So, I recently tried the engy condition damage build, and I’ve fallen in love with it.
Basic premise is use pistols and grenades to apply conditions while maintaining decent survivability and good sustained damage. Currently using 30/10/0/30/0, with traits being Cleansing formula, HGH, cooldown reductions everywhere (pistol, elixir, and grenade), along with burn on crit and grenadier. Combined with runes of the undead and the tough/prec/condition amulet, you hit over 1300 condition damage before might. Survivability comes from your utilities, for me, elixir b and elixir s. B is for movement/damage, s is for stomps and escapes. For healing, elixir h, as it provides a random defensive boon and cures an extra 2 conditions (toss elixir). Sigils are by preference, I like geomancy and bleed on crit, as both go well with the kit/distance swapping you can do.
So, by class…
Ele- A hard target, generally keep up pressure and figure out what kind it is fast. If has high damage, it’ll probably drop quickly to your combined conditions/direct damage. If it only tickles you a little, just keep applying conditions. Makes sure to keep their conditions off you though.
Engy- Weeeell, fudgemuffins. First, figure him out. If it’s running a rifle, watch out for hundred ‘nades. If it doesn’t want to die quickly, just keep conditions on the tankcat, eventually he’ll run out of lives. And if it’s a static discharge, well, treat it like any ranged enemy. LoS, dance in close and long range, and keep elixir s ready. Honestly though, you don’t see too many engies, so hard to be certain how to counter them 100% of the time.
Guardian- Ironically, the second easiest kill. They’ll want to stay in close, let them. If you can dodge their whirling blade, great, if not, just throw ‘nades at your feet and pop elixir h when he’s done. Even bunkers will go down quickly, just keep applying conditions, especially poison.
Mesmer- The second most annoying to fight, they fall into three basic catagories- SHatter, confusion-condition, and annoying kitten who won’t die. With the first, shoot them in the face until they die, and use grenades on their phantasms. Not guaranteed to work, but they probably can’t kill you. Confusion mesmers are more predictable, you have 6 condition cleansers, just keep the conditions off you while you give them right back. The last, just keep them occupied until your team shows up and they run away. No real way around it, sadly. You can try supply crate->grenade barrage in a glue shot to do some burst condition damage, but they’ll normally still either get away or outlast it. Thankfully, there aren’t too many of them, as they do diddly for damage.
Necromancer- Our rival in conditions. They’ll try to kill your boons, return your conditions, and eat your babies. Let them. Cleanse yourself as much as you can, and keep pressure on them. Once you see death shroud, you know you’ve probably got them, barring a massive enemy zerg or something.
Ranger- You’re going to walk into a trap ranger’s traps at some point. Just drink elixir b and shake it off. Use confusion when they have their shortbow out, and otherwise just outlast them. They run out of condition cooldowns much fast then you do.
Thief- Winner of most annoying bokittenet to kill. Depending on the sort of thief, they’ll either burst you down with quickness, pistol/pistolwhip venoms onto you, or pretend they can out dps you with a shortbow or death blossom. In the first two situations, you just have to survive them, which is a challenge. Still, avoid heartseekers by dodging with glue shot, run around throwing ‘nades behind you randomly, and pray they aren’t specced to cleanse conditions and regen health while stealthed. As for the last, just shoot them until they run away, and hope your conditions kill them in stealth.
Warrior- Contrasting the thief, your easiest kill. If it immobilizes you, elixir b, ‘nade barrage, then walk away laughing as it hundred blades at air. If it’s a shield/axe warrior (been seeing them a lot lately), kite them. They don’t have a lot of burst, and their sustained isn’t sustained at range. Finally, rifle warriors. Line of sight them, let your conditions burn them down. They can hit rather hard, but there’s no need to let them. If you can’t line of sight them, your best bet is point blank ‘nades to scare them to death. They’re usually made of glass, so that often works.
If you have any other class strats with this or a similar build, post them below. No need to flame, we’re trying to make engies the best they can be here. If you think I’m wrong, say why in an educated manner befitting the most intelligent class.
(edited by Creld.8702)