Rifle Range

Rifle Range

in Engineer

Posted by: microknight.5146

microknight.5146

Has anyone noticed a range issue with the rifle? I noticed it just after I leveled up my Ranger specifically in the Jormag fight. With my Ranger I can hit Jormag from quite a distance away, but with my engineer and my rifle I have to get right to the edge of the corruption before I may be able to hit him. I say may because it sometimes won’t. The description is that the max range of the rifle is longer than the longbow so I would expect that the engineer should hit with ease. Also the tossed range of grenades is farther than the rifle or longbow – not sure I get that.

Rifle Range

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

Longbow on ranger is THE FURTHEST weapon range in the game, rifles by default are at 1000 range, to make matters worse bows projectiles go a bit further than their range says they will, a guns (and spells) projectiles will go to the max range and despawn

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Rifle Range

in Engineer

Posted by: Deniara Devious.3948

Deniara Devious.3948

Realistically rifle should have longer range than longbow, but this game is so far from realism.

Warrior’s rifle skills #1-#4 have 1200 range untraited and warrior rifle burst skill, kill shot, has 1500 range.

For some weird reason Arenanet decided to make engineer’s rifle close to mid-range weapon.

Rifle #4, over charged shot has 400 range. It serves a similar purpose as ranger longbow’s point blank shot. Both are knockback skills and have 15 s cooldown. The engineer skill self-knocks the engineer down, yet ranger hasn’t such penalty. Even though the word “point blank shot” would imply extremely close range, Arenanet just buffed it to 900 range. Longbow also now gives ranger stealth.

I have previously explained why warrior’s rifle is superior to engineer’s rifle. Cracked shot trait makes all rifle attacks pierce and reduces cooldown by 20%, allowing to pretty much spam warrior rifle skills (max 12 s cooldown) and make them hit multiple foes. Engineer rifle #1 pierces, but there are no traits which make it pierce. It has in real life inferior damage and worse range.

I would suggest the following changes to engineer rifle, not making it overpowered:
Rifle #1 keep as it is
Rifle #2, net shot, increase animation speed by 30%
Rifle #3, blunderbuss, max damage at 150 range, weaker damage at 450 range. With rifled barrel’s trait the range should be increased to 300 and 600 range. 600 range is still small and this would require a trait!
Rifle #4, over charged shot, reduce cooldown to 12 s, increase range to 600 and 900 if traited (point blank shot can still do longer knockback with no self-knock back penalty)
Rifle #5, keep as it is

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

Rifle Range

in Engineer

Posted by: Equinox.1025

Equinox.1025

eng rifle is not “real rifle” its work more like a shotgun them have limit range.

(edited by Equinox.1025)

Rifle Range

in Engineer

Posted by: microknight.5146

microknight.5146

So even though the description for the rifle says (for the hip shot) Range 1200, that description is wrong and the range is more like 1000 and it just hasn’t been updated.