Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD
Could it overcharge as soon as it’s dropped automatically? Whenever I’m lagging, overcharging the turret becomes a burden as it takes a while after it’s dropped. I mean, does anyone drop it and not overcharge it right away? Why not take this burden away and just overcharge automatically when it’s dropped?
Sometimes you don’t have conditions on you when you drop it, but I guess you’re only refering to pvp?
I’d just like it to be more responsive, I don’t like spamming buttons.
Yes, I’m referring to pvp. It makes no sense to leave it out, ever. So everyone drops, overcharges and either picks up or destroys. Could it be an option then? If they don’t fix the cooldown, as previously reported here, then at least make it easier to use. Is there any need for the extra burden? It really sucks when I’m skill lagging.
they don’t want to change a skill between different areas of the game unless they really have to, and this isn’t a skill issue, it’s a responsiveness issue, If double tapping heal always overcharged, it’d be fine, but you really have to spam it in my experience :/
they don’t want to change a skill between different areas of the game unless they really have to, and this isn’t a skill issue, it’s a responsiveness issue, If double tapping heal always overcharged, it’d be fine, but you really have to spam it in my experience :/
Yeah, it is a responsiveness issue. Maybe turret skills could come in pairs. When you buy the skill, you gain two options to choose from. One version of the skill overcharges on drop. The other version of the skill is the current version. I guess this way both options would be available. This would also solve the responsiveness issue of the healing turret.
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