be an engineer skill, and we could take out one of the gadgets to replace it with something else.

New trait suggestion: Deadly Toxicity

in Engineer

Posted by: David.5974

David.5974

I think it would be easier for the asura racial skill radiation field to be an engineer skill, and we could take out one of the gadgets to replace it with something else.

This can be, but its not “team friendly” . This suggestion is to improove condi damage taken.

For now its 25% thanks to vulnerability. Engi can add another ~5%. Why engi? Because engi was for a long time be marked like a master of condi dmg. And we don’t have decent support to be "wanted"for another classes.

Superspeed is not enough, it is useless in pve. Fun gyro is amazing for pvp, in pve ugh.… so what we bring in pve into table? Nothing usefull. So anet should look at engi.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "