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Posted by: Luc Willem.2865

Luc Willem.2865

KR is Dead. It could be Ok with a 10s cooldown, but we really lost alot Team support ! our area condition cleaner is half lost ! We had instant condition cleaner and that was great !!!
I thought they will modify KR but in line of the Profession philosophy post, Boon oriented !!! (take in mind that theses aura no Boon are, look a Wiki)

A good team-oriented KR could be on a general 10s Cooldown:
- Med Kit : give 2s-3s regeneration to the team
- Bomb Kit : give 2s-3s protection to the team
- grenade kit : give 1*5s Might to the team
- E. gun : give 2s-3s reatliation to the team or better toss elixir C on yourself
- Toolkit : give 2s-3s retaliation to the team

=> I think that would make Kit refinement useful for us as for the team and not beeing Overpowerd. If you think that it is a good idea, post it on the sudgestion forum

(edited by Luc Willem.2865)

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Posted by: stratosphere.9401

stratosphere.9401

Besides the global cool down, I can say I missed KR on flamethrower and elixir gun. Double super elixir is the only reason anyone would bring elixir anyway.
The corresponding buffs to these 2 kits is not enough to compensate the nerf KR brought.

Since I play spvp with my engi this patch practically broke several build — and even more potential ones, like bunker with super elixir.

Sure KR isnt meant to be build defining — but where is the corresponding buff for this huge nerf? This shows how effect of this change wasnt even thought out carefully — very much like the quickness nerf. Anet needs to stop thinking about their fanciful philosophy and start thinking of how to provide more builds.

20s is too long for the global cooldown. Most of the effects now are weak and the previous 10s was balanced enough.

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Posted by: Seras.5702

Seras.5702

so I use ft for flame aura, then switch to medkit, to ft, to medkit, to ft, etc, and now it’s second 18, what do I do?!?!?!?! im in ft kit but I wants my flame aura proc!

just press your ft keybind (stow and proc) and again to equip again. why the kitten would you have to CARE about any other kit?

every 20 seconds you press any kit keybind for the kr proc for that kit regardless of what you have equipped.

What happens when you want that flame proc but you really need to heal? You swap to med kit, heal up, swap to FT…ooops, no aura proc…all used up needlessly when you swapped to med kit to heal yourself and got a KR proc that you didn’t want/need….guess you don’t get flame proc for 20 more secs…hope you don’t have to heal again then.

You can’t rely on KR anymore. Now it’s just a trivial bonus. Hopefully it’s something good when you need it.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: draxynnic.3719

draxynnic.3719

funny thing, i am not trolling. someone arguing adamantly against you is not necessarily a troll. I genuinely disagree with the general sentiment of this thread and think y’all need to rethink how you play.

It’s all the mews. At best, that’s provocative.

From my perspective… kit refinement is dead. Ah, well, was thinking about switching build anyway.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: nakoda.4213

nakoda.4213

so I use ft for flame aura, then switch to medkit, to ft, to medkit, to ft, etc, and now it’s second 18, what do I do?!?!?!?! im in ft kit but I wants my flame aura proc!

just press your ft keybind (stow and proc) and again to equip again. why the kitten would you have to CARE about any other kit?

every 20 seconds you press any kit keybind for the kr proc for that kit regardless of what you have equipped.

What happens when you want that flame proc but you really need to heal? You swap to med kit, heal up, swap to FT…ooops, no aura proc…all used up needlessly when you swapped to med kit to heal yourself and got a KR proc that you didn’t want/need….guess you don’t get flame proc for 20 more secs…hope you don’t have to heal again then.

You can’t rely on KR anymore. Now it’s just a trivial bonus. Hopefully it’s something good when you need it.

I am in FT, want that fire proc, but gotta heal too! :

a) my KR timer is up: I hit FT keybind, get shield, hit medkit keybind and heal, all in a second.

b) my KR timer is not up: I hit medkit, heal, hit FT when KR is back. heck, why not switch to rifle or some other kit in the meantime if it is STILL on CD.

I know that in, example, 4 seconds KR is going to be up so I manipulate my rotations so that whatever combo i am working on leads me into the FT kit at around the right time, or, in a pinch, i might end up having to make a judgement call and deal with some extra speed or a projectile shield this rotation because it just didn’t work out.

it is that simple. instant. kit. swapping. be adaptive.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: Pannonica.5378

Pannonica.5378

I got excited when I read the patchnotes for the first time as well…
But what looked good on virtual paper is meh in game.
Most of the bullet points are bug fixes (lets say they all work and no new ones got introduced). That I appreciate, but I can’t thank ANet, because fixing bugs should go without saying.

