(edited by RabbitUp.8294)
I have such a huge love/hate relations with gyros. Visually, they look amazing and I feel they are so close to being viable (well, Sneak already is more than that), but at the same time, they miss the mark on what I feel they and the Scrapper should be about.
Basically, I want gyros to be robot helpers. Unlike turrets, they don’t create selfish zones of control, but instead help the rest of the team do their jobs better and they are the primary means for the engineer to support their team directly. Also, I create an incentive for actually using gyros in your utility bar over kits and a new professor mechanic, since the function gyro alone doesn’t feel like one, especially with how limited its use in the pve is.
Profession mechanic: Dispenser Gyro
It replaces the function gyro. It’s always following you around, much like the latter, and mechanically, it works like a Facet that’s always on. (Function Gyro stays the same, but only appears when you press F for a finish/revive.)
The disperse gyro creates mini gyros for each ally around you (up to 5 allies). They gain untargetable floating gyros around their model. What those gyros do depends on the gyros in your bar, as well as a baseline effect
Disperse Gyro: Every 6 second, you disperse a number of gyros to nearby allies.
Baseline -> Jolt Gyro that grants 2 Might (6 sec)
Medic Gyro -> Stim Gyro that grants superspeed (2 sec)
Blast Gyro Tag -> The effectiveness of your Jolt Gyro is doubled (i.e. 4 stacks of Might)
Bulwark Gyro -> Reflect Gyro that grants retaliation (2 sec)
Purge Gyro -> Guard Gyro that grants protection (2 sec)
Shredder Gyro -> Whirl Gyro that grants swiftness (6 sec)
Sneak Gyro -> Scope Gyro that grants Fury (3 sec)
Tell me what you think
(edited by RabbitUp.8294)
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