I’ve posted this on another thread but it got lost so i’m making a new one.
The turret buffs were good, but not enough. They didn’t have any impact on the playstyle. Simple number tweaks will never be enough to make turrets viable (as i’ve said many other times), we need to think wich role do we want a turret engi to take and what will be their strong and weak points.
Here’s my suggestions:
- Remove the 5 min auto destruct on PvP. I know it’s necessary in PvE but in PvP it just kittens everything because it may cause your turrets to simply blow up on their own in the middle of the fight.
- Make the overcharge instantanious. This is extremely necessary because turret gameplay is extremely reactionary and, since you can’t control when your turrets fire, it becomes really frustrating when you need the thumper overcharge or the cleansing “NOW”, but it only happens 2 or 8 seconds later because the turret just fired.
- The damage and CD buffs were good and balanced, all we need now is an improvement on our turret traits:
1) Rifled Turret Barrels is not strong enough for a GM trait, specially if you compare it with Illusionary Persona, or Grenadier. So i suggest switching it with Autotool Installation.
2) Rework Autotool Installation to work as follows: Gives one stack a specific buff for each turret evey 3 seconds(max 25).
Riffle – Increases the firing rate by 2% for each stack.
Rocket – Increase firing rate by 1% for each stack.
Net – At 10 stacks the net attacks daze for 1 sec, at 25 stacks the net will work similarly to the binding roots, reapplying the 3 sec immobilize if not destroyed. Their health should be small enough to be destroyed in 1 or 2 hits.
Thumper – At 10 stacks every attack remove one boon, at 25 stacks every 3rd attack causes a 1 sec knock down.
Healing – At 5 stacks every pulse gives 5 sec vigor, at 15 stacks every pulse removes one condition, at 25 stacks every pulse gives 3sec protection.
Flame – At 15 stacks every attack blinds the target for 2 secs, at 25 stacks the turret will attack in a circle(450 radius) instead of single target.
The Toolkit auto attaack gives one stack to each turret it hits, this way you switch the power of one turret for the quicker installation.
This rework means that our turrets will be much stronger if kept alive longer. Note that this is a GM trait so it demands specialization. It’s not worth to go 30 into inventions if you will only take one turret. It’s also important to point out that since Autotool Installation will be reworked it will no longer heal your turrets, so you have to pay attention to them and keep them alive for as long as you can. One last important thing is that it gives one stack every 3 secs so it will take 75 secs to get the full effect, wich i believe is pretty much balanced.
Please give me your opinion on this.