The next major things that come to mind:
Super Elixir buff, Veil gets removed from Throw U, and Kit Refinement.

- Super Elixir buff is decent, but can’t make up for the Kit Refinement modification. I tried this in full heal gear and it doesn’t really enable us to go full heal support, but then again ANet doesn’t want healers in this game. ‘Sadly’ other classes excel in healing specs though.
- Throw U veil removal is a good step into the right direction (removing randomness). Many people like the removal. I liked the gambling and a second source of invisibility plus yet another source of confusion by comboing the field with projectile finishers. But it is gone now, so no questions asked.

- Kit Refinement, and I’ll try to keep it short:

Invisible Cooldown makes it kind of unusable.
Invisible Cooldown introduces new randomness (opposing the removal of randomness)
Duration of effects don’t make up for it.
-> Skill is basically dead, in line with other dead cheap skills respectively.

More detail:
Grenade Kits Kit Refinement effect hits ok’ish. Damage scales with stats and can crit -> proc crit effects. Hits 5 targets from what I can tell.
Would be interesting to know whether it removes one boon from each target it hits. Doesn’t make it viable or plannable though, cause of the clunky invisible cd.

Magnetic Bomb synergizes well with Bomb Kit. Pulls only 3 enemies though. Range isn’t amazing.
Unusable in intense fights though, because you usually activate Bomb Kit when people are already near you. If you don’t know if the cooldown is up to pull 3 people, you shouldn’t activate Bomb Kit to pull them towards you in the first place though.

Glue Trail has a long duration, but I can’t see its application via invisible cooldown.

Super Speed seemed too short duration to be anything useful.

I don’t have a solution for how to make Kit Refinement viable for the devs.
But I don’t think they even need one.
They brought Kit Refinement in line with other cheap traits, basically removing the notion of how awesome it could be from the game. Lets just forget about Kit Refinement and move on.

Edit: Maybe introduce a master trait in the Tools trait line, replacing one of the useless ones there, to remove Kit Refinements cooldown and make the effects more awesome by increasing range, duration and effectiveness of all KR effects. This would make speccing into the tools trait line viable finally.
But suggestions like these are moot, since ANet devs follow their own plan and one post on the forums won’t change that.

Pannonica
Red Guard

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Posted by: nakoda.4213

nakoda.4213

@oakwind: i hear you, but I do not think that is really valid.

people are in outcry because they feel the game they are playing is being gutted.

okay, maybe it is, but the price of admission to a game is accepting that what you about to play is what the devs are putting in front of you, not the other way around. think of console games, or .. any game that is not an mmo. yes, the devs listen (many more so than anet ever does, i grant you that), but the end product is what it is, people who dont like it can kitten off. that’s just how it is.

playing that racing game, you didnt write the devs saying: hey, my spiked turtle looks cool, but should be faster off the start and less tight on the corners. a) the devs wouldn’t respond, but b) if they did, they’d say … so play the mushroom.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Resouled.5614

Resouled.5614

Alright simple question Nakoda,

Let’s say there’s an enemy running infront of me at 1200 range and my pistol won’t reach. I’m running toolkit so why not use the pull? But wait.. This will proc superspeed and put KR on cd. So I’ve to start a fight w/o KR or leave the guy alone. This is just one example. What others are trying to say is that KR refinement can proc when you need a certain kit skill but not the KR skill when KR is not on cd. This basically means you can’t switch kits when KR is off cooldown when you don’t need a KR skill.

[vE] Visceral Effect – Blue

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Posted by: nakoda.4213

nakoda.4213

in my eyes, the point of the ss proc is to close ground to make sure that magnet hits. it’s a 2 second burst…

or, i could dodge closer if i was in a panic to reach the guy.

what other kits are you running? bomb? eg? nade?

maybe id toss down my glue shot, then toolkit, speed up, magnet him into the glue, prybar, pistol 3, pistol 4, carry on business.

just because the timing is changed doesn’t mean that combos don’t exist. you have to fit the pieces together in a different order to keep pace with the metronome.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Glue Shot only immobilizes on impact, so it is substantially less useful when prefired.

Aside from that, reasonable KR usage after Magnet would be Bomb Kit or Elixir Gun, for the extra CC either can provide.
However, the only way to allow you to use one of those is to, 18 seconds before the fight, proc KR (or switch to Tool Kit) so that Tool Kit doesn’t proc KR when you swap.
As it stands, it is often more effective to be ON cooldown at certain times, in order to not put it on cooldown again. It is the only manually activated ability in the game where this is the case.

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Posted by: Resouled.5614

Resouled.5614

The speed only works in combat and since your target isn’t attacking you the speed won’t benefit you at all. Besides that glueshot into magnet is a waste of glueshot the immo on impact is way more important. Anyway it’s just 1 example there are way more. It’s about having to use KR skills when they’re not optimal.

[vE] Visceral Effect – Blue

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Posted by: Nilix.2170

Nilix.2170

You can’t rely on KR anymore. Now it’s just a trivial bonus. Hopefully it’s something good when you need it.

Anyone who thinks that should not take the trait at all. Why waste 10 points on something trivial and can’t personally rely on? Might as well take another trait. You either work with the new skills or put 10 points to put into another line where you are assured of its usefulness.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: nakoda.4213

nakoda.4213

The speed only works in combat and since your target isn’t attacking you the speed won’t benefit you at all. Besides that glueshot into magnet is a waste of glueshot the immo on impact is way more important. Anyway it’s just 1 example there are way more. It’s about having to use KR skills when they’re not optimal.

you describe a kittenty situation, and that is a solution using the tools you provided. like it or not, this is kr now. try to adapt and find new ways of using it. this is the game the devs are giving you.

is the speed in combat only intended? a bug? can you use other gap closers than a self inflicted RNG?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: Resouled.5614

Resouled.5614

I’m just proving you that the new KR is worse and can be very inefficient. I for one will still use KR but only with 1 kit. Or run 3 kits w/o KR.

Oh and superspeed always worked like this. Double speed in combat and unaffected by snares.

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Posted by: google.3709

google.3709

he hasn’t tried to so he has no idea of how it works or how it used to work, personally i gave KR a try for Frac 38 + sPvP… KR is completely broken! it is nearly impossible to find the effect you want unless you only have 1 kit .. this problem with this is that engineer’s hardest hitting skills are on kits… and med kit is too good of a heal to replace for anything else

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Posted by: garethh.3518

garethh.3518

press q (equipped) – magnet aura
wait 20, press e (equipped) – flame aura.

You get the most usefull out of some meh stuff exactly every 20-25~s if you have a stopwatch running next to your monitor.
Oh wonderful.

Fire aura and magnetic bomb are probably the only worthwhile proc since they are relatively unsituational/‘good in a one kit setup’ unlike every other one so fits the free proc every 20s scheme decently well. Every other one you need at very specific times or is bad making the trait so terribly mediocre, terribly terribly mediocre especially for all the practice needed to make it actually do anything for you.

(edited by garethh.3518)

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Posted by: Seras.5702

Seras.5702

You can’t rely on KR anymore. Now it’s just a trivial bonus. Hopefully it’s something good when you need it.

Anyone who thinks that should not take the trait at all. Why waste 10 points on something trivial and can’t personally rely on? Might as well take another trait. You either work with the new skills or put 10 points to put into another line where you are assured of its usefulness.

That was my point. That KR isn’t reliable anymore & functions only as a trivial bonus occasionally when kit swapping. What I didn’t type (and didn’t think I needed to) was that it’s simply not worth taking anymore since it isn’t reliable.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Zenguy.6421

Zenguy.6421

I for one will still use KR but only with 1 kit.

Which kit?
I’m struggling to think of a one-kit build that wouldn’t be better off putting those 10pts elsewhere.

Tools was never a great trait line to start with. Take KR out of the mix and it’s going to see even less use.

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Posted by: Resouled.5614

Resouled.5614

I for one will still use KR but only with 1 kit.

Which kit?
I’m struggling to think of a one-kit build that wouldn’t be better off putting those 10pts elsewhere.

Tools was never a great trait line to start with. Take KR out of the mix and it’s going to see even less use.

Bomb kit mostly.

[vE] Visceral Effect – Blue

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Posted by: nakoda.4213

nakoda.4213

he hasn’t tried to so he has no idea of how it works or how it used to work, personally i gave KR a try for Frac 38 + sPvP… KR is completely broken! it is nearly impossible to find the effect you want unless you only have 1 kit .. this problem with this is that engineer’s hardest hitting skills are on kits… and med kit is too good of a heal to replace for anything else

no, I don’t use it because my build doesn’t use it. not because I’ve never used it or do use it when testing different rune/sigil/trait combos.

am I the only one constantly trying all the options to find which I like most?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Linnes.2678

Linnes.2678

I’m ditching Kit Refinement for Acidic Elixirs.

Then I’m going to drink my elixirs…

Farewell, cruel world…

Oh man I laughed too hard at this, props.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Linnes.2678

Linnes.2678

Pretty much this. I played a roamer engineer in spvp and wub with crit rifle, elixirs B and S and E-Gun. It kept me and my usual roaming group of two others happy and alive. I could actually afford to run this build in pve as well and it worked amazingly. I would dish out elementalist level damage, have guardian survivability, and support my team like a warrior with the heals and light fields. It was a great feeling. Now I went back and did the same usual dungeons and such, same build as the day before and I found my lack of survivability noticeable. The loss in SE was a big hit.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Nilix.2170

Nilix.2170

Why is anyone still responding to Nakoda at all? Obvious troll is obvious. :/

Because even if he is just being silly, there is always the possibility of SOMEONE OUT THERE actually agreeing with that sentiment.

And then you wont change their minds either. The guy has basicly been repeating the same thing over and over and over. Despite it being a completele logical falacy and having people point out over and over just how rediculous his arguments are. He then just pops back in and essentially repeats the same thing he said before.

Stop “argueing” with him, he is trolling or ignorant. And anyone that thinks there is a point to what he says is even dumber. Either way you are wasting your time on someone who’s prime debate skills are “repeat a lie often enough and it becomes true… right?”

It would benefit me nothing if he or any other player agreed with me. That’s just a pity party. The REAL hope comes from the possibility that someday, some dev who can actually do something about it reads this thread. I believe this is the largest thread about the Kit Refinement trait rework that we’ve got. I’m pretty sure they’ll catch onto this soon. I’m just waiting for this thread to get the ANet logo on it.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

The only KRs that got completely ruined were the grenade and super elixir. Idk why the super elixer kit got smashed that bad. Its the step-child now, doesn’t really fit with the kit imo.

The bomb kit, medkit, and tool kit’s KR all are pretty solid and fit their respective niche uses.

Tbh tho, I REALLY dont understand why they feel a universal cool down is a good thing. It takes away from utility and versatility. Makes using more than 1 kit sort of a bummer – especially since jumping no longer negates the effect. I loved being able to control when I wanted to use my KR, kinda lost that even if it was a bug.

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

(edited by Like Forty Seven Ninjas.6982)

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Posted by: CriSPeH.8512

CriSPeH.8512

The 20 sec shared CD is just lazy.

Imo these 2 things will fix the current KR

#Each effect is given its own unique CD based on the skill. (option I like the best)
#KR effects only trigger while in combat. (not as good by itself but would still help)

(Since all of the skills are dmg mitigation or close range offense they will almost always be wasted when out of combat. This will also allow players to switch to things like Medkit for Swiftness or TK for Box of Nails while running without triggering or wasting the effects. This way you can actually plan and add in your KR effect to flow with your gameplay and combos and wont have to worry that by switching to Medkit for Swiftness&Fury at the start of a fight you are also wasting your effect and putting it on a 20 sec CD)

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Posted by: google.3709

google.3709

you kidding me men, only triggering in combat would make a hell of a difference, and if they took out GB out med kit!

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Posted by: nakoda.4213

nakoda.4213

funnily enough, I don’t see any of you with MSc in your sigs indicating you are professional software developers.

point being, just because I haven’t trained it (because my ft build doesn’t use it) does not mean that I know nothing about it, just like your lack of a degree (I am aware someone might, im just making a point) does not negate your gameplaying experience.

you guys keep pointing at my sig in a pitied attempt to salvage face because I am adamantly arguing against you using the real in-game functions of the new KR that you all refuse to accept, an argument that so far hasn’t actually been resolved.

KR has changed to fit the devs’ plan for the engie. the way it works is how you have to work with it, like it or not.

Your ability to swap kits and chain abilities has NOT been nerfed in any way. The removal of the internal ghost cd on KR was a BUFF from last patch. The alterations to proc effects change not only the uses of the kit but the way the kit is used.

if you don’t like the changes, tough love, but you are not being given a multi-tiered choice. Use it, or don’t.

