Turret PvP change

Turret PvP change

in Engineer

Posted by: runeblade.7514

runeblade.7514

Turret should change.

The problem with Turrets is that you remove useful utility from your bar in order to be effective as a turret engineer. You don’t get invulnerability. You don’t get damage reduction. You don’t get to be a bunker. You don’t get mobility. Turrets don’t get any boons or deal any major conditions.

Healing turret:
Remove the burst heal from deploying the healing turret and place it in Cleansing Burst.

Cleansing Burst: Heal the engineer and allies nearby the healing turret and remove 2 conditions to yourself and allies nearby the healing turret.
Healing: 4k
Allied healing: 2k

Regardless of how far the engineer is away from the healing turret, the engineer will always be healed for 4k. But, the engineer is missing out the allied healing. WIth the healing moved to cleansing burst, this allows engineers to set the healing turret wherever they want.

Turret trait:

Turret Territory- For every turret deployed, the engineer gets 8.25% damage reduction. 33% stun reduction and regeneration when near a turret.

This means that if you don’t want turret territory to be kittenty, you need to have all four turrets.

Turret Engineers can play two kind of style with this trait. Roamer or Bunker. The bunker types strategically place turrets to defend one point. The Bunker Turret Engineer will be hard to take down while locked in place. The Roamer engineers places all turrets in strategic locations rather than fortifying one area. Put a net turret on the cliff in front of the Orb to immobilize enemies from going up the stairs.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant