[Suggestion] Elite Spec - Mecha Pilot

[Suggestion] Elite Spec - Mecha Pilot

in Engineer

Posted by: lLobo.7960

lLobo.7960

I was just thinking, it would be very nice if engineers could get a elite spec similar to (or opposite of) druid. Where you fill up a bar and get a transformation. In the case of the engineer it would be a battle suit (similar to a golen, but more mechanical like the ones in Avatar or Matrix) giving you some big dmg and debuff skills.

Engineers have seen great advances in magitech and technology on recent years, and are finally putting it all to use on the front-lines. The Mecha Pilot implemented pieces of technology from different races to develop the ultimate battle suit.

ESpec mechanic: Battle suit (transformation, like celestial avatar or deathshroud, but focused on heavy dmg and debuf).
ESpec utility: Glyphs (or the same functionality but with a more magitech/engi name)
ESpec weapon: Sword (mobility and evasion)

The Battle suit would function a bit like deathshroud, where you build up energy, get in the battle suit kittene energy to fire skills with very low CD. The glyphs would be defensive/debuff focused in normal and when in battle suit it would be dmg/mobility focused.

Any ideas for skills?
Would the battle suit follow you around when not used, in a dormant semi activated mode?

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Ivantreil.3092

Ivantreil.3092

My idea for skills would be to leave the current skills you have, BUT, they would recieve an upgrade while in the battle suit! (kits would benefit a lot from this a lot!), so, for a temporal time, you have a more larger blowtorch, a more larger bomb area, or grenade would throw the double from what you do with your own hands, for giving just some examples.

Instead of expiring by via time or by depleting the bar, they would expire via overheat (Like how the scrapper rifle works, each time you use a skill it would win some heat points, some more than other skills, if the heat reaches 100, you will get out of the battle suit).

The downgrade? you cant use your tool belt while you are in the battle suit.
And you are slow too.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: lLobo.7960

lLobo.7960

I was thinking about a very mobile weapon (sword) and utilities (glyphs) so you can get positioned on the battle-field, and then when in place you get on your battle-suit with very strong dmg/debuf/defense (based on traits) but lower mobility.

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: cgMatt.5162

cgMatt.5162

Sounds like a more OP option of Summon Power Suit as I’m sure the inspiration comes from + D.Va.

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: MrThompson.8347

MrThompson.8347

This would be epic as a second Elite Spec
!

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Toasa.1236

Toasa.1236

So, like Heimerdinger ulti from League of Legends?

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Alec B.8905

Alec B.8905

something like that would be amazing

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[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Samug.6512

Samug.6512

Just give us Big Daddy suit.

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Lonami.2987

Lonami.2987

I have a similar idea to this, just called Golemancer.

The special mechanic is a transformation as well, into a golem. What makes this golem unique is that it can equip kits too, transforming its fists or its shoulders into flamethrower mouths or rocket launcher batteries.

I gave him glyphs too, changing its effects from minion-summoning outside the golem, to golem-buffing inside the golem.

Finally, as weapons I gave him dual-wield scepters, used as lightning rods.

Any ideas for skills?
Would the battle suit follow you around when not used, in a dormant semi activated mode?

It could work like a ranger pet when you’re not using it, having a “combat form”, and when you want to use it, it changes to “suit form” and you can get inside. I think this would be too much for just one elite spec though :P.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Alec B.8905

Alec B.8905

I could see engineers tricking out a golem with a bunch of rockets and guns that line the golem. then when your golem gets low from dmg you eject and it will do a massive nuke explosion
To summon the golem it could act like the druids avatar form, after enough time passes or generate enough energy you can resummon the suit and keep going.

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Paneth.2415

Paneth.2415

Get 5 engineers together to form Gol-Tron!

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: lLobo.7960

lLobo.7960

Addapted from a post by TheSweed: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Future-Elite-Specializations/page/5#post6011523

The idea is to create a combat form to the engi (similar to the deathsroud or celestial avatar). The transformation is slow moving (no mobility skills) while the weapon of choice gives the engi the mobility he needs to get to the combat. The skills in the transformation (battle suit) have short CD but consume energy. Energy regenerates with time and is kept at 50% out of combat.

