Scrapper Mechanic Needs Reworked

Scrapper Mechanic Needs Reworked

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Posted by: lorddarkflare.9186

lorddarkflare.9186

I agree that it’s too late for rework, but let’s discuss anyway.

How about a fuel bar that charges in combat. It would deplete partially on utility use and that utility would get a lower cooldown based on how much fuel you had. It would be divided in 3 parts: 1 part would mean 10% cd reduction, 2 – 20% and 3 – 35%. Using one utility would cost 50% of the whole bar and give that utility a lower cd based on how many fuel bars you had while activating it.

If we are being honest, the entire fuel idea is a pretty kitten boring mechanic. Not just your implementation, most of the other we have seen as well.

At least flavor-wise.

I would prefer to see something much more outwardly spectacular.

Scrapper Mechanic Needs Reworked

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Posted by: leviathan.2148

leviathan.2148

If we are being honest, the entire fuel idea is a pretty kitten boring mechanic. Not just your implementation, most of the other we have seen as well.

At least flavor-wise.

I would prefer to see something much more outwardly spectacular.

Still better than what we have now – a gimmicky skill that depends on bad AI

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

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Posted by: BeardRex.6739

BeardRex.6739

I don’t think a rework is an option, but I think we can be more constructive by figuring out the easiest way Anet can fix this.

Here are my idea for function gyro:

Function gyro also gives you a 5th downed state ability. This ability has a warm-up time similar to ranger’s Lick Wounds. This ability allows you to activate the function gyro to either revive you, an ally, or to finish off an enemy.

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

bumps again I hope anet devs read this and will get us an answer on what they intend to do for the scrapper mechanic.

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

I think the only way you can say it will not get reworked is if you give up on it. At which case nothing is ever done if you give up the effort. I think scrapper is worth the effort to get a better mechanic. The real question is does the devs think it is worth taking the time to rework it and make the scrapper better. And there is always time. All it would require is them saying “We know the mechanic is not the best so we are working on making it better. There are many suggestions and we are looking into what we feel would most define the scrapper. It may not be at launch but soon. We will keep you updated on it!” A statement of “oh we would like to help but we ran out of time” is lazy and would not be welcome. I’d be willing to wait for a great mechanic instead of something that was tossed together and said “oh good enough”. Take the time anet and do it right! But do something ! That is what I think on it. But if you give up that is your choice and then nothing will change. I understand people want something during the release. But the fact is I want something good So I continue to bump this in hopes that others will too.

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

tick tock tick tock Hope we hear something about this issue soon

Scrapper Mechanic Needs Reworked

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Posted by: glenndevis.8327

glenndevis.8327

tick tock tick tock Hope we hear something about this issue soon

We prob won’t hear anything about it.
We’ll just see it when HoT releases.

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Posted by: Alyster.9810

Alyster.9810

Enjoy The Silence, Feel The Noise (The Jimquisition)

I feel this is relatively relevant.

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Posted by: Ardid.7203

Ardid.7203

I feel this is the most relevant problem with the Scrapper. Everything else can be adjusted and improved. This needs a TOTAL overhaul…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

Bumping again. More suggestions more feed back

Scrapper Mechanic Needs Reworked

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Posted by: Xyonon.3987

Xyonon.3987

Dead gyros leave scrap behind wich can be gathered by the funcion gyro to reduce all gyro CD’s by X% or a flat amount of seconds. (this in addition to the current function gyro, to fill the lack of pve functions of the function gyro)

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Scrapper Mechanic Needs Reworked

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Posted by: Haralin.1473

Haralin.1473

I feel this is the most relevant problem with the Scrapper. Everything else can be adjusted and improved. This needs a TOTAL overhaul…

Thats why it was a bad decision to reveal the last two classes so close before HoT release, they should have revealed them all at the same time, so they have enough time to think about the Spec. Or they should have talked to the community about there thoughts.

