Q:
Static Discharge .....
Yep! It’s our hardest hitting non-kit build. It’s quite fun and bursty, but does tend to be a bit glassy in WvW content, due to requiring high power & crit.
This is what I use: http://gw2skills.net/editor/?vcAQFAUlUUptrlcxvLseNiM6BpJabGoH2VeNiiKofA-zkgAYLQyXENWA-w
I prefer Rocket Boots to Rifle Turret for the burn and escape it gives me, but RT’s toolbelt has a lower cooldown. Your choice.
You can also swap Power Wrench for Speedy Gadgets for lower CDs on your Boots (escape) and Goggles (fury, stun break).
Have fun!!
[TTBH] [HATE], Yak’s Bend(NA)
oh nice, I tend to wanna run static burst engineer for roaming and zerging.. zerging as in picking off squishies.. what u guys think ….. I thank you guys for replying me as you don’t only help me but also answers to future people seeking help.
grenade SD is what i use if i ever play an SD build. the damage is pretty insane and you can set it up rather easily with tool kit and immobilizes.
http://gw2skills.net/editor/?vcAQFAUlUUpmqlcxELseNiM6Bp1ZimoC53nH0VbBhA-zkBBYfAkFAZmFRjtQqIas6aYKXER1AA-w
My SD build. Blocks 4 days. Energy sigil is also near the same thing as vigor.
Mines a bit leads squishy as well, 2500 armor
guys whats the survivability of SD burst engineer? in roaming and zerg
guys whats the survivability of SD burst engineer? in roaming and zerg
Very squishy. Every dodge/block counts. Mine is quite a bit less squishy than others tho. It can actually take a backstab
Carp can u explain how u survive a back stab :P hows the damage u do like
when you’re fragile, blocks, blinds, and knockbacks are your frands.
ye this makes the toolkit a must then for its 3sec block and a pull CC.. and initial 2 dodges, vigor trait..
I still like using the full glass rifle turret variant for single target spiking: http://gw2skills.net/editor/?vcAQFAUlsTptrlcxmKseNSM6Bp78mB9wu51vfKQXA-z0xAYrgQUCCRAM5VEN2ibR0Y11YKXioaSBExYA-w
Accelerant packed turrets might seem like an odd choice, but the extra CC from the rifle turret can be quite helpful, especially if you need to get someone off of you. I still use the med kit because it grants access to fury and the bandage self heal is on a 15s cooldown with an instant recharge at 25% HP. However, healing turret is also a good alternative, especially with the accelerant packed turrets.
That one is my favourite to use (though it’s complete glass), but I’ve also used these variants:
1. Net turret variant: http://gw2skills.net/editor/?vcAQFAUlsTptr1VxmKseNSM6Bp78mB9wu51vfKQXA-z0xAYrgQUCCRAM5VEN2ibR0Y11YKXioaSBExYA-w
Basically just swap toolkit for net turret. This can be really risky because the toolkit is one of the only real available defenses with it’s block and cripple, and the magnet and throw wrench are really valuable for SD builds. However, the extra ranged immobilize attack can work well with sitting duck (although it has an ICD), and the net turret overcharge just means more CC. You can use overcharge shot -> utility goggles, fire the tool belt barrage while running up, and then pop and overcharge the net turret next to them. It should stun and immob them just as they’re getting up, allowing you to land more free hits, and then you can detonate the turret for more CC. Then you can use your rifle net shot to immob them again, drop the rifle turret on them, and then blow the rifle turret when the immob is wearing off. Can be a bit gimmicy and countered by several things, but it’s nice when it works. The net turret tool belt skill is on a long cooldown though.
2. Personal battering ram variant: http://gw2skills.net/editor/?vcAQFAUlsTptrlcxxLseNSM6Bp78mB9wu51vfKMfA-z0xAYrgQUCCRAM5VEN2ibR0Y11YKXioaSBExYA-w
Basically just swapping rifle turret out for PBR (although you can swap toolkit out too if you want). The tool belt skill for PBR hits pretty hard, and the CC it provides can be very useful for getting people off of you, or chaining with an overcharged shot -> utility goggles combo. It’s tough not taking the rifle turret for the instant cast surprise shot, but this way you get to keep the toolkit. You’ll want to remove accelerant packed turrets for something else though. I’ve used empowering adrenaline a few times just so that the damage reduction from you dodging isn’t as drastic. Taking invigorating speed and dropping adrenal implant is always an option though.
