PSA: Deployable Turrets disables other traits
There’s something strange going on with it, but it’s not quite as simple as ‘with this trait on, this part of this trait doesn’t work.’ A little bit of testing found that Deployable Rifle Turret wouldn’t attack an enemy outside normal range until the Overcharge was activated (and said overcharge benefited, oddly enough, from Rifled Turret Barrels’ range increase, which it usually doesn’t, that I’ve found), while Rocket Turret just wouldn’t attack (but that might have been an error on my part in distancing, as they haven’t seen fit to add a rangefinder for some bloody reason).
I’ll test this further tomorrow, see if I can come up with a comprehensive explanation and add it to the bug list.
(edited by Anymras.5729)