Now we have a Spec that is bad designed, they already said the mechanic will not change much for release, but as always such workarounds they do now will last very long and none will look at the scrapper after release. There will be some changes, but i thing they will not change the mechanic they gave to us.

Haralin Engineer
[Skol]

Scrapper Mechanic Needs Reworked

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Posted by: Nieguen.6235

Nieguen.6235

I feel this is the most relevant problem with the Scrapper. Everything else can be adjusted and improved. This needs a TOTAL overhaul…

Thats why it was a bad decision to reveal the last two classes so close before HoT release, they should have revealed them all at the same time, so they have enough time to think about the Spec. Or they should have talked to the community about there thoughts.

Now we have a Spec that is bad designed, they already said the mechanic will not change much for release, but as always such workarounds they do now will last very long and none will look at the scrapper after release. There will be some changes, but i thing they will not change the mechanic they gave to us.

When you see the trailer with the engi the showed little time ago, you can deduce they changed the whole design of the core mechanic. In fact 1 year or 2 years ago there was a leak about new weapon for class with the engi getting a hammer and producing fuel as he smashes ennemies with fire attacks.
In the trailer we see fire attacks. But now we have electrics one with the hammer and the “fuel” is just a cooldown on the gyros.

Basically it smells a lot a complete change of the core design of the spec without enough time spent on the engi (project management…).
-> kittenty gyro
-> super speed not stacking
-> LOLILOL function gyro LOLILOL

So hopefully they will fix this with the balance patch they should do mid november before ESL leagues

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Posted by: RunicAura.9860

RunicAura.9860

Ok So after release this still needs to be up on top of the to do list I think. Please keep in mind this is for the Scrapper’s class mechanic not for gyros or hammer but the mechanic that is just a rez and stomp bot. The function gyro dose not even function as it is supposed to at times. Any other suggestions and hopefully anet will take some of them seriously. Maybe turn the gyros into pets that we can equip and turn the gyro utility’s into commands for the pet. Not serious but that would be something that would make more sense then what we have now. Anyways still need a defining class mechanic for the scrapper.

Scrapper Mechanic Needs Reworked

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Posted by: Ardid.7203

Ardid.7203

Lots of people are running Scrapper now, most of them don’t even use the F-gyro, and a lot only use the traits.

Yesterday someone said on chat: “Oh, I totally forgot I can use that function thingie to revive people.” I think that summarize the situation very well.

I have nothing more to say. Things haven’t changed a bit until now, and I doubt they will change in the short term. Hope is still there, though (Bad habits never surrender).

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Miltek.2104

Miltek.2104

Just bump.
Maybe we will see any rework in the future… (no love for function gyros and gyros).

It’s bad when class mechanic is useless in combat and usable only after winning (stomping) or loosing (downed enemy). It would be nice to have third in combat option. Like press F when targeting living enemy to…

Trust me. I’m engineer

(edited by Miltek.2104)

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Posted by: michelada.2947

michelada.2947

Scrapper it’s the only elite specialization that doesn’t feel “Elite” , the hammers it’s ok , some trait lines feel kinda bad because some traits compete so hard with each other, the Gyros are bad in terms of following , bulkwark , Medic and Sneak gyro tool belts are great but the other 3 are really meh.
Overall kinda disapointed with the scrapper.

(edited by michelada.2947)

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Posted by: RunicAura.9860

RunicAura.9860

Bumping to place back to first page

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Posted by: epouvante.7392

epouvante.7392

Scrapper is fine because engi is fine. Gyros are quasi not used, the hammer is really fine. The new mecanic is not really fun. A lot of time it´s hard to revive guys with the gyros (targeting allies is strange), stomp guys is also buged. Others elites have really nice new mecanic that change the profession so they have to rework the mecanic…

Scrapper Mechanic Needs Reworked

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Posted by: starlinvf.1358

starlinvf.1358

Scrapper is fine because engi is fine. Gyros are quasi not used, athe hammer is relly fine. The new mecanic is not really fun. A lot of time it´s hard to revive guys with the gyros (targeting allies is strange), stomp guys is also buged. Others elites have really nice new mecanic that change the profession so they have to rework the mecanic…

I’m liking the hammer as it is. Its the application of AI and inconsistent mechanics on the Gyros, that make a set of incredibly OP abilities, in their own right, into unreliable things in a sustained focused build. Like the Blast gyro’s path finding issues, the Bulwark taking raw damage instead of post-armor damage, Whirl finishers unreliable projectiles on the Shredder, and the Stealth Gyro’s inability to keep pace with a fast moving Scrapper.

