Sneak gyro still not following properly

Sneak gyro still not following properly

in Engineer

Posted by: guildabd.6529

guildabd.6529

As said, it still can’t follow me properly and always stays a mile behind.

Sneak gyro still not following properly

in Engineer

Posted by: BeardRex.6739

BeardRex.6739

I’d like to see a discussion about if it would be OP or not for all gyros to have insanely increased speed, like superspeed level speed. (except blast and shredder of course).

This doesn’t fix pathing issues, but at least they’ll keep up on simple terrain.

Sneak gyro still not following properly

in Engineer

Posted by: Stasticeel.2745

Stasticeel.2745

In PvE the Sneak Gyro only stays with you if you are in combat. But this kind off defeats its purpose if you wanna use it for running around. Which on the other hand would also make this a bit to easy so I can see why they would do this.

I still use it to “reset” the fight or give me some breathing room. For when I am fighting a group by myself. With hammer it is fun, but I kinda miss a ranged weapon for champs because melee means death almost all the time. So I might want to switch it for Mortar or switch my Hammer out which I do not want =(

Sneak gyro still not following properly

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

I’d like to see a discussion about if it would be OP or not for all gyros to have insanely increased speed, like superspeed level speed. (except blast and shredder of course).

This doesn’t fix pathing issues, but at least they’ll keep up on simple terrain.

I honestly don’t see why this isn’t the case. If they can’t prevent the delay from between when you move and when the gyro starts to move or from when the gyro catches up to you, then I don’t think there would be anything OP about a super speed gyro, although it may look a bit awkward.

Sneak gyro still not following properly

in Engineer

Posted by: Ineya.3654

Ineya.3654

I noticed this as well. It’s especially apparent if you have anything but the base movement speed, and I think all gyros share the inability to traverse horizontally; that is, if you jump up a few levels of terrain that have no ground path, your gyros will be stuck on the ground until they expire, which is a bit lame. In addition, if there IS a ground path, I’ve seen them run all the way around it to get to me, which is… great dedication, but not as snappy as I’d like gyros to be.