And stop with your puerile “omg his sig is newb” kitten. it makes you sound like you should be playing Pokemon TCG and not an mmo.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

The removal of the internal ghost cd on KR was a BUFF from last patch.

What.
Every single cooldown has been increased or remains the same as before (and the 2 that remain the same are now different and generally less useful), except now it’s a global cooldown instead of individual.
The cooldown has not, in any conceivable way, been buffed.

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Posted by: nakoda.4213

nakoda.4213

and now you only have to track one 20 sec timer instead of 2-3 (or more!) timers each 10 or 20 seconds long.

it is a QoL buff for YOU not the kit.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Ratty.5176

Ratty.5176

and now you only have to track one 20 sec timer instead of 2-3 (or more!) timers each 10 or 20 seconds long.

it is a QoL buff for YOU not the kit.

But it really isn’t.

Before when swapping to a kit all you needed to ask yourself was when did I last use this kit.

Now you have to ask exactly when was the last proc, what if I didn’t spot it as there was other stuff going on, etc.

It was FAR easier to keep track of before.

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Posted by: timidobserver.7925

timidobserver.7925

I guess that fortunately for me, I didn’t like the double super elixir build or 100nades, so the change to KR doesn’t really effect me. Those two builds are the only ones that it was really significant with.

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Posted by: Zenguy.6421

Zenguy.6421

(He hooked you again, google.)

It’s very simple: We used to have a trait that strengthened multi-kit builds – now we’ve lost that. This is a step backwards for the Eng class.
- If you think otherwise then, please, explain your reasoning.

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Posted by: Nilix.2170

Nilix.2170

KR has changed to fit the devs’ plan for the engie. the way it works is how you have to work with it, like it or not.

1)Your ability to swap kits and chain abilities has NOT been nerfed in any way.
2)The removal of the internal ghost cd on KR was a BUFF from last patch.
3)The alterations to proc effects change not only the uses of the kit but the way the kit is used.

1)Yes, it has. The global cd makes it impossible to chain THESE specific skills and puts some players into net loss situations. Effectively putting multiple skills on cooldown for the ability to use one of them. This is the kind of treatment that they give trebuchets. Not to mention that a number of them are fairly subpar and pointless to a person’s playstyle and would only serve to get in the way of the one or two skills that they traited into KR to utilize.

2)No, that’s not a buff. That was a rework. It is only a buff if both of the following are true:
a)you only used a single kit AND
b)the personal cooldown that your single kit’s KR had was longer than 10s
If you used more than one kit, you could not utilize more than one KR effect within the span of 10s. To many people, this can be considered a nerf.

3)It’s bigger than the kit actually. It changes how your entire engineer is played. Elixir Gun’s change is so wide that you can’t even compare the two. One was used for healing, condition removal, and combo field use. The other is used specifically for immobilization. However, this difference doesn’t alter just your use of Elixir Gun, it alters how you use your build. You’ve gained an immobilizer at the cost of instant-speed condition removal and heal. How do you compensate this with your traits? Your weapon choices, Your other skill choices, your armor’s stat bonuses? How do your teamwork strategies change now that you have a lag in condition removal and one less pool to use for your team? How does the global cooldown affect your speed at responding to certain issues? If you’re wondering why everyone is taking this change so hard, it’s because this one trait affected too many things.

I had a really chance encounter of a new player starting out as an Engineer whispering me and asking how should he build his new character for DPS. With all of my favorite ways of playing the class using multiple kits and KR’s old utilities, I couldn’t tell him much else other than bombs, grenades, and your favorite elixirs. This is the main class I play and I don’t even feel confident in giving advice on what is effective now. Which is why this Engineer “vision” seems really scary. Rather than giving us more “options”, they simply gave us more “choices”. The words are similar but are pretty different here. I can’t do this and that and the other. I can do this or that or the other. My tools are getting harder and harder to use but the skill ceiling isn’t even increasing. How does this change better fit our ability to be versatile?

Mortar Shot is STILL nerfed by 28%
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Posted by: Nilix.2170

Nilix.2170

I handled the new guy quite well, thank you.

However, I don’t really care for what you personally have chosen to use or test. Playstyles are different. People choose to play differently. What one person finds effective others don’t. However, I don’t think you see what I’ve been getting at. I’m talkking about the new method of play for KR users. It has become either tedious and punishing, or trivial. Why would you give a player reactionary benefits on a global cooldown that triggers on one of the things the player does most often (switching kits)? The people who see the benefits as trivial or not beneficial to them don’t use it (like you). Those of us who have found some worth in them(like I have) have to go through a lot of trouble just to get to use them properly.