It can be pretty fun to play, especially in WvW, although you’ll run into situations where you’ll die where you probably wouldn’t have with a different build.
EDIT: Also, I do NOT agree with taking modified ammunition over rifle mod. Rifle mod is +10% damage while using the rifle, and you would have to have at least 5 conditions on the opponent to get modified ammunition to at least equal the damage bonus. It does have higher potential, but it’s very situational, especially if you are going solo. Any little bit of cleanse can easily make it subpar damage. Modified ammunition would provide extra damage for the toolkit, but you generally only swap to that for it’s utility, not for damaging people. If you were running a grenade kit variant, then maybe it’d be worth it, but even with rocket boots I think you’re better off with rifle mod.
(edited by Yamsandjams.3267)
EG 2/4 does a large amount of dmg and add some condi clean, a stunbreaker and a gtfo jump backwards. I like it. Another thing is, you can add a bunch of condis in no time (yey underrated weakness) and profit from modified ammunition.
on the con-side: you lose a hard hitting toolbelt skill.
EG 2/4 does a large amount of dmg and add some condi clean, a stunbreaker and a gtfo jump backwards. I like it. Another thing is, you can add a bunch of condis in no time (yey underrated weakness) and profit from modified ammunition.
on the con-side: you lose a hard hitting toolbelt skill.
Hmm interesting, I’ve never seen and SD build with EG before. If only you could fit deadly mixture in there for +15% damage in EG…
Now you have me thinking of some weird hybrid damage SD build focused on the EG instead of the rifle…
If only elixir F hit more reliably.
SD builds are generally squishy. That’s why I like…
Rocket Boots over Rifle Turret because it gives me an extra escape.
Adrenal Implant in Tools keeps my endurance up for extra dodges.
Hair Trigger in Firearms gives me a Net Shot every 8 seconds.
And of course Power Wrench in Tools to give me Gear Shield every 16 seconds.
You aren’t gonna get much healing or cleansing, so you’re gonna have to burst fast, control your target, and avoid damage.
[TTBH] [HATE], Yak’s Bend(NA)
Hmm interesting, I’ve never seen and SD build with EG before. If only you could fit deadly mixture in there for +15% damage in EG…
Now you have me thinking of some weird hybrid damage SD build focused on the EG instead of the rifle…
If only elixir F hit more reliably.
Were you blind folded when you watched my videos and commented on my thread?
@OP: You could have a look at my signature, running a “not so glassy” SD build for roaming and occasional spvp pretty successfully.
Hmm interesting, I’ve never seen and SD build with EG before. If only you could fit deadly mixture in there for +15% damage in EG…
Now you have me thinking of some weird hybrid damage SD build focused on the EG instead of the rifle…
If only elixir F hit more reliably.
Were you blind folded when you watched my videos and commented on my thread?
@OP: You could have a look at my signature, running a “not so glassy” SD build for roaming and occasional spvp pretty successfully.
Oh yeah that’s right, heh.
Ok, so I had seen it once before and then forgot about it. I guess that is a more accurate statement.
http://en.gw2skills.net/editor/?fcQQFAUlIqic3zSTF1LJyoCkWIFS49BShd5XfUIXtFA-jkCBYfBhgAhKAI7sIasFNMastBAKbYKXRW7KpqXAA-w
I run a slightly modified version of the SD build that includes bombs for more AOE, DPS, and CC. It also has a bit more survivability thanks to the extra toughness, CC, and zone control from bombs. The knights armor could easily switch over to zerker for even more burst though.
That said, I find I often don’t need more burst. With the various combos you can string together with all the CC, you have enough damage to down even some of the more tanky builds out there. The big ol’ bomb, magnet pull, pry bar combo especially can instagib a lot of things. The extra toughness also comes in very handy in 1vx situations.
I’m still torn on the citadel runes. With no other source of fury, it’s pretty huge for solo play, but all ruby orbs is pretty good too. Scholar runes can work in a group if you’re hanging back, but when you start diving into the fray with bombs to DPS things, they aren’t the best. You can also go rocket boots over rifle turret. You lose a bit of dps, but gain even more survivability.
I like to run sd with 2 runes of altruism a sigil of battle the trait that gives might on heal and the food that gives might on heal, you can stack over 20 might and hit like a truck, still has the same kittenty survivability but with over 3k power and 104% crit damage who cares right.