Rifle Bursty Roamer Engineer WvW (Video)
Oh, and the reason so many people are frustrated with the Engineer right now is because their are literally two viable builds that can pull their weight in world vs world.
Tankcat if you can trick people into attacking you somehow and definitely this burst roam build. Everything else is pure trash imo. If condition dmg was USEFUL then the engineer would have a few more builds! Right now condition dmg is USELESS! I rolled with 1900 condi dmg and could barely kill a staff elementalist lol!
And another guy misses the point. Whenever you compare 2 classes, you should never take the skills of the pilot in account. That’s the golden rule. You can’t just say he can dodge or use whatever skill simply because not everyone thinks alike. Class balancing is about how players of the same skill set is able to utilize the character. When 1 skilled player loses to a noob player simply because the noob player is using a very OP character, it’s obvious that we need some balancing.
Now, when a warrior who’s supposed to be good at melee uses a rifle and beats an engineer who’s supposed to be good at long/mid range fight, isn’t it obvious that we need some balancing?
The point here is that Engineers should be buffed OR warriors should be nerfed in terms of ranged skills. We can’t have another profession outclass us in something that we should thrive.
Second, I have never seen a skilled player lose to a noob.
Third, Skilled players don’t lose to burst!
First of all, that’s a pro losing to a noob controlling an OP character.
You’ve lost all your credibility here in these two sentences alone. Sorry but I see no point in arguing with someone who doesn’t even want to open his eyes. While I’m aware how good engineers can be, I’m also aware how good other classes can be. So should you.
Over and out.
Now that’s something I missed. If these 2 persons meet in game, I’d also vote hands down for the engineer simply because he’s much more skilled and knows how to utilize his skills.
On the other hand, what I was trying to point out was that when 2 players of the same skill level meet using this GC build, I doubt that the engineer can beat the warrior simply because a warrior is much more OP than an engineer, I doubt anybody disagrees. Sorry for the confusion there.
yes. I was trying to be very clear on this.
Anyone saying, zomg at that war vid. Create a warrior. Take it into spvp, or level it all the way. Try that build.
Tell me your results.
then compare to your rifle engi.
Engi rifle is better.
That extreme damage on killshot, and even volley, is largely coming from the 3 might stacks on for great justice, 5 on signet of might(10s dur, 20s cd, and 5 on signet of rage(elite)30s duration, 48s cd.
weapons swap is 1 or 2 stacks. A good 14 stacks of might on call.
Probably around 25% damage increase.
We don’t have a ton of utility skills that can crank up our might stacks. But the cost is utility. They run all signets for that damage, they have no tools at all. Just raw damage.
First of all, that’s a pro losing to a noob controlling an OP character.
You’ve lost all your credibility here in these two sentences alone.
You never had any. What “pro” loses to a noob?
Is that what’s happening here? You lose all the time but choose to believe it’s because of “balance” since you are some ultra-pro? There is nothing any noob can do that can’t be countered. You can’t blame class balance because you “don’t want to dodge.”
Not getting hit is the name of the game. Always has been, always will be. It doesn’t matter how “OP” a single attack is if it doesn’t hit anyone.
If you are losing to any class just because you can’t combat them, that is not a reflection on class balance. It’s the balance between the keyboard and the screen. Warriors are EASY prey, they aren’t even on my radar as nothing they do stands out. The only thing they have gong for them is power hits if they glass-cannon and catch someone off guard. Rangers running S/D are far deadlier opponents.
Any toughness build is a deadlier opponent than a glass-cannon.
Glass cannons will forever be the realm of noobs. And the laughingstock of anyone who can avoid the bust and hit back at their squishy pinata selves.
Cool build. I’ll probably give it a try when I need a change of pace from the Elementalist I’m leveling. But I keep thinking that if all I’m bringing to the table is single target burst, why not roll a Thief?
[KnT] – Blackgate
First of all, that’s a pro losing to a noob controlling an OP character.
You’ve lost all your credibility here in these two sentences alone.
You never had any. What “pro” loses to a noob?
Is that what’s happening here? You lose all the time but choose to believe it’s because of “balance” since you are some ultra-pro? There is nothing any noob can do that can’t be countered. You can’t blame class balance because you “don’t want to dodge.”
Not getting hit is the name of the game. Always has been, always will be. It doesn’t matter how “OP” a single attack is if it doesn’t hit anyone.
If you are losing to any class just because you can’t combat them, that is not a reflection on class balance. It’s the balance between the keyboard and the screen. Warriors are EASY prey, they aren’t even on my radar as nothing they do stands out. The only thing they have gong for them is power hits if they glass-cannon and catch someone off guard. Rangers running S/D are far deadlier opponents.
Any toughness build is a deadlier opponent than a glass-cannon.Glass cannons will forever be the realm of noobs. And the laughingstock of anyone who can avoid the bust and hit back at their squishy pinata selves.
Ok, I’ll give you one last chance before you completely embarrass yourself.
You put a Pro Racer in a Volks Beetle and race him against a Noob riding a Toyota F1 in a drag race. In a straight race w/o accidents, there’s no way a pro racer can beat a noob.
Now, you have a Pro player as an engineer against a Noob playing a warrior and let them battle head on, both having GC builds. In a battle for DPS, there’s no way an engineer can out-DPS a warrior.
If you still can’t understand, then let a rifle warrior fight a rifle engineer head-on w/o dodging/blocking. When a melee based character beats a medium/long-ranged character in a head-on ranged fight like that, isn’t it too obvious that something isn’t right?
Hopefully your mind is able to comprehend something like that. It seems that you’re too kitteny to even understand what open-mindedness means. You sir, are completely embarrassing yourself by believing in your own one-dimensional world where [Pro w/ lousy character + lousy gear] > [Noob w/ OP character + High End gears]. I’m usually a patient and cool-headed person but sometimes, people like me get tired of talking people who let their ignorance get over them.
Cheers.
First of all, that’s a pro losing to a noob controlling an OP character.
You’ve lost all your credibility here in these two sentences alone.
You never had any. What “pro” loses to a noob?
Is that what’s happening here? You lose all the time but choose to believe it’s because of “balance” since you are some ultra-pro? There is nothing any noob can do that can’t be countered. You can’t blame class balance because you “don’t want to dodge.”
Not getting hit is the name of the game. Always has been, always will be. It doesn’t matter how “OP” a single attack is if it doesn’t hit anyone.
If you are losing to any class just because you can’t combat them, that is not a reflection on class balance. It’s the balance between the keyboard and the screen. Warriors are EASY prey, they aren’t even on my radar as nothing they do stands out. The only thing they have gong for them is power hits if they glass-cannon and catch someone off guard. Rangers running S/D are far deadlier opponents.
Any toughness build is a deadlier opponent than a glass-cannon.Glass cannons will forever be the realm of noobs. And the laughingstock of anyone who can avoid the bust and hit back at their squishy pinata selves.
Ok, I’ll give you one last chance before you completely embarrass yourself.
You put a Pro Racer in a Volks Beetle and race him against a Noob riding a Toyota F1 in a drag race. In a straight race w/o accidents, there’s no way a pro racer can beat a noob.
Now, you have a Pro player as an engineer against a Noob playing a warrior and let them battle head on, both having GC builds. In a battle for DPS, there’s no way an engineer can out-DPS a warrior.
If you still can’t understand, then let a rifle warrior fight a rifle engineer head-on w/o dodging/blocking. When a melee based character beats a medium/long-ranged character in a head-on ranged fight like that, isn’t it too obvious that something isn’t right?
Hopefully your mind is able to comprehend something like that. It seems that you’re too kitteny to even understand what open-mindedness means. You sir, are completely embarrassing yourself by believing in your own one-dimensional world where [Pro w/ lousy character + lousy gear] > [Noob w/ OP character + High End gears]. I’m usually a patient and cool-headed person but sometimes, people like me get tired of talking people who let their ignorance get over them.