Also, an example that you made many hours ago doesn’t work as you say. Stowing a kit won’t grant me spells. If you wanted to get the Flame Shield proc on your FT’s KR but also need to heal, the best course of action would be to use the Toolbelt heal skill if that’s off cd first. Because after that, you’ll have to drop the flamethrower kit, wait for the 1s kitswap cd to drop, and then re-equip it, and then you get your shield. Then you open up to your Med Kit. and use those.

But what if that toolbelt skill is already on CD and you got burst back down. Well, now you can either
a)go straight to med kit to heal up. You’ll lose the ability to go flame shield, but at least you’re alive.(Treats the Desire for shield as trivial)

b)drop the kit, wait one second, bring FT up, and then go Med Kit and heal. (Puts the Engineer in a dangerous situation where in order to receive your bonus, you must postpone healing)

I can easily see why you don’t take KR. But for my Elixir, Bomb, Med Kit, Sitting Duck setup, it’s pretty useful. However, as you clearly see, managing such a thing can be costly in battle.

And THAT has been my point from the beginning. I don’t mind ANet making “changes”. But when something that many people use suddenly becomes either trivial or tedious, it is not a good change.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: nakoda.4213

nakoda.4213

it’s got everything to do with l2p because if you want to use the kit refinement trait you are going to have to learn to play with it as it is.

this is not trolling. this is truth.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Nilix.2170

Nilix.2170

I’ve already learned to play with it though. And I’m telling you that it in my tests, that it is either not beneficial or more taxing than the current KR spells are worth.

However, now that it is 100% clear to me that this has just a l2 kitten ue for you from the beginning, I can rest well knowing that it is not for trolling that I will ignore you, but your inability to understand the importance of feedback in the constant iterative of a game’s design.

Mortar Shot is STILL nerfed by 28%
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Posted by: Halcyon.7352

Halcyon.7352

Guys guys guys…. I dunno if you noticed, but Kit Refinement works underwater now! Finally! Yay!

Clearly this is why they felt they had to turn the trait into a kittenization of it’s former self, and give it a 20 second cooldown.

Look at Elementalist’s Evaisive Arcana. Even their trait isn’t working underwater.

I mean, we can’t let engineer become the new Aquaman, right?

(On a serious note, It’s pretty sad when a bug fix is ever considered a ‘buff’. Not in this case, but just look at kit sigils for example and the grenade damage nerf.)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: google.3709

google.3709

Guys guys guys…. I dunno if you noticed, but Kit Refinement works underwater now! Finally! Yay!

Clearly this is why they felt they had to turn the trait into a kittenization of it’s former self, and give it a 20 second cooldown.

Look at Elementalist’s Evaisive Arcana. Even their trait isn’t working underwater.

I mean, we can’t let engineer become the new Aquaman, right?

(On a serious note, It’s pretty sad when a bug fix is ever considered a ‘buff’. Not in this case, but just look at kit sigils for example and the grenade damage nerf.)

Maybe its a hint… they are telling us to go underwater and get lost! lost the mouth breather!

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Guys guys guys…. I dunno if you noticed, but Kit Refinement works underwater now! Finally! Yay!

Clearly this is why they felt they had to turn the trait into a kittenization of it’s former self, and give it a 20 second cooldown.

Look at Elementalist’s Evaisive Arcana. Even their trait isn’t working underwater.

I mean, we can’t let engineer become the new Aquaman, right?

(On a serious note, It’s pretty sad when a bug fix is ever considered a ‘buff’. Not in this case, but just look at kit sigils for example and the grenade damage nerf.)

Yeah, I noticed that. They never mentioned it in the patch notes for some reason though.

The elixir gun version is another copy-pasta version of slick shoes… makes some kind of oil cloud that cripples the enemy. Flamethrower doesn’t work underwater, so I guess that one doesn’t matter, but I suppose that means we got at least one other buff (although it’s technically a bug fix).

