Tormenting fumes

Tormenting fumes

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

With the most recent balance patch still so new controversy is to be expected, and I try to ignore most of it. However as an occasional thief player I’ve noticed one thing for sure; nobody likes torment. Some players of other professions have tried to hold it over thief player’s heads as an undeserved addition, but the fact is that most thief players don’t want it. They have zero interest in the condition, and have even begun claiming that changing Skale Venom to apply torment instead of weakness was a nerf.

Conversely I’ve seen numerous engineer players expressing interest in the condition, so wouldn’t it make more sense to give it to someone who actually wants it and will actually use it? After all once player preference is taken into account there is really only one profession that uses torment; the necromancer.

As such I feel it would be worthwhile to give torment to engineers. Specifically to their Elixir Gun kit. With recent changes making kits more desirable across the board, and the Elixir Gun itself having the first stun breaker applied to kits, I expect we’ll see even more condition/support engineers like myself running around with at least the elixir gun on their bar. As such I feel like replacing the poison applied by Fumigate with torment would make for an interesting change. Not only would engineers actually use it, but would be more willing to create condition damage builds wherein it would actually be viable. Furthermore Fumigate’s AoE function, combined with its rapid damage ticks and low cooldown, would make torment more prevalent on the battlefield, thus making it have a noteworthy impact on combat and feel like a true addition, rather than just a tacked on extra nobody asked for and fewer will actually use.

(note: I am also posting this idea in the Suggestions sub-forum in hopes that someone from Arena Net will actually see it. Please head there if you wish to support this idea.)