Hey! I’m fairly new to the Engineer (I’ve been playing it for a month and I still feel like it has tons of potential I haven’t tapped into yet) but I love it.
I like going tanky and, so far, it’s working for me, it’s frustrating when I get all the aggro even if I’m just standing there doing absolutely nothing and my party is doing every crazy thing ever, though; but my Aggro build is rapidly turning into a cool in-joke, so it evens that out.
Anyway, I can’t help but wonder if I’m doing things right, specially in the traits, skills and equipment department (I know I’m not doing things exactly right in combat, but I’m slowly learning to take into account all my finishers and fields and with some luck I’ll grow some extra fingers by the end of this month).
So what I’m aiming for is a PvE non-zerg build. This mostly translates into a Dungeon build, but I like doing anything that doesn’t involve fifty more players killing the same humongous dude I’m killing. I like solo exploring and doing small-medium events, but I guess those are doable with any kind of build as long as you get your kitten together and know where your buttons are.
TL;DR:
This is the build that looks the most like my healer/tank PvE build right now, I’d like some tips improving it.
Disclaimer: Yes, I know I’m lacking two runes and a backpiece. Money don’t grow on trees! (Also I’m not sure what runes to get yet!) But feel free to recommend any.
Also: I tend to switch my major traits a lot to get a feel of what’s better, so those aren’t exactly set on stone (and I usually switch Reinforced Shield for Stabilized Armor if the enemies have lots of CC, for example).
So, now for the questions:
Is Cleric equipment worth it? I chose it because of the traits converting Healing and Toughness into Power. It seems synergistic, overall, but I was discussing the choice of Power over Condition Damage with a friend the other day and, really, all I know is that it seems right due to the trait distribution I’m using. I’m not trying to kill things through conditions, but through MASSIVE EXPLOSIONS. Conditions are a plus (when I’m not in dungeons I usually switch some Explosives traits for the condition ones), but not my main focus, especially when I’m usually on a party with a Ranger, an Elementalist, a Thief and a Mesmer. So should I go for some Condition (Damage or Duration?) runes or equipment?
I have 10 points on Tools because Speedy Kits is awesome for exploring, but I never know what to do with that Trait in Dungeons. The minor trait saved my kitten many times, though, so I’m not keen on just switching those 10 points into another line.
I assume Pistol and Shield is the only way to go tanky, but I have a question about that: What stats are kept when you put on a kit? I’ve been testing and I think the shield’s armor is scrapped when equipping a kit, but do other bonuses (other stats, runes or extra toughness from Reinforced Shield) carry over?
Is there any acceptable substitute for the grenade kit for range and bomb kit for melee? I personally like the wrench for melee, but since bombs have of area of effect damage, combo fields and healing, everything else seems underwhelming. As for the grenades… well, they have insane range, high damage output, conditions both defensive and offensive, so they have everything going for them.
And that’s all for now. Thanks in advance!
(edited by Doszak.3150)