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Posted by: bomber.1540

bomber.1540

Throw elixer s, run into crowded point, bob, swith to bombs, bomb twice, suck 3 ppl in, grenade barrage just before bob triggers..
KABOOM
I’m not saying it will work everytime, but it is a way to use the new kr effectively.. Learn and adapt

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Throw elixer s, run into crowded point, bob, swith to bombs, bomb twice, suck 3 ppl in, grenade barrage just before bob triggers..
KABOOM
I’m not saying it will work everytime, but it is a way to use the new kr effectively.. Learn and adapt

I think we can all see that possibility.
We can also see the possibility of using Gear Shield for the approach, except because of the absurd global cooldown you’ll get a worthless Super Speed instead of Magnetic Bomb.

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Posted by: MrForz.1953

MrForz.1953

It’s funny, I’ve never found KR to be useful for alot of builds, and it’s only now that I’ve taken an interest on it.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: CriSPeH.8512

CriSPeH.8512

Throw elixer s, run into crowded point, bob, swith to bombs, bomb twice, suck 3 ppl in, grenade barrage just before bob triggers..
KABOOM
I’m not saying it will work everytime, but it is a way to use the new kr effectively.. Learn and adapt

sPvP tht could work unless you get stealth with Elixir S then get stunned, knocked down or knocked back.

WvW more than likely what would happen is:
Throw Elixir S, Run into crowded zerg, BoB, receive multiple stacks of confusion, switch to bombs, bomb twice, suck 3 ppl in, grenade barrage then die from killing yourself with confusion and retailiation before BoB goes off.

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Posted by: Daigle.8497

Daigle.8497

Actually… I just got to some testing and theorycrafting and…

New KR made Elixir gun super-offensive.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Actually… I just got to some testing and theorycrafting and…

New KR made Elixir gun super-offensive.

Read the bold print.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: lunyboy.8672

lunyboy.8672

My biggest gripe is all of the useful traits they didn’t FIX while nerfing one of the traits that worked quite well. Perhaps while reading the logs of trait frequency, they should take the bugs into account?

I wonder what will be next?

-Miss Fisthammer

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Bailey.6892

Bailey.6892

y’all are aware that you can press a kit keybind (q for medkit, for example), and regardless of kit state (equipped or stowed) and receive the KR proc, right? this means that it doesn’t matter when you hit the kit keybind, so every 20 seconds you can just activate whatever kit for the KR proc. it works like on swap sigils.

so what’s all the kittening about with omg I have to micromanage when I hit my key kitten about?

at worst, you have to count to 20 (or 10 twice if you cannot see your toes), and then get any proc you want.

How would we do this? My brother just started an enginer, I tried and failed so did something wrong. I switched to the gernade kit (only one we have atm) and tried to key bind it although it just does the attack on the weapon he has equipped. I.E I bound gernade 4 to be key 4 is now lets say f…when a rifle is up it was doing the rifle attack.

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Posted by: nakoda.4213

nakoda.4213

essentially, the new KR is just a small effect that you can trigger once every 20 seconds.

this requires you to be conscious of the 20 second timer since there is no on-screen display.

It no longer matters what kit you are in or what kit you want to swap to (assuming you are in combat and have been in combat for 20 seconds).

All you have to do is press the keybind that equips or stows the kit you want to have the effect from.

ie: medkit = q; after 20 seconds, and you want magnetic aura, just hit q. EVEN IF YOU ARE ALREADY IN THAT KIT. “Stowing” the kit will also proc KR.

The issue is pre combat kit swapping which triggers your GCD, meaning if you are the kind of player that prematurely uses all of their abilities before combat, as if setting up some monster burst like an ele, then you are going to butcher your combo rotations.

The idea that KR and Speedy Kits don’t synergize well, does not bother me. Technically, since they are both first tier traits, they are not necessarily meant to work in unison with each other, but presumably with higher tier traits in the same line.
→ (Yes, I am aware that there are many instances of T1 traits working together, such as pistol/rifle range and CD in the firearms tree (IV and VI), but I honestly do not think Speedy Kits and KR are supposed to be used together.)

There is no penalty for swapping kits during combat, there never has been. None of the kit swapping combos that we have used (except the 100nade barrage, double cleanse, and Super Elixir Double proc) have been broken. EVERYTHING else still works.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Kardiamond.6952

Kardiamond.6952

“except the 100nade barrage, double cleanse, and Super Elixir Double proc”

So basicaly all the effect that were useful.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Yamsandjams.3267

Yamsandjams.3267

“except the 100nade barrage, double cleanse, and Super Elixir Double proc”

So basicaly all the effect that were useful.

The medkit explosion was useful.

For making noise.