Sinister Pve p/p, ft,fturret,bomb,mortar

Sinister Pve p/p, ft,fturret,bomb,mortar

in Engineer

Posted by: Casia.4281

Casia.4281

Hey thought I would try and put together a condition engineer chart, and rotation.
Feel like there is alot of bad info out there.
I see people saying “condition damage needs to ramp up” which makes no sense at all, without conditions “rolling”.
I see people complaining about mortar. Which.. has problems. but also can be pretty strong..

https://www.reddit.com/r/Guildwars2/comments/3bi69t/dnt_updated_build_guides_for_all_8_professions/
DNT posted their “updated builds”. and, largely ignored cond. alot of people asked about it, so I wanted to provide some context.
Brazil posted these followups.
https://www.reddit.com/r/Guildwars2/comments/3bi69t/dnt_updated_build_guides_for_all_8_professions/csni7oe

I initially used his figures to do my basis. however, I do wonder about those base figures now.
http://i.imgur.com/NBV0vs0.png
http://i.imgur.com/Q0DLHfT.png
I used 1960p/1960prec/1557 cond without questioning it at first.
Save, I noted there was no sinister back, so I swapped the 23 for a rampagers back.
But, main stat is 1381, minor961.
I do not know where that extra 176 power or cond is coming from in his charts. If someone can ID it. please tell me. Note, rune power/cond is clearly added later in S1+R.
Some of his charges have an extra 150p in buffs, which I asked and he said was from emp warrior. no idea what this buff is not in all calculations for constancy.
My testing puts ascended weapon kits at 967 average damage, not 1000. if you think I am wrong, you can add 3.4% to my direct damage totals, to estimate 1000 weapon damage.
I do also have to note, his numbers seem massively inflated at times. I for example, can’t place why he has incendiary ammo dealing 8651 damage. or why his 920 condition damage burn is dealing 2295 at 3 stacks. or why his grenade barrage is doing 6-10k more then it figure it should, with the numbers he provided.

http://i.imgur.com/loIjdJQ.jpg

In order to get a better understanding of maxing rotation, I calculated damage based on skill use. this is important, as maxing dps, is about maxing out your damage per cast time.
I add vul in after dps totals. His chart adds in vul before. do consider that when looking at any damage per skill use.
static shot I counted for 1 hit. mortar is applying vul, but not getting 10% damage buff.
vs2600 armor
Ignored confuse retaliation. just calced confuse dot.

estimated 9976dps
(ps forgot to add incendiary powder… add 518dps. 80%uptime, of 653/tick)

what I learned. (or already knew.)
M1 when procing burning in a cond build is pretty good. 1889 direct, 1616 at .8s/a. 4381dps.
Frag shot is not good enough even fully traited out for it, and conditions. major dps loss when resorting to it. Bomb would have been more dps, and it provides no real synergy.

Very high dps 1-10s, lul in dps till 15s. burst again to 20s. Massive dropoff till 30s when everything comes back up again.
Change in rotation needed. possibly changing firefield orders, delaying firebomb to get m1 procs.
or even just bombs instead of frag shot..
Possible increases, dodge roll? drop turrets and blow them up.(very likely there.)
Drop flameblast? reconsider flame jet?(totally ignored it)

See any errors, let me know.

(edited by Casia.4281)