I’m doing a full review of each class’s Elite Specializations here:
https://forum-en.gw2archive.eu/forum/game/hot/All-Elite-Specializations-Analysis/first#post5574892
The following is my analysis of the Scrapper.
I’ll be covering the following things in this review…
01) General Descriptions
02) New Traits Analysis
03) New Weapon Analysis
04) New Skills Analysis
05) Gearing Options
06) Rune/Sigil Synergies
07) PvE Usefulness
08) PvP Usefulness
09) WvW Usefulness
10) Overall Opinion
Engineer – Scrapper
General Description
The Scrapper is a class that really re-defines how we look at Engineers. Many Engineers rely on their kits or turrets – along with many other combinations of skills and traits. This class is, along with the Mesmer, considered one of the more complex and difficult classes to learn. Interestingly, the Scrapper elite specialization actually makes the Engineer easier to figure out and play. The Scrapper is primarily a melee spec. The most notable feature of the Scrapper is its mobility and control skills available during combat making it a very agile and powerful addition to almost any team.
New Traits Analysis
Minor Traits
Function Gyro:
Grants access to Gyro Skills, the Hammer, and the Function Gyro interaction skill. — 30s ICD
The Function Gyro is a unique addition to the Scrapper. This allows you to rez players or finish enemies from a distance of up to 750 radius if you have them selected. Activation sends out a Function Gyro that can be destroyed and controlled so it’s not a 100% rez or kill.
Decisive Renown:
When you revive an ally or finish a foe you grant Superspeed and Might
to nearby allies. — 10s ICD
This is a very powerful utility with great synergy with the Function Gyro.
Impact Savant:
Outgoing Stun durations +25%. Incoming Stun durations -25%.
Just a simple trait that makes your life easier and their lives harder.
Adept Traits
Shocking Speed:
Leep/Blast Finishers in a Lightning Field applies Superspeed around you. — 10s ICD
Powerful synergy with other traits and skills along with great team utility.
Stabilization Core
When a Function Gyro is activated, you and the Gyro gain Stability.
Mostly useful in PvP or WvW for rezzing or finishing players.
Recovery Matrix:
Using your heal skill applies Protection.
Very useful for recovering health.
Master Traits
Rapid Regeneration:
Regenerate independent amounts of health if affected by Swiftness, Superspeed, or both.
Has amazing recovery potential.
Expert Examination:
Stunning or Dazing a foe applies Vulnerability and Weakness to them.
Fantastic way to mitigate their damage and increase yours.
Mass Momentum:
Gain Power based on Toughness and Might while you have Stability.
This good synergy in many ways, but the most common use will be with the trait Juggernaut.
Grandmaster Traits
Adaptive Armor:
Gain stacking toughness when struck. Reduce incoming condition damage
by 20%. — 1s ICD
Powerful tanking trait.
Final Salvo:
Gyros grant Superspeed and create Lightning Fields when destroyed.
Great way to maintain constant Lightning Field combos.
Perfectly Weighted:
Increase Hammer damage by 10%. Evading attacks grants Stability.
Typical DPS trait with a little utility.
New Weapon Analysis
The Scrapper gains access to the Hammer.
Auto-Attack
The attack chain will net you 2 stacks of Might and land 2 stacks of Vuln on your target. This chain’s attack speed is a bit slow.
Electro-Whirl — 6s ICD
Decent damage and creates a reflective field around you for 2 seconds.
Rocket Charge — 10s ICD
Amazingly powerful attack. Execute 3 Leap Finishers towards or around your target while Evading attacks.
Shock Shield — 20s ICD
Block attacks for 2 seconds while striking foes in front of you causing 10 stacks of Vuln.
Thunderclap — 24s ICD
Stun ground targeted area creating a Lightning Field and apply 1 stack of Vuln per pulse.
New Skills Analysis
The Scrapper gains access to Gyros. Tool Belt skills will be linked via ‘||’.
Medic Gyro — 30s ICD
Deploy a Medic Gyro to heal nearby allies.
Powerful healing without Healing Power, but scales very well with Healing Power.
||
Reconstruction Field — 25s ICD
Gain pulsing Protection for 5 pulses while creating a Water field.
Great synergy with many things in this class.
Bulwark Gyro — 30s ICD
Deploy a Bulwark Gyro to apply Watchful Eye to nearby allies.
Takes half of the incoming damage from all affected by Watchful Eye. This Gyro will likely die very quickly.
||
Defense Field — 25s ICD
Project a reflective dome around you for 5 seconds.
Great way to keep keep projectiles off you or to cover an ally.
Blast Gyro Tag — 25s ICD
Hurl a tracking dart for your Blast Gyro to seek out and detonate at.
Huge damage and causes KB on impact.
||
Bypass Coating — 30s ICD
Grant Superspeed to nearby allies.
Good run around skill.
Shredder Gyro — 30s ICD
Deploy a Shredder Gyro to WHIRL at target location.
This Gyro combos with a Field 24 times if the field is present for all 12 seconds.
||
Spare Capacitor — 24s ICD
Set down a Lightning Field at your location that causes Daze on the first pulse.
Great skill to use to start off a fight.
Purge Gyro — 30s ICD
Deploy a Purge Gyro to remove conditions on you and allies.
Good way to heal party cleanse condi’s.
||
Chemical Field — 25s ICD
Generate a Poison Field
Decent way to apply area Poison and Weakness.
Sneak Gyro — 30s ICD
Deploy a Sneak Gyro to stealth nearby allies.
This can apply perma-stealth for the duration of 30 seconds, but then goes on recharge. The Gyro itself does not and cannot be stealthed. This is fantastic for Thieves.
||
Detection Pulse — 20s ICD
Remove Stealth from enemies in a 900 radius.
Amazing way to combat stealth users.
~!~ BUG: Will sometimes not remove stealth. ~!~
NOTE: All Gyros have a flip skill that allows you to detonate them causing light damage or other traited effects to occur.
Gearing Options
The following are acceptable gearing types to consider for a Scrapper.
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Power: Berserker’s, Zealot’s, Soldier’s, Valkyrie
Precision: Rampager’s
Toughness: Knight’s, Settler’s
Vitality: Sentinel’s
Condition: Sinister, Carrion, Rabid, Dire
Healing: Cleric’s, Apothecary’s
Rune/Sigl Synergies
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Superior Rune of (the)…
Power: Baelfire, Brawler, Fire, Flame Legion, Hoelbrak, Mesmer, Ogre, Pack, Strength
Precision: Eagle, Lyssa, Ranger, Theif
Toughness: Dolyak, Earth, Forgeman, Melandru, Mercy
Vitality: Exuberance
Condition: Aristocracy, Balthazar, Orr, Scavenging, Undead
Healing: Defender, Dwayna, Grove, Monk, Water
Superior Sigil of…
Attribute Bonus: Force
Duration Bonus: Debility, Paralyzation, Peril
Chance on Hit: Frailty, Water, Purity
Chance on Crit: Air, Blood, Fire, Generosity, Nullification, Rage, Strength
On Kill: Luck, Restoration, Speed, Benevolence, Bloodlust, Corruption, Cruelty, Life, Momentum, Perception
On Swap: (Must Use Kits) Battle, Cleansing, Doom, Leeching, Renewal
PvE Usefulness
Entirely useful. This class can now match the DPS of other Berserker speed run classes with decent sustain.
PvP Usefulness
Generally good all around.
WvW Usefulness
The Sneak Gyro will make zerging a very interesting experience for you .
Overall Opinion
I personally find the Scrapper very refreshing for the Engineer due to it now feeling a little more intuitive and fluid to play with. This has a lot of support, tanking, and damaging options making it rather versatile and giving it a fair amount of net worth in the community.