Sup guys,
with the announcement of the trait rework, i remembered a build i used to play a while ago. So i gave it another try, recorded some matches and they turned out not too bad. It’s a sort-of decap engineer using toolkit, flamethrower and elixir gun and it’s super fun (nice rhyme there).
There are many variants of this build, but the core looks like this: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNqoAqAIyEOEA-TZgTAAw+DAA
I like to play the following:
Celestial: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseRCbBNyx0GQNBRuxq8xIEAA-TJBHwAAuAABeAAy2fAZZAA
If you are tired of nades but not good enough for SD: don’t worry, the days of struggle are over. This build combines massive cc with massive sustain, hybrid aoe damage, mobility and decap utility. IP, doom sigill, intelligence sigill, nothing new here.
The vamp runes are just too strong to not use them, especially on the engineer, since we lack defense mechanics and are able to use our toolbelt skills while in mistform.
Zerk: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNyosFQHgEsARmwhA-TJBFwACuAA62foaZAAPAAA
Zerk moar damage, less range on rifle: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNyosFQGgEI6EOkYA-TJBFwACuAA62foaZAAPAAA
Pretty hard to play imo, but more survivability than SD. You can also use soldier with intelligence sigill, but where’s the fun in that?
Here is some gameplay:
Celestial: https://www.youtube.com/watch?v=bBYWIBD_jN0
Zerk: https://www.youtube.com/watch?v=SnXCgzItCNI
Since IP gets moved into firearms and gets a nice buff, this build might actually become pretty strong and even viable in the future. If you wanna play it as a power build (which i prefer), you can use the new/old juggernaut trait, thinking of 06066 or 06606 here.