Mecha Pilot

Weapon: Sword Main-hand
Skills: Suit Mods (Similar to glyphs)
Prof. Mechanic: Battle-Suit
Mechanic: The MP gets an energy bar that slowly regenerates. It can activate their Battle-suit, creating a mechanical armor filled to the brim with weapons and utility that is specialized by your Grandmaster Traits. Battle suit skills uses energy.

Battle-Suit Skills

  • Rail gun – Fire a High caliber burst shot (Similar RoF to Flamethrower) that pierces through enemies, causing an effect depending on Loadout. Acts as a Projectile Finisher.
    • Defender’s Loadout – Causes Vulnerability on enemies struck.
    • Assaulter’s Loadout – Causes Bleeding on enemies struck.
    • Medic’s Loadout – Heals allies it passes through.
  • Wrist Launcher – Fire a wrist-mounted missile at your target, causing an effect depending on Loadout. Acts as a Blast Finisher.
    • Defender’s Loadout – Fire a concussive missile that Weakens enemies struck. Repair turrets in the area.
    • Assaulter’s Loadout – Fire a Explosive missile that deals more damage and Burns enemies struck. Counts as an explosion for traits.
    • Medic’s Loadout – Fire an Elixir-infused missile that deals less damage and Heals allies in the blast radius. Counts as an elixir for traits.
  • Mecha Slam – Strike down with a heavy overhead blow, creating an effect depending on Loadout.
    • Defender’s Loadout – Pull all enemies towards you with a Magnetic shockwave and grant Protection to nearby Allies. Overcharge all your turrets in the area.
    • Assaulter’s Loadout – Cause an explosion of static energy that Knockdown enemies and grant Fury to nearby Allies. Counts as an explosion for traits.
    • Medic’s Loadout – Create a wave of healing energy, Healing nearby allies and Cleansing a condition. Counts as a elixir for traits.
  • Micro Munitions – Unload a volley of miniature missiles at the target area, causing an effect and a Combo Field depending on Loadout.
    • Defender’s Loadout – Fire Flashbangs that Blind and Taunt all enemies struck. leaves a light field. Turrets in the light field gain retaliation.
    • Assaulter’s Loadout – Fire Napalm that deals increased Damage and Burns enemies struck. Leaves fire field. Counts as an explosion for traits.
    • Medic’s Loadout – Fire elixir-infused missiles that Heal allies caught in the blast and grant them Regeneration. Leaves a water field. Counts as an elixir for traits.
  • Forcefield – Create a big energy dome that blocks projectiles, along with a secondary effect depending on Loadout.
    • Defender’s Loadout – Grants protection and retaliation to allies. Turrets in the dome generate reflective fields (as the trait advanced turrets) after the dome expires.
    • Assaulter’s Loadout – The dome reflects projectiles and generates a EMP at the end removing booms from enemies struck.
    • Medic’s Loadout – Dome lasts 2x longer and pulse heal allies inside it.

(edited by lLobo.7960)

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: lLobo.7960

lLobo.7960

Weapon: Main Hand Sword

When not in the battle suit, the pilot focus on moving quick to get to his deployment location, the sword is a mobile weapon that helps him do that and cuts through anything in his way. Of course the engi have adapted normal swords to act with a vibrating force increasing the efficiency even against hard rock (destroyers) foes.

  • Vibrating Slash -> Evasive Slash -> Disrupting trust – Chain Combo. First strike causes vulnerability, the second gives a small evade frame and the third removes a boom.
  • Supersonic dash – Dash forward to your target using the sword to break apart the air resistance and release a sonic boom on hitting an enemy. Removes movement impairing skills and and applies a short (1 sec) stability.
  • Hyper-vibrations – Overcharge your vibrating sword to deliver a fast series of attacks while evading attacks. Applies bleeding with each hit.

Traits:
Just gonna touch on the Grandmaster Traits real quick, as they affect how your Exo-Suit functions.