Cheers.
Which is the ranged and which is the melee?
In this head to head, is it point blank so the engi can use its short ranged skills too?
Is the warrior starting up with full adren? or does he need to build it?
IF war doesn’t have full adren, this won’t even be close. Engi will kill that warr with auto attack, and toolbelt skills in 6seconds. And out DPS him significantly.
Full adren, its a closer fight.
Did the war start with buffs active? or did he have to hit for great justice, signet of rage, and signet of str, spending 4 seconds self buffing to get the might stacks?
No adren, and no buffs. rifle doesn’t even build adren very fast. We are talking 20seconds of buffing/building before he can even fire a buffed kill shot.
Engineer rifle 1 out damages volley AND warrior rifle 1.
how many times do we need to say it? Warrior has a self buff and KILLSHOT class mechanic. Which is nice and all. But its their class mechanic, that is what its supposed to do. Its called a burst skill for a reason. take that away, and a rifle warrior is wholly inferior to rifle engineer.
I think what kyon is trying to say here is that. CONSIDER THE FOLLOWING.
Both characters have NO endurance NO vigor
This is based off my experience playing as an engie.
Both glass.
1v1
Final destination etc.
whos going to lose.
ROCK PAPER SCISSOR TIME
-warrior fires HIS VOLLEY at range
Engie can
A. Eat it B. Block
Mind you all of these decisions have to made on the spot, At the moment.
Your going to block. Only an idiot would eat it. NO ONE wants to take dmg.
Killshot-dead (play mistake?) I don’t quite feel thats right.
The spike the war is doing is simply too high at range. And even a glass canon warrior can run a sword and shield or a GS and slap the engie in the face which then continues to be a humongous squishy mess.
You guys are bickering over ROCK PAPER SCISSOR SCENARIOS. In a WvW environment. (which is a clusterfk)
It really sums up to analyzing the situation. Miss reading a rifle warrior and you will get killed kitten easily especially if you didn’t even see him. (once again back to the WvW environment)
My opinions on the rifle skills themselves goes as follows.
The basis of a rifle engie is that it is “MOST” of the time doing consistent (meh) damage at range. Even with the silly range specs and vuln stacks. A engineer rifle isn’t a true rifle. IT IS A SHOTGUN. Even though Anet claims they’re made for mid range THEY ARE MADE TO GET UP CLOSE AND PERSONAL. And its 345 skills do good burst. Not 1 not 2 but 3 of them are melee range skills that do MELEE DMG. And quite frankly engie being lower on the def tree DOESN’T LIKE to go there. I think we can all agree jump shot is terrible and would have been better off with something like a volley or another blunderbuss. ITS UNSAFE. and people can still smack you in it even if they’re immobilized.
The warriors rifle is the equivilent to A BOLT ACTION RIFLE. (for the kiddies a traditional sniper rifle)
IT has a low rate of fire and high range with devastating hits.
It being on warrior does not quite make the sense it should. Its a one shot wonder on class thats made to spam 100 blades and such or offensively tank.
Now kits aside. Utilitys and and such. Just armor and stats. This just isn’t right. At all.
If Anet wants to leave these in as they are. They need to do some serious rethinking/consideration, buffs and nerfs, trait adjustment in general to get things right.
Yeah I get war rifle is 1 trick pony but the engies have less def and a much more difficult condition pool to work with. And it doesn’t help that some classes laugh them off. I can not and will not shake that something is horribly wrong with this weapon and its classes in general as much as I love it. Especially after 900 hours of raging at Blunderbuss and Overcharge missing point blank shots or keeping me stuck in an immobilized state. Things need to be fixe,d hitboxes and CD mechanics need to be adjusted and traits need to looked into deeper.
inb4 the hate train
I have never missed overcharge or blunderbuss.
Getting hit mid leap by an eviscerate for 10k because of that stupid delay on leap. a bit irritating.