The Purge gyro is the only one that reliably does what its supposed to; but the toolbelt skill is weak, and Healing Turret does the job of both the healing Gyro and Purge Gyro, as a single skill, and can be traited to be even stronger.

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Posted by: Ardid.7203

Ardid.7203

I got an idea yesterday for another discussion I would like to share here.
Its a way to balance things a bit, while enhancing the lacluster Elite Spec Mechanic and making the toolbelt base mechanic more apparent in Scrapper play.

I’ll add the other suggestions I make in that thread because I think they all work as a pack.


“My sugestion:

- Transform most of the Mortar skills into targeted “seeking” projectile attacks with AoE. Keep only the ally-supporting ones as ground targets. (Also replace the arquebus with a proper, over the shoulder, rocket launcher).

- Convert grenade AA into a projectile targeted attack without ground target. Lower its damage but balance with a high frequency.

- Dump Gyro’s AI and replace it with a tether, invisible to enemies, linking the gyro to the Scrapper. The lenght of the tether would be similar to the Gyro’s AoE. Gyros would float over lower obstacles, and have a slight inertia, requiring the player to apply skill and positioning to control them.

- Convert the F-Gyro into an untargetable source of passive bonuses and conditions, based on the toolbelt skills you have off coldown. If you use a toolbelt, you lose that passive bonus during the cooldown, and the election of your skills will greatly affect what bonuses you receive: Gyro, Turret and Gadget Toolbelt Skills should provide a much better passive bonus than Kits, making effectively more desirable to take them for Scrapper play."


I know the F-Gyro as a source of passive bonuses/condis has been discussed before, but I think this new approuch of making the effects obtained depend on the toolbelt (And therefore, depend on the skills selected) is what can bind all togheter into a cohesive playstyle, and create a real alternative to our Kits.

I imagine it as periodic pulses, one from every inactive toolbelt skill, less powerful for the more popular ones (like kits and elixirs), more powerful for the underused (like gadgets). Not so hard to code, very flexible and capable of balance all the rest of the Spec, and very prominent in the way we play, second to second, unlike the actual mechanic.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

bumping again hope to get an update sometime soon on status or thoughts of how to improve it

Scrapper Mechanic Needs Reworked

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Posted by: JPUlisses.8756

JPUlisses.8756

The only improvement they should do is increase the range of function gyro, I love it, but 900 range when im using a mortar from 1500? I do not want to walk!

Also the red gyro that explodes should receive the traits from explosions, after all he explodes, and more damage for him would be nice.

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Posted by: Ron Cordova.9824

Ron Cordova.9824

I wholeheartedly support anything that makes the function gyro mechanic more engaging. Literally any post in here would be an improvement on the current implementation, though I really like Kodama’s (pulsing effects depending on what field you’re in)

Scrapper Mechanic Needs Reworked

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Posted by: RunicAura.9860

RunicAura.9860

Still silence on the function gyro but maybe will get some word on what they are thinking

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Posted by: geekilo.8512

geekilo.8512

WTB new scrapper mechanic !!

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Posted by: Wahaha.7938

Wahaha.7938

Yeah honestly the function gyro is an ok thing… but not as an elite spec mechanic. It’s not enough to be an elite spec mechanic.

But then again before the expansion I was worried that they would replace the toolbelt with something so maybe we should just be quiet and count ourselves lucky, lest we make things worse.