  • Defender’s Loadout – Your Exo-suit is outfitted with Weapons designed to Control enemies and Protect Allies. With Defender’s Loadout, you take 10% Less Damage and Condition Damage while in the Exo-Suit, and incoming Stun Duration is reduced by 25%. However, Attack Speed is decreased by 10%.
  • Assaulter’s Loadout – Your Exo-suit is outfitted with Weapons designed to deal massive Damage and Condition Damage to enemies. With Assaulter’s Loadout, you deal 10% more Damage and Condition Damage while in the Exo-Suit, and Attack Speed is increased by 15%. However, Incoming healing is reduced by 15% and energy consumption increased by 10%.
  • Medic’s Loadout – Your Exo-suit is outfitted with Weapons designed to Heal and Support Allies. With Medic’s Loadout, Boon Duration and Outgoing Healing is increased by 15% while in the Exo-suit. However, Outgoing Damage and Condition Damage is reduced by 10%.[/quote]

(edited by lLobo.7960)

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: lLobo.7960

lLobo.7960

Utility Skills:
Suit Modules work like glyphs, they can be activated in or out the battle suit for different results.

  • Life Supporting Mod – 3x Pulse Healing Skill. Stun-breaker.
    • Off Suit: Heal yourself and recover endurance with each pulse.
    • On Suit: Block all incoming attacks while healing yourself with each pulse.
    • Toolbelt Skill: Elixir Blast – Splash yourself and surrounding allies with an Elixir, Removing 2 Conditions and becoming a Mobile Water Field for a short time. Counts as an Elixir Skill for traits.

[will continue later]

(edited by lLobo.7960)

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Sazdek.6830

Sazdek.6830

What I would want to see in the next possible elite spec is an expansion on condi, and it could even work within the mech suit archetype.

New Weapon: Main Hand Mace

One of the things i like about engi classes is their ability to build and repair crap. We got a wrench with the scrapper elite spec, but how about a hammer to bang it back into place? I was even considering maybe giving the mace some debuffing as well as mech (both the engi-form mech and maybe even turrets?) repairing capabilities.

Mace 1 Generates stacks of bleeding when hitting a foe, or repairs a friendly mechanized unit (mech, turrets, etc).
Mace 2 Could have a strong confusion stacker and/or ability to daze a target (perhaps when casting?)
Mace 3 could be a smaller static field, similar to hammer 5, albeit smaller. Perhaps even tacking on a super-charge function (trait line, mechanized units in your lightning fields get a small overclock or supercharge buff that increases damage/fire rate/etc).

I suppose in order for it to work as a condi weapon it would have to be as good in condition application as a MH pistol, or synergize extremely well with traits/elite spec skills/etc. So numbers and condis would be up to specific tuning.

Another suggestion for the Mech itself is actually having an ejection seat. Something similar to the Titanfall perk that caused your Titan to self-destruct if you ever ejected, causing a large amount of PBAoE damage. In this case, as a condi spec, it could apply massive amounts of burning and bleeding and maybe leave a fire field.

In any case, I’m too stoned to think of an entire spec, just my 2 pennies. I also want to justify being able to use Eureka and HOPE on the same character. They were made for each other kitten!

Tarnished Coast
Skaukatt – Engi
Cräsher – Warrior

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Joxer.6024

Joxer.6024

Utility Skills:
Suit Modules work like glyphs, they can be activated in or out the battle suit for different results.

  • Life Supporting Mod – 3x Pulse Healing Skill. Stun-breaker.
    • Off Suit: Heal yourself and recover endurance with each pulse.
    • On Suit: Block all incoming attacks while healing yourself with each pulse.
    • Toolbelt Skill: Elixir Blast – Splash yourself and surrounding allies with an Elixir, Removing 2 Conditions and becoming a Mobile Water Field for a short time. Counts as an Elixir Skill for traits.

[will continue later]

Bump!!!
mate, your whole concept is awesome as and I really really do hope some Devs take a look at it. Where is Nike or someone who has had some pull in the past??
Anyways, great thinking and would rock to see something happen!

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: lLobo.7960

lLobo.7960

What I would want to see in the next possible elite spec is an expansion on condi, and it could even work within the mech suit archetype.

New Weapon: Main Hand Mace

If you see the post I linked before, where I based the description of the spec from * https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Future-Elite-Specializations/page/5#post6011523 ) he makes it with mace and sets more focus on condi.

I think we already have a condi MH weapon, and what we need is a power based MH.
And again, something with mobility. Thats why I’ve adapted his post to be more focused on power dmg and good mobility when not in the battle suit.

[Suggestion] Elite Spec - Mecha Pilot

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Posted by: Alec B.8905

Alec B.8905

all of this input is amazing for both the engi community and for the devs to look at.