Proc animation / timers. Thoughts?

Proc animation / timers. Thoughts?

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Welp, this is a repost from another thread, but i think this idea actually deserves its own thread:

“Why don’t we get a proper-animation system that displays which passives are active or not.
F.e.:
ALL ANIMATIONS ARE ONLY ACTIVE IN COMBAT
- give us a fiery glow / flame hands if IP is off cd
- make the barrel of our rifles smoke if the blindshot is off cd
- give us a short Elixir S Icon Animation above our head if the proc is ready
- give us a short Dwayna Symbol animation above our head if the heal-reset proc is off cd
Ofc this may cause optical distraction amass so totally relying on such a system – for all classes – will spam the monitor with animations, BUT there is a working alternative:
Only display optical animations for a few selected procs, but introduce a proc-timer display.
What I’m thinking about is to lift the Buff-display for one row, and display all our traits / sigil and rune procs with internal cd’s underneath it.
If a proc goes off, make it gray and show a little 360° bar animation within the icon until the proc is ready again.
This greatly increases the control you can gain over a build, decreases the stress that comes from passively “guesstimating” the state of build-procs and therefore allows easy access to complex builds, even for people who are rather new to the class, or the game in total.”

Discuss

Engineer is love, Engineer is life.

Proc animation / timers. Thoughts?

in Engineer

Posted by: Dimes.6024

Dimes.6024

so hard to use 10 buttons…

Proc animation / timers. Thoughts?

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

So hard to read…

Explain what a proper keyboard setup has to do with the previous post?

Engineer is love, Engineer is life.

Proc animation / timers. Thoughts?

in Engineer

Posted by: Dimes.6024

Dimes.6024

so hard to type…

in combat there are just several skills to use, and if you cant use them right, no dirty UI wont help you to become a “pro” :P

Proc animation / timers. Thoughts?

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

I doubt there’s anything to discuss, what you’re suggesting should have already been implemented during game development.

Proc animation / timers. Thoughts?

in Engineer

Posted by: Wolf.5816

Wolf.5816

I agree with his completely.

Traits and Proc’s need to have more tells, if not just for your opponents to use to counter play than simply for the player! So that they can maximize these abilities and not just spray and pray.

I completely agree with the OP and I have mentioned this in the past. Traits and passive Procs should ideally display a visual effect and icon similar to traits like Kit Refinement that let the player know his proc is off cool down.

This feature would greatly improve competitive play as well as make gameplay generally more intuitive for players.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Proc animation / timers. Thoughts?

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

So, whats the most effective way to gain a dev’s attention for this, since it seems that gw2 would really profit from such an UI addon.

Engineer is love, Engineer is life.

Proc animation / timers. Thoughts?

in Engineer

Posted by: MonMalthias.4763

MonMalthias.4763

ICD tracking was supposed to be “on the devs’ radar” something in the order of April 2013. With luck, we’ll see the first hint of things Soon™ in Q1 2015.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

Proc animation / timers. Thoughts?

in Engineer

Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Vee Wee has suggested this many times! Most recently here!
https://forum-en.gw2archive.eu/forum/pvp/pvp/Passive-Skills/

But with Anet’s process of 2 patches per year, you’re looking at a spring 2015 release for this at the earliest! If it even happens at all!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

Proc animation / timers. Thoughts?

in Engineer

Posted by: Wolf.5816

Wolf.5816

-What if a small floating orb appeared floating over your characters shoulder for a few moments, that glows with the symbol of the specific trait/source that is activating.

•+For Example+:When the 2nd Minor Trait down the Engineer’s Alchemy line activates and converts a condition to a boon it can display a symbol dictating that would display to you as well as your opponents that a trait has activated because a certain condition was met. The specific symbol could be anything from an empty “trait hexagon” indicating it is a minor trait, or be more specific like an empty “trait hexagon” with two arrows making a recycle like symbol indicating a condition has been converted to a boon.

This feature could be a way to show players the activation of certain Passives which aren’t as Ascetically feasible to illustrate.

-There could also be (if the extra time was spent in development) certain key or Character defining traits which had their own effects to indicate their activation.

•*For example*: Incendiary Powder could cause your weapon/attack or projectile to burn when this trait activates. Showing yourself that this next attack needs to be prioritized if possible to land a successful burning condition. While alerting enemies that this attack should be mitigated.

-Additionally Boons and Conditions are one of, if not the most important mechanics in Guild Wars 2 PvP. This being said, I feel that the manipulation of these effects should be more illustrated, to help players as well as viewers understand the flow of combat.

•*For Example*:When the Stability Boon is Removed from you by a hostile source. The Boon itself should turn red for several moments and then shatter. Indicating your Stability has been removed from a hostile function. Like Wise, when a Boon is Given to you from a source besides your own it should glow Green for several moments indicating you have received a Boon from a friendly source.

Like wise, when a Condition you are inflicted with is removed by a source it should glow blue for several moments and fade. Indicating a Condition has not simply expired, or been converted but removed and by a nearby ally. This would also show when friendly effects have removed conditions from your character, Greatly improving the understanding of the sometimes overwhelming team play. These features may seem minuscule in comparison to the other, more publicly accepted “Bugs/Flaws” but rest assured, Condition and Boon manipulation is hands down a primary feature in GW2. Making these effects more descriptive and intuitive would greatly improve Guild Wars 2 accessibility among many other aspects of he game. (WvW/PvE)

-These sound great, but admittedly still don’t address certain Passives such as Warriors and Rangers who have the ability to nullify the first CC inflicted on them passively ect. As certain players would not like to have a floating symbol, for aesthetic reasons, indicating their trait is prepped and ready. Perhaps with these particular types of Passives they can simply have the pre-existing “unique Buff” symbol under their character UI. Similar to how Kit Refinement currently functions.

The idea here is to attempt to make these Passives more active. That is to say, they should activate without surprise to both friends and foes.

For there are just too many Passives/Effects that can only be understood through reviewing the combat log or studying your opponents build after the battle. This alone (in my opinion) means that there are definitely problems in the accessibility with PvP and that the nondescript functions in PvP will only hold this game back from a truly competitive scene.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King